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    • CommentAuthorLoopysue
    • CommentTimeOct 28th 2017 edited
     
    Here's an afternoon doodle for you :)

    I was reading a list of wolf/werewolf names, and playing around with a bit of parchment, and this just kind of happened.

    Raoul Village 1024.jpg

    Its a bit hard to read at this scale. The full size version is here:

    https://www.cartographersguild.com/showthread.php?t=39495
    • CommentAuthorLorelei
    • CommentTimeOct 28th 2017
     
    Nice little village :)
    • CommentAuthorLoopysue
    • CommentTimeOct 28th 2017
     
    Thanks Lorelei :)
    • CommentAuthorWyvern
    • CommentTimeOct 28th 2017
     
    So the wolf's bane would be the flowers blooming between the homes of Filtiarn and Freki, I imagine?

    For after all, in the words of the fabled ancient sage Siodmak*, "Even a man who is pure in heart, and says his prayers by night, May become a wolf when the wolfbane blooms and the autumn moon is bright"!

    But no Larry Talbot?


    [* Curt Siodmak (1902-2000) - see here should anyone need reminding about this and the significance of the Talbot reference, or for those unaware of such matters till now...]
    •  
      CommentAuthorQuenten
    • CommentTimeOct 28th 2017
     
    Any chance of plopping this into the nibirum Atlas? It's a fab village.
    • CommentAuthorLoopysue
    • CommentTimeOct 29th 2017
     
    Wyvern - you clearly know a heck of a lot more than I do about werewolves :P

    I literally just found a list of names online and decided to use them to make a seemingly innocent little village. This was just an afternoon doodle.

    Quenten - Sure you can have it, but the problem here is only the houses are a regular part of CC3. All the textures and trees are one that I have made, and the way I made the map I didn't insert the flowering bushes and those of the trees from that set from the same catalogue that I gave to Remy for the atlas.

    I wasn't anticipating that it would be more than a doodle.

    Tell you what - I really don't mind if you, or someone else wants to make a more compatible direct copy (or modified) of Raoul village specifically for the album. How does that sound? Its not a long and time consuming map to make, or it shouldn't be. You would just have to be a bit resourceful in deciding what allowable textures you could swap mine out for.

    I can upload the map right here for you to take, if you want, but it would only be full of red crosses until you worked on it. Even the text is a font that probably no one else will have, so you will have to replace that as well, unless I explode it first.
    •  
      CommentAuthorQuenten
    • CommentTimeOct 29th 2017
     
    Sounds like an idea.
    • CommentAuthorLadieStorm
    • CommentTimeOct 29th 2017
     
    great little map, Sue :)
    • CommentAuthorLoopysue
    • CommentTimeOct 29th 2017 edited
     
    Thank you Storm :)

    Quenten - here is the FCW. I've exploded the text so its still there for you when you open it. The rest is very much up to you, though. the file is probably going to feel a bit alien. I'm very freestyle when it comes to sheets, and tend to delete everything except the ones that I actually want, to keep it short but sweet.

    I expect this is really obvious anyway, but I'd better say it anyway. The original image I exported and the original file is my copyright, but anything you make as a derivative is entirely yours. Ok? At least I think that's how I officially give it to you to work on for your own map?
    • CommentAuthorWyvern
    • CommentTimeOct 29th 2017
     
    Loopysue suggested:Wyvern - you clearly know a heck of a lot more than I do about werewolves :P


    Nah; just a fan of the old Universal horror movies of the 1920s to 1940s!

    And as they say, I used to be a werewolf, but I'm alright now-oooow...
    • CommentAuthorScottA
    • CommentTimeOct 29th 2017
     
    Fun map. I edited a book of werewolf stories a few years back, so they are near and dear to my heart.
    • CommentAuthorLoopysue
    • CommentTimeOct 29th 2017
     
    LOL! Wyvern :D

    Scott - thanks, I was hoping it would be a bit of light hearted relief ;)
  1.  
    This is very cool. Fresh and appealing.
    • CommentAuthorLoopysue
    • CommentTimeOct 31st 2017
     
    Oh my! *blush*

    Thank you, Joachim :D
    •  
      CommentAuthorQuenten
    • CommentTimeNov 1st 2017
     
    Here is my version of Raoul Village, aptly renamed Loupe Zu Village. I didn't know how to use Sue's Trees that are in the Community Atlas - do they have to be in a specific directory?
      Raoul Village.JPG
    •  
      CommentAuthorMonsen
    • CommentTimeNov 1st 2017 edited
     
