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    • CommentAuthorScottA
    • CommentTimeOct 23rd 2017
     
    Thought I'd throw my hat into the ring for this month's Lite Mapping Challenge over on the Cartographers' Guild site. Never tried one and am a newbie over there, so this is all new to me. I've spent a day so far puttering with it and am relatively pleased so far.

    I was inspired to do this by my younger brother who died suddenly and unexpectedly on Tuesday. He was 52. The inspiration comes from his long-time character from our 30+ year D&D campaign. His character was the last member of a dragon-god worshipping order of monks. Poetic, now, I suppose. So its cathartic, if nothing else....
      Imperial Dragon Island.JPG
    • CommentAuthorLadieStorm
    • CommentTimeOct 24th 2017
     
    wow! that's impressive!!! I especially like the seal down here at the bottom. Like your waterfall, too! Yours is different from the way I've done them, and Sue does them. May I ask how you did that?
    • CommentAuthorLorelei
    • CommentTimeOct 24th 2017
     
    Nice work on this. Although the vertical text is not working for me - But the wax seal is a top notch touch :)
    • CommentAuthorTonnichiwa
    • CommentTimeOct 24th 2017 edited
     
    I'm sorry for your loss. My condolences.

    This is a nice map too! I like the theme you've used and the way you drew the waterfall, as well as the rhumb lines. Very nicely done! They just seem to give it much more character.
    • CommentAuthorScottA
    • CommentTimeOct 24th 2017
     
    @LadieStorm: the waterfall and foam are actually symbols that I tinkered with. I believe the waterfalls is one that I made myself from a photograph and the foam I picked up online somewhere.

    @Monsen: thank you.

    @Lorelei: I agree about the text. I'm going to work with it to make it more legible. There are some spacing issues but some of that is the font, itself, so I may just change it altogether. The wax seal was just a spur of the moment idea but I'm pleased with the way it came out.

    @Tonnichiwa: thank you.

    As I say, it's a WIP. There are parts I really like and parts not so much. Still waffling about the swampy area on the western shore. And I don't like how glowy it is. Part of that is sand, especially off the northern coast.

    Eh, in any event, it helps to bring some distraction and normalcy back into life right now, even if I don't end up entering it into the CG Lite Mapping Challenge.
    • CommentAuthorJimP
    • CommentTimeOct 24th 2017
     
    My condolences. Nice map.
    • CommentAuthorShessar
    • CommentTimeOct 24th 2017
     
    I'm sorry to hear about your brother. My condolences.

    This is a perfectly wonderful map!
    • CommentAuthorWyvern
    • CommentTimeOct 24th 2017
     
    Scott, many condolences. This kind of reaction is quite normal. The only serious poem I ever wrote was done the day after my father died back in '04; not great, but from the heart, which is all that matters.

    The map's a delight. I love the crispness of the verdant greenery and the mountains, contrasting with the misty swamp, and the dark weirdness towards the east coast. While I see what you mean about the glow, an ethereal quality probably isn't amiss in this case. Indeed, I'm tempted to say take it still further, and make the island group literally float on cloudy mists ABOVE the sea. That seems somehow apt for a Dragon Island (though I may be biased here...).

    The seal's a delight, as also is the intricate logo symbol by your copyright line - is the latter also self-constructed?

    Not sure about the central lake is all - it seems to sit too much above its surroundings, but that may be just me, as I've commented before here on sometimes seeing craters as hills.

    With the lettering, I'd maybe try italicising it before changing the font, in case that might reduce the spacing oddness, though I suspect a different font may be needed ultimately.

    And CG or not CG, there's always room in Nibirum (Community Atlas World) for another island!
    • CommentAuthorScottA
    • CommentTimeOct 24th 2017
     
    @Jim: thanks.

    @Shessar: thank you, and thanks so much for the nice words about the map!

    @Wyvern: thank you. And thanks, too for all the kind words about the map! I took your suggestion and added some mist to the northern shore and fog over the marshy area to give it more of a mystic feeling. That wax seal was a throw-away idea I had, but everyone really likes it, so I'm glad to did it! That little icon next to my copyright is a symbol is my personal logo and something I use for all my work. It is something I did from an old line image I found many, many years ago. I don't know how clear it is, but its a crescent moon face smoking a big pipe with clouds billowing around. See what you mean about that lake. I redrew it with a smoother edge and I think it addresses that issue better. And that font was not going to work, so I just changed it.

