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    • CommentAuthorFarsightX3
    • CommentTimeJul 25th 2017 edited
     
    The Lost Lands of Batazaan is my expansion 3 world map for my game world. It's been lost due to the curse placed on the Wandering Sands by the Judge Xexpar to contain the threat of the Shar, a shadowy sect that seeps into every facet of the realm. Zhar'omen, the Warlock of the Spire, the leader of the Shar was the prophesied one to establish the Dark Age of Vainspire. Xexpar, the celestial Judge of Truth and Falsehood battled Zhar'omen at the pinnacle of his Spire. It's said that Xexpar never ascended back into the heavens. Whispers flow across the realm believing that Zhar'omen has Xexpar as his prisoner while others believe he killed the celestial Judge to gain absolute power. (Sorry had way more written out but my browser crashed and I lost it all. This is just a very basic summery)

    *I understand many will probably not like it as it may look 'patchy', but that was intentional. This map is designed for an MMORPG world map. If you play MMORPG's you'd understand that each area you can adventure in are called 'zones'. I simply wanted to highlight the zones, thus not rendering a more of a traditional world map. I hope you like it."

    - Legend -

    Dark Blue = Starting Cities/Capitol Cities
    Light Blue = Banner Cities
    White = Wilderness
    Yellow = Dungeons
    Green = Raid Campaigns
    Purple = World Wonders
    Brown = Seas, Mountains & Lakes

    You can click the image for a larger rendering and you can zoom in and view the detail. It will bring you to another page, once there click again and you can see the larger portion of the world.

    If you enjoy playing MMORPG's does this world look interesting to explore? Which are some of the most intriguing areas?


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      CommentAuthorMonsen
    • CommentTimeJul 25th 2017 edited
     
    The map looks quite nice. There are two things that springs to mind immediately though
    - The sea pattern is a bit repetitive. There are two things that can be done to help mitigate this. Firs is to increase the scale of the sea bitmap fill. This makes the "tiles" larger, and therefore doesn't repeat as many times. The second is to use darker/lighter patches (with edge fade) as this also breaks up the monotonous repetition.
    - The edge between land and see looks a bit sudden to me. Have you tried with an edge effect, like a small glow?


    As for not liking your map, I think you confuse this a bit with the fact that your maps are a bit difficult to comment on. There are certain things people look for in a map and apply real world knowledge to decide if a feature is realistic or not. Making a non-relaistic map (like for a game as you do here) is completely fine, but suddenly our knowledge of the world suddenly doesn't apply, making it difficult to give constructive feedback. That doesn't mean your map isn't good. Knowing exactly the purpose of your map certainly helps appreciate it properly though, because we know which "rules" to not apply to it.

    I don't play MMORPG's, but in a general computer game sense, your desert looks quite inviting for an exploration run.

    Do you post this map online for your players to look at at? If so, have you considered making a zoomable version? (Example)


    You did pick a poor time to post your map though, the activity here is at a very low level due to the summer, seems like many of the regulars are on vacation.
    • CommentAuthorFarsightX3
    • CommentTimeJul 25th 2017
     
    Hi Monsen, long time, hope you are well!

    Thanks for the feedback! I actually don't use Sheet Effects because it won't render. It crashes CC3. I'll try it and see if it works. Good call on the Sea texture. I did that for other textures but not the sea.

    I understand, I always get a lot of flack on cartographer forums because my maps are very unconventional. Posters don't understand the intention behind it. I have a purpose for mine. Even with the 'patchy-zone-like' approach I still wanted to have a realistic vibe as much as I could. I hope I have conveyed that.

    I always find deserts challenging to design. I wanted to be creative as possible.

    Curious, will you guys ever do more Herwin Wielink Annuals? Possible more symbol sets expanding his current two? I had to use the old traditional CC3 vegetation as I like that better than his vegetation symbols. He's by far my favorite annual :)
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      CommentAuthorMonsen
    • CommentTimeJul 25th 2017 edited
     
    I'm just fine, thank you. Hope the same applies to you too.

    Posted By: FarsightX3It crashes CC3.
    You're still using CC3? I'll strongly recommend you upgrade to CC3+ then, it is much better at rendering.

    As far as I know, no additional Wielink stuff are planned, but I don't knwo what the future holds.

    I understand, I always get a lot of flack on cartographer forums because my maps are very unconventional. Posters don't understand the intention behind it. I have a purpose for mine.
    Some people just can't appreciate that a map with a spesific purpose can break certain rules and still be a good map :-(
    Now, I myself are quick to point out weird features if I notice them, because I like maps that make sense. The excuse "it's magic" always make me cringe when used to explain what I view as a clear mistake in the map that the cartographer is just to lazy to fix. But, you'll always also need to evaluate the purpose of the map. If the map is of en extremely high-magic world where wizards fly around terraforming and making flying mountains at will - well, then you will have weird features in the map, and they do actually belong there.
    • CommentAuthorFarsightX3
    • CommentTimeJul 25th 2017
     
    Monsen,

    Will I be able to still access the symbol sets from the traditional CC3 with CC3 and all of the annuals from CC3? I still use the traditional CC3 standard symbol set and Overland Symbol Sets as well. I believe I was told that I wouldn't be able to access them with CC3+?