    Posted By: QuentenI didn't know how to use Sue's Trees that are in the Community Atlas - do they have to be in a specific directory?
    Yes, but it isn't complicated. Just download the trees from the atlas download package (grab the package intended for the atlas, they are clearly labeled), then unzip it anywhere on your computer. Now, the important thing is that you save and work on your map inside the 'your map here' folder found in the download. The reason you need to use this folder is to make relative file paths correct for the atlas. Here you will find the symbol catalog for the trees too.
    Once it is done, it is ready to be moved into any continent folder in the actual atlas.
    •  
      CommentAuthorQuenten
    • CommentTimeNov 1st 2017
     
    So if my map is in C:\Artemisia, I would have the fills and trees in that same folder, and not in the CC3+\symbols\user folder.
    •  
      CommentAuthorMonsen
    • CommentTimeNov 1st 2017
     
    No. You just need to download the atlas tree zip, unzip it (anywhere), and move your map into the 'your map here' folder in the download.

    (Technically, if you really wish to keep your map in c:\artemisia, you can put the files from the 'your map here' folder into that folder, and put the 'Resources' folder from the archive as c:\resources [but do NOT put 'resources' inside c:\artemisia], but I recommend just using the directory structure from the downloaded zip and not move anything around, that is far easier.)
    •  
      CommentAuthorQuenten
    • CommentTimeNov 1st 2017
     
    My revised version, to put in the Atlas somewhere. Comments, esp re improvements (esp from Loupe Zu)
      Raoul Village2.JPG
    • CommentAuthorLoopysue
    • CommentTimeNov 1st 2017
     
    LOL! Love the new name :D

    You did very well with it - congratulations :D

    One thing you might want to sort out is to put the bushes (smaller trees) on the bushes sheet, since the drop shadow on the tree sheet is making them look like they are floating just a bit ;)

    I also very much like your previous version!
    • CommentAuthorLoopysue
    • CommentTimeNov 1st 2017
     
    Oh yes - I'm going to update my own version by taking out the blur/edge fade inner on the river and the road. That's been commented on over at the Guild as being a detracting element ;)
    •  
      CommentAuthorDogtag
    • CommentTimeNov 1st 2017
     
    +1 for the new name. Nicely played, sir.
    • CommentAuthorGathar
    • CommentTimeNov 1st 2017
     
    I was disturbed a little bit by the old name. Raoul is a French first name, but it's not used a lot nowadays, and it has a negative connotation, like someone being not very sophisticated (which might be fitting a lot, by the way).

    For instance, here you can find a French role playing game named Raoûl: http://www.legrog.org/visuels/couvertures/2382.jpg
    The subtitle can be translated "The roleplaying game with smelly armpits"... And no, it's not a serious game, but a satirical one.

    Anyways, I like both versions of the map. I think I slightly prefer the smoothness of the version by Sue, it make everything pop out a little bit more, I think. But I like the added details by Quenten (the blood, the giant wolves...)
    • CommentAuthorLoopysue
    • CommentTimeNov 1st 2017
     
    Thank you, Gathar :)

    That's interesting about the name. The meaning of the English first name "Raoul" is as a form of "Ralph", meaning 'Wolf Counsel'

    Just goes to show I can never use a real name for something and guarantee the rest of the world will read it the same as I do :P
    •  
      CommentAuthorQuenten
    • CommentTimeNov 1st 2017
     
    I actually like the blurriness of the river - like ink ran on the old parchment. I'll get started on the text - it will be a werewolf village, perhaps set in Peredur (Ruma Helrevy) unless someone else has a good spot for it.
    •  
      CommentAuthorMonsen
    • CommentTimeNov 1st 2017
     
    The Ruma Helrevy region can be a good place for it, but I would like to argue that a village as small as this one is far to small to show up on a map of the scale of the main Ruma Helrevy map, there should be at least one intermediate map level with a regional map of a smaller scale. I am not trying to be difficult here, but atlas navigation works much better when there is a reasonable scale between any two linked maps, and adding a tiny village to the main Ruma Helrevy map also adds features that are of a completely disproportionate scale of what that map depicts (The Ruma Helrevy region is larger than many European countries [and I am NOT referring to just those real tiny ones])

    On the other hand, this is a perfect opportunity to make a regional map in the Ruma Helrevy region :)