    @LadieStorm: thanks so much. And no worries.

    Here's a slightly altered version, still a WIP. I didn't have much time to tinker today, but I addressed a few things. Not sure I'm happy with the breaking waves off the northern coast, so they might go bye-bye in the next incarnation of the map.
      Imperial Dragon Island2.JPG
    • CommentAuthordaplunk
    • CommentTimeOct 24th 2017
     
    I like the idea but agree it's not quite right. They are too uniform. Perhaps connecting a few of them together to give the impression of random lengths of wave might look better?
    •  
      CommentAuthorRalf
    • CommentTimeOct 25th 2017
     
    My condolences for your loss. Still, it is heart-warming to see that maps and the memory of games provide some solace. Kudos, for a beautiful map!
    •  
      CommentAuthorDogtag
    • CommentTimeOct 25th 2017 edited
     
    My heart and thoughts go out to you and your family Scott. As Ralf said, it's good to see you doing something you love in a meaningful way that helps you. And, even though the reason you started the map is a sad one, it's a very nice map.

    The sandy beach surrounding most of the island is a nice touch. I also like that structures are few and, given their locations, a little mysterious. I'm particularly drawn to the obelisks (or whatever they are) in the eastern lake and the structures in the misty lands to the southwest. The waterfall is brilliant. I agree with you that the waves to the north should either go or be reduced or toned down, though. I do think you made a good choice changing to the new title font.

    All the best,
    ~Dogtag
    • CommentAuthorLoopysue
    • CommentTimeOct 25th 2017
     
    Oh Scott, I am so sorry to hear your news :(

    Your map is a fitting tribute, and well drawn :)
    • CommentAuthorLoopysue
    • CommentTimeOct 25th 2017
     
    By the way - I see you haven't started your thread over at the Guild just yet.

    I wouldn't worry about being a newbie. And if you don't feel like the life and soul of the party right now, there's no rule that says you have to start making comments on all the other challenge threads until your good and ready if you don't want to :)
    • CommentAuthorScottA
    • CommentTimeOct 25th 2017
     
    @daplunk: yeah, I may try that.

    @Ralf: thank you.

    @Dogtag: thanks. And thanks for the kind words about the map. I'm sort of in a holding pattern right now. It is not finished but I don't know where I want or need to go with it.

    @Loopysue: thank you. Doing this has been a great release and help. I was (and probably still am) in a fog, numb and no idea what to do. I don't know what made me go over to the Guild's site or to check out the challenge forum. I tried participating in some discussion when I first joined the CG site but frankly wasn't made to feel very welcome (except by Mouse!), so I never went back.
    • CommentAuthorHadrianVI
    • CommentTimeOct 26th 2017
     
    Hi Scott

    I am sorry to hear about your loss. The map is a really nice tribute and I hope making it helps you proceed.

    The map is very beautiful. I do, however, agree that the waves look a bit uniform and do not fit perfectly. Here's a possible way to fix this:
    -rescale some of the waves just a bit;
    -put the waves on a separate sheet and add a transparency effect.

    Take care,

    Hadrian
    • CommentAuthorScottA
    • CommentTimeOct 26th 2017
     
    @Hadrian: thank you. I had the waves on their own sheet and tried various effects and I was still unhappy, so I just took them right out. I may tinker with them or a different version. I really like Lorelei's wave style and have used it before to great effect, myself, so I may try that instead of the wave symbols I used here.
    • CommentAuthorScottA
    • CommentTimeOct 27th 2017
     
    The latest incarnation after some great suggestions.
      Imperial Dragon Island3.JPG
    • CommentAuthorLoopysue
    • CommentTimeOct 27th 2017
     
    I'm still loving that frame texture, and like I said over at the Guild, the ocean and composition are looking great :)

    Re-the floppy welcome mat problem you first experienced over at the Guild...

    I'm ever so sorry, as that may have been down to me. There are so many newbies over there every day that the Community Leaders are pretty hard pressed to greet everyone. I and a couple of other established members started to meet and greet people - entirely voluntarily on my part because I enjoy it, but what that means is once I've said hello you don't always get an additional CL welcome if their a bit pushed at the time.

    I hope your experience of the Guild will improve. You're going the right way by getting involved with the challenges. Doing them will raise your profile and make people remember who you are and look out for you.

