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    • CommentAuthorUalaa
    • CommentTimeNov 6th 2017
    I was attempting to map out a section of a Neriak, which is a city in a game (Everquest I) I used to play.

    I'm using the SS4 Dungeon's of Schley style, for Dungeon Designer 3+.

    Initially, right clicking the wall tool and selecting a stone fill allowed me to outline several sections of walls in rectangles.
    This would fill the enclosed area entirely with the selected fill.

    I then mapped some of the buildings within the area, using the building tool for wood walls and floor.

    Returning to the walls tool, and doing what I think is the same procedure, now results in thin walls with a hollow interior section.
    I cannot seem to get back to drawing large rectangles (20 ft. wide x However Long) and have it fill the interior entirely.

    Any assistance is appreciated.

    First picture is my enclosed walls:
      Nice Walls.PNG
    • CommentAuthorUalaa
    • CommentTimeNov 6th 2017
    Next is a zoomed in view of the hollow walls.
    • CommentAuthorUalaa
    • CommentTimeNov 6th 2017
    Or a larger view of the drawing, with effects turned on.
    Not sure why there is a bevel effect on some of the walls drawn, but not on others.
    But one issue at a time, I suppose.
      Sheet Effects.PNG
    • CommentAuthorUalaa
    • CommentTimeNov 6th 2017
    The "info" for the filled in walls, that I'm trying to get back to:
      Info Desired.PNG
    • CommentAuthorUalaa
    • CommentTimeNov 6th 2017
    And the "info" on the thin walls that I'm now getting:
      Info Undesired.PNG
    • CommentAuthorUalaa
    • CommentTimeNov 6th 2017
    And the full window, if that is of help?

    Any assistance is greatly appreciated.
    I was getting rather frustrated, so figured give it a break and ask for help...

    Thank you.
      Big Picture.PNG
    • CommentTimeNov 6th 2017 edited
    Set the wall width to 0, that will end up with a completely filled area.

    Do note that that is not the intended behavior of walls though, you are supposed to use the floors for the filled background, walls are meant to be an outline. While CC3+ is flexible enough to let you move things around, by default, walls will appear on top of many other things, so creating an area completely filled with wall quickly ends up covering up things unless you rearrange the sheets.
    • CommentAuthorUalaa
    • CommentTimeNov 6th 2017
    Thank you for the reply.
    I'm probably doing something wrong, or not understanding your directions.

    According to the drawing I'm working from... which has no scale, but I estimated the size of the city by the number of seconds it would take a character to run from one side to the other, in game..., there are walls which appear to be solid and rather thick probably for defensive purposes.

    Operating on that "guessed" scale, the defensive walls are solid.
    I suppose I could draw a building, with walls and a floor and no doors, and pretend it was filled entirely.
    Once on the VTT, with vision ending just inside the edge of the walls it might look about the same... thicker walls are easier for that purpose, of course.
      Monsen Helping.PNG
    • CommentAuthorUalaa
    • CommentTimeNov 6th 2017
    Figured it out, thanks for pointing me in the right direction.

    Right clicked on Walls.
    Selected the desired wall texture.
    Left clicked it.
    Re-right clicked on walls.
    The wall texture was already highlighted.
    Clicked the advanced button.
    Changed sample width to 0.00000