    Personally, I was thinking you could put it on Spiros Isle though, as the scale of that map seemed perfect to add a minor village, perhaps in the forest to the east.
    •  
      CommentAuthorQuenten
    • CommentTimeNov 1st 2017 edited
     
    I take your point about Ruma Helrevy. But no to Spiros. What about a site in the Dead Forest of JimP? Jim, can I have some input here?
    • CommentAuthorWyvern
    • CommentTimeNov 1st 2017
     
    In two minds over the new name. Yes, it's an ideal alternative. But it now means I can't call it Raoooooul Village...
    •  
      CommentAuthorMonsen
    • CommentTimeNov 1st 2017
     
    Dead Forest could work, although I remember Jim said he didn't want to add rivers because the area was to flat, so may not fit with that river in the village.

    But I was also thinking Growler Bay on justice Island perhaps? Also one of Jim's maps, but maybe he could add a small village up in the hills near the river on that map, Guadeloupe River could be a tributary to the Mornful River.
    • CommentAuthorLoopysue
    • CommentTimeNov 1st 2017
     
    Posted By: WyvernIn two minds over the new name. Yes, it's an ideal alternative. But it now means I can't call it Raoooooul Village...

    Well if its in the Community Atlas you could download it and make your own version? Could even add a moon to the background if you liked - create a png of the moon, make a fill of it, use an overlay blend mode on the moon sheet... :P
    • CommentAuthorLoopysue
    • CommentTimeNov 1st 2017 edited
     
    Here you go, Wyvern. I was modifying my version to include some of the suggestions I got at the Guild, so instead of just adding a bit of requested grunge I added a rectangular map of the moon to the parchment ;)

    Raoul Village 1024 2.jpg

    Here is the full sized image at the Guild
    • CommentAuthorWyvern
    • CommentTimeNov 2nd 2017
     
    Thank Sue - that was really unexpected!

    We'll have you creating maps of the Moon next!
    •  
      CommentAuthorQuenten
    • CommentTimeNov 2nd 2017
     
    This is my final version of Sue's village to include into the Atlas. Write up of notes of this werewolf village underway. Perhaps a site in the Dunor regional map, near the mountains?
    I need comments for improvements in next 48 hours, then it goes to Monsen.
      Raoul Village3.JPG
    • CommentAuthorLoopysue
    • CommentTimeNov 2nd 2017 edited
     
    Posted By: WyvernThank Sue - that was really unexpected!

    We'll have you creating maps of the Moon next!

    Well I couldn't leave you without anything to howl at! :D

    I do hope you will be all right now-wooooo :D
    • CommentAuthorLoopysue
    • CommentTimeNov 2nd 2017
     
    Looks great, Quenten :)

    If anything might I suggest shortening the shadows on those trees and bushes just a little bit. They are smaller than the ones I had, so the drop shadow is a bit long.

    Or you could make them bigger?

    They should tolerate a bit of scaling ;)
    •  
      CommentAuthorMonsen
    • CommentTimeNov 2nd 2017
     
    Posted By: QuentenPerhaps a site in the Dunor regional map, near the mountains?
    Also a possibility. HadrianVI might be willing to modify his map and put in an additional small village symbol up there. Or maybe someone could do a local map of the area around your inn on that map, and put the village there, providing a better scaled map for the inn link as well, it is a bit tiny where it sits on that large map.
    •  
      CommentAuthorQuenten
    • CommentTimeNov 2nd 2017
     
    Good idea, I'll put the village near the Inn, and do a subregional map to include both (unless Hadrian beats me to it). I'll get back to you within 24 hours as to the dimensions of the subregion
    •  
      CommentAuthorMonsen
    • CommentTimeNov 2nd 2017
     
    Great.

    Maybe the village hides out in a clearing in the middle of that small forest near the inn? Wolves like forests.
    • CommentAuthorLoopysue
    • CommentTimeNov 2nd 2017
     
    According to a Google search, "Wolf packs usually hunt within a specific territory. It is not uncommon for territories to be as large as 50 square miles but they may even extend up to 1,000 square miles in areas where prey is scarce. Wolves often cover large areas to hunt, traveling as far as 30 miles a day."

