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    Hello mappers,

    Since the release of Perspective 3 I've been exploring the possibilities of this add-on.

    The first thing I've noticed is that if you rotate the floorplan before projecting it in 3D, you get more details. On the picture below, the floorplan was rotated by -60°. You can thus see four walls instead of three.

    If you use symbols, though, this might not be an option.
    And that's the WIP so far. The hollow is for higher levels...
    • CommentAuthorJimP
    • CommentTimeAug 23rd 2017
    Oh dear...
    • CommentAuthorLorelei
    • CommentTimeAug 23rd 2017
    That is really cool - i REALLY have got to get to work on Perspectives
    • CommentTimeAug 24th 2017 edited

    What a return to the forum! As usual, those are some mind-blowing examples, especially the rather ornate wall! My mind is still trying to grasp what I'm looking at.  @-)

    Bravo, sir. *doffs cap*

    Posted By: Dogtagespecially the rather ornate wall

    Well, a lot of copy/paste helps! Thanks for the praise ;)

    Posted By: Loreleii REALLY have got to get to work on Perspectives

    Yes P3 is very powerfull but knowing how isometric persp. works helps.

    Here is the entrance level in full and details. It's not easy to get the patterns to follow the shape of the walls though...
      Perspective level 0.jpg
      Perspective level 0d.jpg
    • CommentAuthorGathar
    • CommentTimeAug 27th 2017
    This room is really magnificent!

    However, I'm wondering: for this level of 3D-ness, wouldn't it be easier to use a 3D drawing program, instead of P3? Maybe not for everything (because 3D program by default don't have this cartoonish look), but just to setup the geometry, and then convert it to CC3+?
    Wow - this is great work! :-)
    Thanks !

    Posted By: Gatharwouldn't it be easier to use a 3D drawing program

    Perhaps, if you know how to handle it... The 3D programs I use would require at least the same amount of time.

    Posted By: Gatharsetup the geometry, and then convert it to CC3+

    Well, I already use the reverse route: setup the 2D geometry with CC3 and export to a 3D program. I don't really know a 3D file type that CC3 can read.

    Agreed, it's very time consuming and advanced techniques.
    Below you can see a wip of the level about the entrance level.
    To the left there is a part of the inner walls. Adding the textures to this part took about 1 hour... It's hard to make the fill styles apply seamlessly (you need to set the shear origin of each polygon) and even harder to make it so with the sloped (or curved) parts.
      Perspective level 1wip.jpg
    • CommentAuthorHadrianVI
    • CommentTimeSep 1st 2017
    Hi Joachim

    Welcome back!:) I have already been wondering, what you are doing:)
    This looks great!


    This is so cool. :-)
    • CommentAuthorGathar
    • CommentTimeSep 2nd 2017
    I also like the construction lines you use for your drawing process, it remind me of my descriptive geometry lessons :)
    Technically, cartographically, and perspectively stunning. I would love to see the finished structure. Kudos for your skill and patience!

    • CommentAuthorShessar
    • CommentTimeSep 3rd 2017

    Stunning! Your work always leaves me both speechless and inspired.
    • CommentAuthorLoopysue
    • CommentTimeSep 5th 2017
    This is superb! I don't think I could do any better in Sketchup, and that's a 3D graphic app :)