How to draw height differences in a city map or a dungeon
ChrisDSA
Newcomer
Hello!
I beg your pardon. My English is very bad.
I hope you understand my questions.
I use the Dungeon Designer 3+ and the City Designer.
I get along well with the program.
But I'm looking for an option to draw down slopes in dungeons and cities.
I live in Quedlinburg, which is a city that still has 2100 original buildings from the Middle Ages. A dream for role players.
So I know two things quite certain:
1. Old houses are never rectangles.
2. Ancient cities have no level ground.
Castles stand on mountains or even on cliffs.
Hills rise in the city. Sunken roads and ramps serve as defenses.
I have found no way to depict this in the cards.
Likewise, I do not have a chance to draw differences in height in dungeons or maps of interior rooms, which are smaller than a whole floor.
I hope there is a good solution for my question.
I beg your pardon. My English is very bad.
I hope you understand my questions.
I use the Dungeon Designer 3+ and the City Designer.
I get along well with the program.
But I'm looking for an option to draw down slopes in dungeons and cities.
I live in Quedlinburg, which is a city that still has 2100 original buildings from the Middle Ages. A dream for role players.
So I know two things quite certain:
1. Old houses are never rectangles.
2. Ancient cities have no level ground.
Castles stand on mountains or even on cliffs.
Hills rise in the city. Sunken roads and ramps serve as defenses.
I have found no way to depict this in the cards.
Likewise, I do not have a chance to draw differences in height in dungeons or maps of interior rooms, which are smaller than a whole floor.
I hope there is a good solution for my question.
Comments
Welcome to CC3+!!
There are many ways you can create the effect you're looking for. I use bevel effects and multiple sheets to do what you want to achieve.
First I create the sheets like this
GROUND LEVEL - this is the ground floor of the map
BEVEL LEVEL - This is where the hills/cliffs are drawn
HIGH GROUND - this is the surface on top of the hills/cliffs
HIGH STRUCTURES - This is where the building on top of the hills/cliffs go
Of course, this is just a basic example, and you can name the sheets as you wish
To start I draw the City like in the example below
An Edge Fade, Inner effect on the HIGH GROUND sheet
and move the original building symbols underneath the hill are re-located to the HIGH STRUCTURES sheet.
With all the elements on the right sheets, and the effects turned on, you get something like this...
It's a very basic example, but I hope it helps
DMG
[Image_9074]
Again this was a quick example.
Cheers,
~Dogtag
I was impressed when I saw ChrisDSA's first city map, and look forward to seeing the maps he creates after a bit of help from everyone. Something to look forward to, I think!
DMG
I now try the settings.
To practice I draw a fortified monastery that stands on a rocky elevation.
Of course, I'll show the result when it's done.
My only problem is now to draw a ramp, as an access to the castle.
[Image_9092]
Cheers,
~Dogtag
Cheers,
~Dogtag
In any event, jslayton suggested a side-by-side comparison, of what it looks like without effects and with effects, might be useful. I agree. I added a light green line to the shadow sheet on the light-facing side of the ramp to give it a small highlight, opposite the shadow side.
[Image_9097]
I hope that helps.
Cheers,
~Dogtag
A ramp can also be made with a bevel, lighted entitiy. One just has to extend the entity that covers the top of the hill beyond the edges of the bevel lighted entity. This can also be done with two different "cover" sheets.
I am also new on City Designer and also struggle with this problem. Right now I´m trying a map for a city on a hill beneath a river. I made several attempts, tried several methods (bevel etc.) but the good old contour lines seems to work best for me. This is my current status, I still play with designing the landscape, I am far from beeing satisfied with what I have (especially with the part where the cliffs end) so I just made some quick-and-dirty walls and houses to show which size I`m aiming for.
Best, Jensen
P.S.: Deine Karte von Ginsterfeld ist ausgesprochen schön geworden!