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    The Murad Penensula is the home of the dwarves in my setting. It is an ancient land full of ancient dark prophecy. Even in better times, there was little contact with the southern folk and the people of the penensula, as it juts into the forboding extreme north; a land of black ash forests, The largest mountains man has come to discover, and fields of bitter, howling winds and tundra.

    From here, the first empire in the history of Eldra was founded. In their prime, the Muradi Dwarves ruled larger expanses of land than the storied Romasian Empire in history books.

    Help me make it special.

    Here's draft 1: it functions enough that I can take my time with an improved draft.

    This was one of the first campaign level maps I made when i first opened CC3. Its got a lot of failings, but it works well enough that I can really take my time in the remake of it. I'd really like to explore shaded releif mountains. Does anyone have a tutorial for this in the 13th age style?

    I've not done much with draft II, just layed out landmasses and some island noise.

    This territory is a very bitter, wild land. The large islands to the west, the northernmost lage island is brekka. The Arctic circle's about 25 km north of it....
    if its any help.. here's the music i listen to while mapping this area: :P
    Terrained out the permafrost regions due to latitude.

    • CommentAuthorHadrianVI
    • CommentTimeOct 13th 2017

    This tutorial ( works independent of the chosen drawing style.
    If you use the tutorial with the textures from the 13th AGE style, you should get mountains that look something like this:


    Wow. I'm never going to place mountain symbols again! :D
    • CommentAuthorLadieStorm
    • CommentTimeOct 14th 2017
    A couple of things I might suggest, right off the bat - a couple of different glow effects around your landmasses. an Inside glow, in either a 'forest green' or a 'sandy yellow' to give your coastlines a little more definition. Also a sheet in between your background sheet (which should be your ocean) and your landmass sheet, I would mark it 'sea'. Then create a lighter water that goes around all of your landmass (an example would be here: ) finally soften it with an edge fade, inner effect.

    Doing all of this will add depth and definition.

    struggling with the mountain tutorial :P
    • CommentAuthorHadrianVI
    • CommentTimeOct 16th 2017
    What are you struggling with?
    I dont know exactly. I follow the instructions to make the mountain tool, and it just doesn't seem to bevel up.
    • CommentAuthorHadrianVI
    • CommentTimeOct 17th 2017
    Have you added a 'bevel lighted' effect to the sheet that the mountain entity goes on?

    Quick side note: With the 13th Age Style I usually don't create new mountain tools and instead just change the setting for the sheet.