    So a very large area of varying forest is probably best - especially if they need to be kept away from everyone else ;)
    •  
      CommentAuthorMonsen
    • CommentTimeNov 2nd 2017 edited
     
    50 square miles isn't that much when one talk overland distances though, just 7 by 7 miles. even 1000 square miles are just 32 by 32 miles. But I am guessing the werewolves living in these houses don't behave exactly as ordinary wolves. I am guessing they don't need to hunt as much for food as wolves for example, as they handle a lot of that NOT in wolf form.
    • CommentAuthorLoopysue
    • CommentTimeNov 2nd 2017
     
    Probably about the size of that small forest you were talking about then :)
    •  
      CommentAuthorQuenten
    • CommentTimeNov 2nd 2017 edited
     
    Monsen, I note on looking at the fcw for Dunor valley, that the hotspot for the inn is not there (though it is on the Browsing Maps link on the Atlas page.) Can you fix this please, so I can arrange the region to do. I will probably put the hamlet in the forest itself (about a 10x10 miles) and also do the village to the west of the forest (I already have one half prepared - see the Community Atlas - Diafiskes village thread)).
    •  
      CommentAuthorMonsen
    • CommentTimeNov 2nd 2017
     
    hmm. That's an oversight. I'll fix it, but probably not in a day or three. Right now I am off to bed, and I am a bit occupied for the next few days. The exact location shouldn't matter too much for you as I assume you're going to figure out a proper placement on your local map when you have the main features laid down. There was never a symbol on the Dunor map, so the placement was a bit approximate anyway.
    •  
      CommentAuthorQuenten
    • CommentTimeNov 2nd 2017
     
    I have drawn out a 20x20 mile area on the Dunor valley map - it will contain the werewolf hamlet, the Drunken Bear Inn and a larger village.
    • CommentAuthorLoopysue
    • CommentTimeNov 2nd 2017
     
    Gosh! I AM tired. I thought that said "lager village"! LOL!

    Congratulations on the finished map, Quenten, and thank you so much for sorting that out :D
    •  
      CommentAuthorQuenten
    • CommentTimeNov 2nd 2017 edited
     
    Loupe Zu aka Loopysue, will live in the annals of eternity (or at least the Atlas)
    •  
      CommentAuthorQuenten
    • CommentTimeNov 4th 2017
     
    Sue, apart from CC3+ and CD3+, what else did you use in your original map? I have used your Trees and some CSUAC 2.0 symbols. I would like to send this to the Atlas.
    Here is my write up of your village.

    Loupe Zu Village
    - With thanks to Sue Daniels (loopysue on the Profantasy forums) for allowing me to tinker with this map and enter it into the Atlas)
    A secluded forest settlement of werewolves, situated in the middle of the Wolfenvoger Woods by the Guadeloupe River. These werewolves are not inherently evil (or good) and have banded together for mutual support and protection against those who fear and seek to destroy their kind. During the Full Moon turning phase they keep to the woods and hope to bring down animal prey, though a decade or so ago, there was a tragic attack by one of their frenzied number (now executed by the leadership of the village) which resulted in 2 dead human adults and one teen, and the ‘turning of three of their children, now living in the village.
    The wolves live in separate accommodation, and mate with each other (or even wild wolves when in wolf form). They do not mate with humans, since the last time this happened, both mother and newborn died in childbirth.

