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  1.  
    Hello mappers,

    Since the release of Perspective 3 I've been exploring the possibilities of this add-on.

    The first thing I've noticed is that if you rotate the floorplan before projecting it in 3D, you get more details. On the picture below, the floorplan was rotated by -60°. You can thus see four walls instead of three.

    If you use symbols, though, this might not be an option.
      Perspective1.jpg
  2.  
    And that's the WIP so far. The hollow is for higher levels...
      Perspective2.jpg
    • CommentAuthorJimP
    • CommentTimeAug 23rd 2017
     
    Oh dear...
    • CommentAuthorLorelei
    • CommentTimeAug 23rd 2017
     
    That is really cool - i REALLY have got to get to work on Perspectives
    •  
      CommentAuthorDogtag
    • CommentTimeAug 24th 2017 edited
     
    GREAT GOOGLY-MOOGLY!  =O

    What a return to the forum! As usual, those are some mind-blowing examples, especially the rather ornate wall! My mind is still trying to grasp what I'm looking at.  @-)

    Bravo, sir. *doffs cap*

    Cheers,
    ~Dogtag
  3.  
    Posted By: Dogtagespecially the rather ornate wall


    Well, a lot of copy/paste helps! Thanks for the praise ;)

    Posted By: Loreleii REALLY have got to get to work on Perspectives


    Yes P3 is very powerfull but knowing how isometric persp. works helps.

    Here is the entrance level in full and details. It's not easy to get the patterns to follow the shape of the walls though...
      Perspective level 0.jpg
      Perspective level 0d.jpg
    • CommentAuthorGathar
    • CommentTimeAug 27th 2017
     
    This room is really magnificent!

    However, I'm wondering: for this level of 3D-ness, wouldn't it be easier to use a 3D drawing program, instead of P3? Maybe not for everything (because 3D program by default don't have this cartoonish look), but just to setup the geometry, and then convert it to CC3+?
  4.  
    Wow - this is great work! :-)
  5.  
    Thanks !

    Posted By: Gatharwouldn't it be easier to use a 3D drawing program


    Perhaps, if you know how to handle it... The 3D programs I use would require at least the same amount of time.


    Posted By: Gatharsetup the geometry, and then convert it to CC3+


    Well, I already use the reverse route: setup the 2D geometry with CC3 and export to a 3D program. I don't really know a 3D file type that CC3 can read.

    Agreed, it's very time consuming and advanced techniques.
    Below you can see a wip of the level about the entrance level.
    To the left there is a part of the inner walls. Adding the textures to this part took about 1 hour... It's hard to make the fill styles apply seamlessly (you need to set the shear origin of each polygon) and even harder to make it so with the sloped (or curved) parts.
      Perspective level 1wip.jpg
    • CommentAuthorHadrianVI
    • CommentTimeSep 1st 2017
     
    Hi Joachim

    Welcome back!:) I have already been wondering, what you are doing:)
    This looks great!

    Cheers,

    Hadrian
  6.  
    This is so cool. :-)
    • CommentAuthorGathar
    • CommentTimeSep 2nd 2017
     
    I also like the construction lines you use for your drawing process, it remind me of my descriptive geometry lessons :)
  7.  
    Technically, cartographically, and perspectively stunning. I would love to see the finished structure. Kudos for your skill and patience!

    DMG
    • CommentAuthorShessar
    • CommentTimeSep 3rd 2017
     
    JdR!!!!

    Stunning! Your work always leaves me both speechless and inspired.
    • CommentAuthorLoopysue
    • CommentTimeSep 5th 2017
     
    This is superb! I don't think I could do any better in Sketchup, and that's a 3D graphic app :)
  8.  
    Hi and thanks for all the nice comments :=)

    Sorry it took so long for this update but there are not enough hours in a day...
      Tower Perspective level 1 17.JPG
  9.  
    Posted By: ShessarStunning! Your work always leaves me both speechless and inspired.


    Thanks, but this comment goes both ways!
  10.  
    Posted By: GatharI also like the construction lines you use for your drawing process, it remind me of my descriptive geometry lessons :)


    Sort of, yes. These lines unwrap the walls to apply the fill style seamlessly. On the first picture below, to the left, you have the result of my unwrapping . To the right you have the result of a cylinder created by a P3 extrusion.

    On the second picture, you have most of the unwrapping lines fot this level...
      Cylinder.jpg
      C_lines.jpg
  11.  
    Posted By: HadrianVIHi Joachim

    Welcome back!:) I have already been wondering, what you are doing:)


    Mostly running after time... Thanks !
    • CommentAuthorTonnichiwa
    • CommentTimeOct 31st 2017
     
    This is absolutely amazing! Are you going to do a tutorial on how you made all of this? I got into perspectives to make incredible buildings but I'm completely clueless about what methods you used to get these kinds of results.
  12.  
    Posted By: TonnichiwaAre you going to do a tutorial on how you made all of this?


    Not sure Tonnichiwa. I find it very complicated and not really sure I'll be able to explain it correctly. And did I mention it really takes a lot of time?
    Thanks for your interest!
  13.  
    Holy sh*tballs.
    Sry for the language, but I'm amazed by this detailed 3D-Model of a building.
    Especially the interior assets. How much of this comes with Perspective 3 and how much did you do yourself?

    With deepest respect,
    GhostReaper
    •  
      CommentAuthorDogtag
    • CommentTimeOct 31st 2017 edited
     
    Save vs. Illusion.

    Unfortunately, it's not actually a 3-D model. It just plays one here on the forum. Perspectives is a powerful add-on designed, primarily, to generate beautiful isometric maps. Joachim de Ravenbel (JdR) is a math guru who loves to push the ProFantasy products to their limits and he shares the results here on the forum to boggle our minds.  :D

    (Of course, he also provides helpful posts here on the forum and has a website with some custom symbols and fills, and a series of in-depth and informational tutorials about some lesser-understood features.)

    Bottom line, though, is that his bewitching and mind-blowing map, above, is not, sadly, actually 3-D.
  14.  
    Hi GosthReaper,

    The confusion is understable, it's often called a 3D-view but it's not a 3D-model, which means I cannot choose to rotate or animate the view without starting again from scratch.

    Posted By: GhostReaperHow much of this comes with Perspective 3 and how much did you do yourself?


    I suppose you mean what is made by CC3+/P3 and what is done with other means?


    1. The walls textures have been made with The GIMP.

    2. The floor plans have been made with CC3+ and projected with the 3D Projection button from Perspective.

    3. The walls have been made with CC3+ but not with the Extrude button from P3 so I suppose I deserve the titel of Math guru. Texturing these walls required using the new SHADEP tool from P3 though.

    4. All the symbols (weapons, rugs, cushions, curtains and vases) have been made with POV-RAY. though the texture for the rugs and cushion has been designed with CC3.



    Hope this answers your question.
    • CommentAuthorKenG
    • CommentTime4 days ago
     
    Jdr.. Looks amazing