    Adding friends helps a lot. Its a bit of a fuzzy function, because all it really means is that you can see their comments scrolling down your profile a bit like Facebook. You can keep track of what they are up to, and It can help just looking at their little conundrums, trials and tribulations if you feel alone (as I sometimes do).

    Better take care if you friend that Mouse person though! She's a terrible chatterbox, and is likely to drown you out on your own profile! LOL! We can try that if you like, but I will understand if its all a bit much with my hairy little face all over the place over there and you end up having to 'ignore' me :P

    Storm, Hadrian, Tonnichiwa - a few of the others are also registered at the Guild if you want to look them up and friend them?
    • CommentAuthorScottA
    • CommentTimeOct 27th 2017
     
    Thanks, Loopysue. The frame is a fill I made from a picture of a piece of silk I found, doctored and tweaked a little. I've never used frames on my maps unless the style comes with an automatic one (and those are mostly pretty basic and forgettable). But it really does make it stand out. I'll remember that for future projects for sure.

    No, you were very welcoming on the CG forums but I didn't really feel anyone else was. Didn't get the same sort of family/friendly vibe as there is here. May just have been me. I'll poke around some and see how things go. I don't even know what the point of the challenges is -- I just see people mention them here from time to time and saw a few over there, so thought I'd jump in with this one as it all just sort of came together. But I'm not even really clear on what the "winner" gets. This is mostly for me to keep busy and try to get back to "normal." Beyond that, anything else is icing on the cake, I suppose.

    Oh, and I like that Mouse character! She is a welcome friend, for sure.
    • CommentAuthorLadieStorm
    • CommentTimeOct 27th 2017
     
    Scott, I love that frame! It's gorgeous!!!

    As for the Guild Welcome, Sue is correct in the respect that the guild leaders try to greet everyone, but with so many active members, it gets hard sometimes. One way to help get a more friendly response at the guild, is to give some friendly responses. I'm a fairly outgoing person... when I first joined the guild, not only did I join, I immediately responded to some of the discussions, looked and commented on some of the maps and the WIP's I found, and started taking part in the challenges. Basically I got involved. I also started posting maps of my own, ones that I had completed, and maps I was still working on. Basically, I threw myself in and got involved. And I've received a great response in return.

    As for the challenges and what you get? Well, if you win the Lite Challenge, you get one of those little silver compasses under your name. You also get your map posted on the home page for a month (until the next challenge winner), which means you get exposure. Plus, members tend to watch the challenge winners more, because they've proven themselves, which means more exposure. What you also get, is experience, and a lot of times, suggestions, critiques, and general feedback.

    Here at Profantasy, you get a lot of assistance in how best to utilize cc3+, and general suggestions on how to make better maps. Most of us do this as a hobby, it's something we enjoy. Now some have become professionals, but most of us are amateurs.

    Over at the guild, there are a lot of Commissioned Professional mappers. J. Edward, Mike Schley, Bogie, just to name a few. These people make money from their mapping on a consistent basis. And some of the knowledge and expertise they share can help improve mapping in a general sense... knowing how mountain ranges are formed, how rivers flow, and how lakes are formed, understanding climate changes and the like all affect how worlds are formed, and how to map them. You can see different mapping techniques that you can adopt and adapt to work in cc3+ (sometimes).

    Admittedly, there seems to be somewhat of a 'stigma' on cc3+ users. Most people over there use photoshop or gimp, and they don't think cc3+ can create the same 'standard' of maps that they are used to. Sue, Lorelei, Charles and Tonnichiwa have done a lot to break that stigma, especially Sue... who has produced some AMAZING maps with cc3+. That being said, you still can get a lot of good, solid advice on how to improve your mapping, just like you get here :).
    • CommentAuthorLoopysue
    • CommentTimeOct 27th 2017
     
    That's a well nice texture you made :)

    The Guild is a massive place. There are dozens of forums, so it can feel a bit impersonal compared to our nice little Profantasy Forum where everyone knows everyone else, like in a village. It takes time to build a presence at the Guild, and its not for everyone. There are some people who don't like or won't use the Guild for various different reasons - not least of these the tendency for maps to be pinned or borrowed by scavenging types. Its happened to a couple of mine. I used to get really upset by it, but these days I just make sure that everything has my name on it nice and clear and blended into the map so its not so easy to remove - free publicity for me then :)

    I do tend to stick around over there a lot more these days because none of my most recent maps are pure CC3, and a lot of them have no CC3 in them at all.