    I agree, for me personally, the mapping style I use makes sense for what it is. If I were to change the scale of the world and elicit towns, mountains, forests and rivers mine would look more realistic. To capture the essence of the zone I feel like the approach I have been using works well. I try to explain that and then I get bashed for it. I don't believe I have had that experience on these forums which I do appreciate the community here. On the cartographer's guild forums I don't post anymore because of the slander. I appreciate constructive criticism if warranted and the comprehension of the map.

    I do agree with you, magic is a poor excuse. Sometimes it may be warranted for a particular place if it makes sense. Take for instance the Burning Vale in this world map. It use to be a lushes land that belonged to House Ragost until defied Zhar'omen and he used his dark magic so the vale can't produce crop ever again and completely charred their city.
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      CommentAuthorMonsen
    • CommentTimeJul 25th 2017
     
    Almost all content from CC3 is now available for CC3+. After the last annuals were converted earlier this year, the only things that are missing are the Dioramas addon (coming soon) and the source maps series.
    CC3+ contains everything from CC3 itself (and more), and CC3+ versions of all add-ons are available (free of charge as long as you own the CC3 version)

    You should be able to open your map straight up in CC3+ (assuming the same add-ons installed), but I recommend converting it to proper CC3+ format with the FFIX command (After doing this it will no longer work in CC3 however, so have a backup before you do that)
    • CommentAuthorFarsightX3
    • CommentTimeJul 25th 2017
     
    Thanks Monsen, I will absolutely purchase it when I get home today. Is there a tutorial of how to reformat the CC3 files to CC3+ files with the FFIX command?

    I know we turned this into a Q&A for CC3+ lol but if others are lurking please feel free to comment on my map please :)
    •  
      CommentAuthorMonsen
    • CommentTimeJul 25th 2017
     
    Posted By: FarsightX3Is there a tutorial of how to reformat the CC3 files to CC3+ files with the FFIX command?
    With the map open in CC3+, just type FFIX on the command line. This will bring up a blue window telling you exactly which file paths where changed. Just ignore the contents of this window (unless you are really interested) and close this window, and save your map to keep the changes.
    • CommentAuthorJimP
    • CommentTimeJul 25th 2017
     
    Crestar isn't about 'its just magic', its super science. But there are some odd things going on there not readily apparent from the web site. Unless of course, you read the April 1 posts allegedly about the Junior Galactic Overlord... or some other title.

    No, DogTag, its not Super Duper Science.

    Only about Tech Level 19... or so it may seem. :-)
    • CommentAuthorFarsightX3
    • CommentTimeJul 25th 2017
     
    Jim, I think you might have commented on the wrong thread lol
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      CommentAuthorMonsen
    • CommentTimeJul 25th 2017
     
    Actually, I believe he commented in regards to the small discussion we had about magic above, using his own world, Crestar as an example.

    But, I think the lot of us have derailed this thread enough for now, so let's get back to what Farsight asked for, comments on his map :)
    • CommentAuthorTonnichiwa
    • CommentTimeJul 25th 2017
     
    I really like this map! It's very creative the way you added buildings on top of each other and next to each other so that you can create completely new buildings. It looks very much like it would fit quite well into an MMORPG and has very evocative sections all over the map. I love how you made the Museum of the Worlds, the Zhar'Omen's Spire, The Breach, Issengor, and many others. The mountain ranges and the jungles are well made and really give the feeling of vast areas of wilderness. Wonderful map everywhere :)
    • CommentAuthorFarsightX3
    • CommentTimeJul 25th 2017
     
    Thank you Tonn :) I really appreciate the comments! I try to be as creative as possible with the symbols to make each place unique! Glad you can appreciate my creativity :)

    "The mountain ranges and the jungles are well made and really give the feeling of vast areas of wilderness."

    That is something that MMORPG's are missing today, a true wilderness. Everything is now just a quest hub. Exploration is gone :(
    • CommentAuthorJimP
    • CommentTimeJul 25th 2017
     
    Posted By: MonsenActually, I believe he commented in regards to the small discussion we had about magic above, using his own world, Crestar as an example.

    But, I think the lot of us have derailed this thread enough for now, so let's get back to what Farsight asked for, comments on his map :)


    Yes, in reference to that particular discussion. My apologies for thread mangling.
    • CommentAuthorFarsightX3
    • CommentTimeJul 25th 2017
     
    No worries Jim :)
    • CommentAuthorrobotrock
    • CommentTimeJul 26th 2017
     
    Nice map! I spent several minutes "wandering" around in it, checking out all of the interesting areas and features. I agree with others, upgrading to CC3+ and being able to use the sheet effects would really add some extra visual polish to it. You have created a very interesting world here.