    Fitiarn Lord of Wolves: A grizzled old werewolf of huge stature and manifesting as an almost white wolf. He has a high sense of responsibility to his ‘family’, being personally responsible for turning three of the senior members. He has foresworn killing humans, and helps others to control their wild urges when in wolf form. He encourages his ‘family’ to seek out loner werewolves to either bring them into the fold, or hunt them out of the woods, for fear of antagonizing the already hostile humans around
    Freki Odin’s Wolf: One of Fitiarn’s ‘recruits’, and extremely loyal to him and his aims. He actively searches for other werewolves, but tends to kill them rather than persuade them to join Loupe Zu, as he feels it is now getting ‘crowded.
    Nuntis the Sunlight: Freki’s former girlfriend, and another of Fitiarn’s recruits. She is a golden-grey wolf, and has a rather nasty temper. Although she agrees with Fitiarn’s goals, she still harbours a grudge against him personally.
    Radalf the Red: A carrot redhead, Radalf is the third of Fitiarn’s ‘recruits’, but he absolutely delights in his weredom. He lusts after Nuntis, and mates with most wild wolves around (the progeny is pure wolf). He loves drinking, and often frequents the drunken Bear Inn to the east when in human form. He is also a bit of a practical joker, which led to his brief imprisonment in the lock-up in Runcibor some years ago, and only escaped when his friends sprung him from jail before he ‘wered’.
    Mingan the Grey: An elderly female, and the wise-woman of the group, skilled in herbal remedies and setting of broken limbs. She rarely smiles, and is quite gruff, but still kindly. She is the mate of Ulmar.
    Ulmar the Famous: before his transformation, Ulmar was a boastful would-be hero, earning him his sobriquet in mockery at the Drunken Bear Inn. Since his transformation, he is less boastful and more achieving, supporting his love, Mingan, and doing much of the defence work and foraging for the group. He still likes going drinking with his friend, Radalf, though, in the Drunken Bear Inn.
    The Three Little Wolves (Felan - male, Honiabala - female, Lowell - male): These teenage weres are the survivors of the attack that killed their parents and older brother 16 years ago. They have been cossetted and cared for by all the group, and so have become rather spoiled and careless with their actions while in wolf form. Mingan fears another tragedy, but Fitiarn, who loves these children as his own, shrugs off her concerns. Unknown to all except the two concerned, Felan and Honiabala have been having sex for over a year, and plan to run away together soon.
    Connor: A 34 year old brown haired were, Connor is a happy man, especially when working with his hands. He is responsible for most of the repairs to the buildings (and her erected 4 of them) and also loves to carve wooden toys for the three little Wolves (who have long outgrown them, of course).
    Ostanda: Blonde and Connor’s mate, and a superb cook. She prepares a huge feast for the entire group just prior to Full Moon, so all are well fed during the transformation and will so find it easier to control the bloodlust (so the theory goes!).
    Tiralu: A 29 year old black wolf and of swarthy complexion. He was an escaped slave from Dunor City, and so is very grateful for his changed circumstances. He still dreams of visiting his homeland in northern Ezrute, but seems happy to settle down here with his mate, Vilkas, and act as the group’s butcher – and there is plenty of game to be had – wonder why the surrounding villages find it so difficult to sight any game?
    Vilkas: Connor’s 27 year old brunette, and very fair of skin – a real beauty, with few scars to mar her skin (unlike the others, who have quite a collection each). She is the brew wife, and makes prodigious amounts of beer for her family. None for before Full Moon, but plenty after to celebrate their return to human form.
    Weya: A quiet, mousy brown 24 year old female with a harelip, which causes problems for her in both human and wolf form. Mingan has tried to repair the defect with only partial effect. The rest of the group look out for her, but she feels very lonely, and has no-one in her life to care for her, or to care about. Recently she has tried to strike up a friendship with Lowell, one of the 3 Little Wolves, but he has slighted her over her appearance many times. Recently, he seems to be taking a slight interest in her – but mainly because he feels shut out by his older brother and sister.

    This is a chance for you to play the part of one of these werewolves, or perhaps as a new were yourself, just coming into the group, learning to cope with both the human and wolf interactions. Watch the TV series ‘Bitten’ for a new, non-evil outlook on werewolves.
    • CommentAuthorLoopysue
    • CommentTimeNov 5th 2017
     
    I would say "inspired by a map drawn by Sue Daniel" (please note, I am one of those rare creatures who has no 's' on the end of the surname ;) ) or something, since you have put far more work into it than I did!

    For me it was just a 2 hour doodle I did on a frustrating afternoon ;)

    The rest is great :D
    •  
      CommentAuthorQuenten
    • CommentTimeNov 5th 2017
     
    Hope you like the map notes, and apart from correcting the name, the statement stands - without you, the map would not be. <3
    I will now send it to Monsen
    • CommentAuthorLoopysue
    • CommentTimeNov 5th 2017 edited
     
    Oh yes! Sorry - forgot to answer the question!

    I only used CC3+ and CD3. If you see signs of other add ons in the huge list of fills (and maybe in other places as well), that's because all my example maps are based on the one huge "kill-all" template file I have with everything in it to hand - including most of my more useful home made fills. I usually delete all the irrelevant fills before I upload an FCW, but in this case I think I forgot. You may want to go through the fill list and take out all the ones that don't apply, so the map is more manageable for others - especially newbies ;)

    I may have deleted sheets that most people would feel a bit uncomfortable working without - like the original frame, so anything that strikes you as odd about the sheet list might need to be put right. I've become so extremely 'freestyle' in my technique that I'm a bit of a nightmare that way!

    EDIT: Didn't see your last comment before I made this one, Quenten... Ok, if you insist! LOL!

    The notes are great! You've created a community to go with the map. I love them :)