    The purpose of the challenges is just exactly that. The challenge challenges you to push the boundaries of your current skills and learn new stuff - like with the frame idea. If you win you get awarded a silver compass badge to wear beneath your avatar, but most importantly of all by taking part you have learned new stuff that you can use in future maps.

    As a result of taking part in a Challenge you will find that other members will give you reputation points. This is called repping, and results in a row of little green bricks above your avatar image. I have already repped your map, which is why you already have two green bricks. Repping power varies between members depending on how long they have been members and how much rep they have been given, but regardless of how much or how little we get from each member who reps us, we always thank each other for rep by leaving a visitor message on the repper's profile. That's just so you know what to do when you get plastered with rep at the end of the Challenge - since I am positive you will receive quite a lot.
    • CommentAuthorBarliman
    • CommentTimeOct 27th 2017
     
    I'll join with the others: I like the map, but I really like the frame texture. I'm impressed you made that yourself. My condolences on your brother: I hope this has helped ease the pain a bit.
    • CommentAuthorScottA
    • CommentTimeOct 27th 2017
     
    @Barliman: thanks so much. Yes, this has been a cathartic experience for me. And just keeping busy in general right now is important. And thanks for the kind words about my border. I make a lot of my own symbols and fills, or "customize" existing ones for specific projects.

    @LadieStorm & Loopysue: Ah, I see. Yes, I guess the CG is just so big that I feel lost over there. But I'm (generally) a joiner, so once I have my forum legs there I'll probably become more active. Like here it takes me a little time to warm up to a place. I hope my comment about not knowing what the point of the challenges was doesn't come across as nasty or cocky, as it was not meant to be. It was a literal statement -- I didn't really know the mechanics of the site and forum and how things worked. I am impressed by some of the cartographic heavy hitters whose names I've seen over there, which is part of the reason I looked into the site in the first place. Although I have to say that some of our members here have produced, in my opinion, maps rivaling some of the BIG NAME guys and gals on CG. I am frequently humbled here when certain people comment kindly about my work as I admire theirs so much. I also already got the impression that CC3+ is looked upon sort of as the red-headed stepchild by some on CG. Well, if I had to rely on Photoshop or even GIMP I'd never get a map done!
    • CommentAuthorLoopysue
    • CommentTimeOct 28th 2017
     
    My Guild friends, and there are many because I show an interest in what they are up to regardless of the software they use, are in fact 90% non CC3 users, though I had to check that just now because it really doesn't matter to me what people use, as long as they make maps. We used to tease each other now and then in the beginning, but the fact that the teasing has eased off says to me that I am accepted for what I am - a multi-media mapper with a wide range of tools, the oldest and most familiar tool in my toolbox being CC3. In a sense you are already heading that way yourself. You are already making your own symbols and fills... and that brings me to the next point.

    The only boundaries that exist between CC3 and any other 'type' of mapper are the boundaries that we subconsciously decide must have to be there inside our own heads. Look at it the other way around. Are we... each of us... nothing more than the software we use? surely we are mappers first, and the users of various different types of software second. What does it matter to me if you use CC3, PS, Krita, Sketchup, Blender, or anything else that's out there? It doesn't change who you are, and the fact that you are first and foremost a mapper :)

    Storm the boundaries (sorry Storm - figure of speech)! Blast through the walls in your mind! We're mappers! :D

    Profantasy is the village where I was born as a mapper, and will always be my true home, no matter how many different apps I use to make my maps. The Guild is the city I went to explore, and where I found a great many friends to add to my heart :)
    • CommentAuthorScottA
    • CommentTimeOct 28th 2017
     
    Loopysue waxing poetic! LOL! It reminds me of the line from The Princess Bride -- "Have fun storming the castle!"
    • CommentAuthorLoopysue
    • CommentTimeOct 28th 2017
     
    Well, yes - have fun storming the Guild... in the nicest possible way, of course ;)

    A smile is mightier than either the pen, or the sword ;)
    • CommentAuthorScottA
    • CommentTimeOct 28th 2017
     
    Latest incarnation. I did a little more tinkering and have been playing around with some water textures for the reef and shore areas. I may let it just sit now for a few days so I don't over-worry it. I'm pretty happy with it as-is but will undoubtedly find things to "fix" before the deadline. As always, comments and critiques are more than welcome....
      Imperial Dragon Island4.JPG
    • CommentAuthorJimP
    • CommentTimeOct 28th 2017
     
    I'm astounded. I keep wondering how you could possibly make it better, then you go ahead and make it better. If mine were one-tenth that good, I would be happy.
    • CommentAuthorjslayton
    • CommentTimeOct 28th 2017
     
    Posted By: ScottA... I guess the CG is just so big that I feel lost over there.

    On the plus side, at least one of the moderators at The Cartographer's Guild forum is also a moderator on this forum.
    • CommentAuthorLoopysue
    • CommentTimeOct 28th 2017
     
    Waldronate :P

    Neon Knight is also almost exclusively a CC3 user, but not very active.

    Looking really good, Scott. Maybe you will be a winner? Who knows ;)
    • CommentAuthorWyvern
    • CommentTimeOct 28th 2017
     
    Map's looking still more gorgeous now, Scott. Still thinking it should be in the Nibirum Atlas though! Might be difficult because of the map border now, sadly - I fear an attack of the Red X's for most of us - but it is a real delight.

    Thanks too for the comments regarding your personal logo. Zooming right in, I thought it was the Man in the Moon smoking a pipe, but decided against showing my ignorance in case I'd misinterpreted!

    Only thing now - glad you sorted the title font issue - is that the title looks too much acrostic to me - IDI MRS PAL EGA RON IND A L. I think I preferred it when the three words were staggered more. Reduce the font size to achieve that, perhaps?
    • CommentAuthorScottA
    • CommentTimeOct 28th 2017 edited
     
    Thanks for all the kind, blush-inducing comments!

    I agree about the map title, Wyvern. I've changed it so many times. I'll try staggering it again and see if that helps. I really want a vertical title for this one. In an early version, I had it on a banner down the side, but the banner took up too much space and I didn't like it. I see I need to separate some of the labels, too, as a few almost run together. I actually hate putting on labels and obscuring or cluttering a lovely map! But I guess its a necessary evil.

    I actually keep thinking I should participate in the world atlas here. Honestly, I haven't spent much time over there, though, so know next to nothing about the whole project, but the maps I've seen in the forums have been great. Is there anything that there is a particular need for? I would give you this map for it if it wasn't so entwined in my own fantasy world (which I am writing a sourcebook for... slowly...! And mapping -- continent map and three nations finished -- now just another 40+ nations to go!). Plus I've used a few of my own textures, so there's that red X issue. Although I would have no problem sharing any of my own textures with the forum.

    I just saw that there is a "Dragon Island" on the CG Mapping Challenge forum. Gosh, I hope no one thinks I lifted that idea!
    •  
      CommentAuthorQuenten
    • CommentTimeOct 28th 2017
     
    I admit I like this map in toto - very much. Hope you go well at the CG
    • CommentAuthorJimP
    • CommentTimeOct 28th 2017
     
    Only one dungeon done for the Atlas. No detailed castles or keeps. Some smaller areas of continents done. So plenty of areas need work of some sort.
    • CommentAuthorLoopysue
    • CommentTimeOct 29th 2017
     
    Dragon island? That's not even in the same challenge, Scott. Chillax :D

    You are taking part in what is called the Lite Challenge, and the theme is to map one of four outline island shapes, which you are doing quite superbly I might add.

    The other Dragon Island is part of the Main Challenge - supposedly a more difficult challenge intended for the pros to keep them out of the Lite Challenge (from which anyone who already has a Main Challenge gold compass is banned). Otherwise the really big boys like Diamond or Sapiento would instantly drown everyone else out - just like they do in the main challenge. Its to give everyone a chance - from newb to famous pro artist, of achieving an award as well as learning something new.

    The Main Challenge this time was to make a map based on a list of words that Diamond gave us. Dragon was one of those words - that's all. I have... or had... a dragon coiled about the walls of the Midnight Fortress (another two of the words). I'm out of that challenge now because of Windows 10 and a messed up Wacom tablet driver, but I've already won it twice so its ok.
    • CommentAuthorScottA
    • CommentTimeOct 29th 2017
     
    Oh, I realize all that, Loopysue. I just was looking in the Main Challenge thread and saw that.
    • CommentAuthorWyvern
    • CommentTimeOct 29th 2017
     
    I think you're right to stick with the vertical title, Scott; it really looks the part. Hopefully, a little more tweaking will sort it.

    As for map labelling, there've been various discussions about that here before too, as you might expect, given it's a recurrent problem for most mappers. There are probably as many solutions as there are maps though, which doesn't really help!

    A letter or number key list for specific sites with longer names might help here, but I don't think there's enough space to fit that into without expanding the sea area around the island, and that'll likely upset the overall balance.

    For the Community Atlas, as Jim mentioned, there's a lot of space and potential map types to play with there. However, a circa 100-mile-across island could also be easily added into any of the sea areas (given that those haven't been mapped in any detail at all, except close to the main landmasses and archipelagos). It also seems apt that something of such personal relevance to the mapper should be able to find a permanent home there (or as "permanent" as anything electronic ever can be). Plus when dealing with fantasy worlds, it's quite feasible a land could exist in more than one different world simultaneously, of course!
    •  
      CommentAuthorMonsen
    • CommentTimeOct 29th 2017 edited
     
    Any map is welcome in the community atlas, but there are a few things that needs to be considered when retrofitting a map not originally intended for a location in the atlas
    - It needs to follow the rules (i.e only official profantasy CC3+ compatible products, the four community symbol sets, and custom symbols/fills you have made yourself that you are willing to let be distributed with the atlas)
    - It needs to fit somewhere. While an island could theoretically exist anywhere on the globe, just plopping it down in an empty ocean doesn't work as well, simply because of map scale. The navigation between maps doesn't really work that well with lots of tiny links to small places on large-scale maps, for the atlas to work best, links on the world map should really only be to continent-sized chunks, so a new island should preferably be within the bounds of an existing continent map.
    - Adding an extra island to a continent (which would then link to this map) isn't that big of a problem though, as every continent will have lots of islands not visible form the world map (a 100-mile island should probably be visible from the continent map for most continents though, and not be introduced at a lower level). Of course, adding an extra island to an existing map should be done by the original mapper of that continent, but they may very well be willing to do that. I prefer if people don't do such changes too often, because it causes extra maintenance work, but as long as it happens only sporadically, it is fine.

    That said, there are also several islands that probably already fits the bill. Remember, a detail map does by it's very definition add more detail, so the shape doesn't need to be perfect. For example, the outlined island from the Kumarikandam map which is roughly the right size and shape.
      Image13.png
    • CommentAuthorScottA
    • CommentTimeOct 29th 2017
     
    Well, I wouldn't want to go rogue and just throw something out there for the community atlas. I'd want to choose something from the map that needs to be done. As I said, I have no problem sharing any of my own textures, but I realize it would probably just be simpler to stick to official CC3 material. A dungeon is unlikely as that's an awful lot of work and I've never really done one beyond very basic stuff for my group. But an existing island or little part of a continent would be fun.
    •  
      CommentAuthorMonsen
    • CommentTimeOct 29th 2017
     
    Posted By: ScottAWell, I wouldn't want to go rogue and just throw something out there for the community atlas. I'd want to choose something from the map that needs to be done.
    The community atlas is such a huge undertaking and basically unlimited places to map, so if an existing map fits a location, it is very welcome even if it wasn't made for the atlas. My biggest concern is just that it should reasonably fit, this being an atlas and not just a collection of maps, but with all the areas that need mapping, there are lots of places to fit in things. (Cities and dungeons/floorplans are probably the easiest though, overland maps have more terrain considerations)


    Posted By: ScottAI realize it would probably just be simpler to stick to official CC3 material
    Simpler, yes, but everything doesn't have to be simple all the time. It is better to keep the amount of custom artwork to a minimum though, since it does affect the download size of the atlas, but that doesn't mean it should be avoided.


    Anyway, there are lots of room on the atlas for any map you might want to make, so we would welcome your contribution(s).
    • CommentAuthorScottA
    • CommentTimeOct 30th 2017
     
    Well, unless there is anything glaringly wrong with it, I think I may just call it quits on this one as it is. I don't want to tinker it to death! I'm pretty happy with it, and hope folks like it on the CG.
      Imperial Dragon Island5.JPG
    •  
      CommentAuthorQuenten
    • CommentTimeOct 30th 2017
     
    Utterly mindblowing. Another great Scottinspiration