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  1.  
    Hi Everyone

    I was inspired by a couple of other posts to recreate some classic RPG maps from my early days as a dungeon master. I love making maps, and don't use anything (no photoshopping or the like) other than CC3+ to create my maps, and thought it would be fun to challenge myself by recreating one a day for the next week. I don't know if I'll complete my challenge because of how long it takes to make some maps, and with work and regular life interfering - It certainly will be a challenge! But I'll give it a go anyway...

    So, to kick off I present my recreation of The Grand Dutchy of Karameikos from the blue box Expert D&D set. It's where my experience of DM'ing for players began, so holds some fondness in my heart. I used the Cartographer's Annual Vol. 69 - 13th Age Overland - style to recreate this map. It's such a beautiful style, and I'm currently using it to redraw my Aethir World Map for my homebrew 5e D&D game. That particular map is a way off being finished, but this one took me about 4-5 hours in total.

    If anyone is inspired to recreate some classic RPG maps here, then please feel free to add a contribution to the thread, and lets see where your RP adventures began...

    Without further ado - my map for Sunday 09/07/17 - The Grand Dutchy of Karameikos...
      Grand Dutchy of Karameikos 13A.jpg
    • CommentAuthorTopdecker
    • CommentTimeJul 9th 2017
     
    Crisp and clean regional map! Very nice indeed and the integrated map key is a nice touch. I was a BECMI DM but never used Mystara due to my love of Greyhawk, but this map might have helped lure me away :)

    Tim
    • CommentAuthorBarliman
    • CommentTimeJul 9th 2017
     
    Very nice. I don't think I've seen a map in this style, before: looks like it's well-suited to large regional maps.

    And sorry for the pickiness, but you've got a typo in "Duchy." ("Dutchy.")
  2.  
    Thanks for the comments, guys.

    And you're right, Barliman! Well spotted. It is Duchy, officially... and I'm glad you spotted the mistake.

    "Dutch" was my dog back in the late seventies and eighties. I named him after Gold Leader in Star Wars because my mum bought me a huge Y-Wing model for my birthday following taking me to see Star Wars for the first time at the Cinema (I wanted Luke's X-wing, but what did my mum know!?). He passed away in 1989, during the time my friends and I were playing in Karameikos, and they suggested we rename the realm in his honour... so, for me, it will forevermore be the Grand Dutchy. Another reason I chose to do this map first.
    • CommentAuthorBarliman
    • CommentTimeJul 9th 2017
     
    What a nice story! :)

    I just figured you weer a fan of chocolate, tulips and wooden shoes. :)
    •  
      CommentAuthorDogtag
    • CommentTimeJul 10th 2017 edited
     
    GREAT GOOGLY-MOOGLY!  =O

    That's a stunning map, let alone a wonderful recreation. You've got real talent, DMG ("DMG," heh*). And you're right, it is a perfect application of the 13th Age style. Thanks for sharing this. It's very inspiring. I eagerly look forward to the rest of your challenge. *doffs cap*

    I've never played in Mystara, myself, either, but I have a few very nice supplements. I think I have one detailing Krakatos, but I could be wrong about that. Always loved the maps, though, and yours is a nice update.

    Cheers,
    ~Dogtag

    * DMG = Dungeon Master's Guide, a vital rulebook for Advanced Dungeons & Dragons, for our non-gaming/non-D&D forum pals.
  3.  
    Hello again all!

    Day 2 of my Classic Recreations challenge.

    Thanks for the comments again, guys. Very happy you like the first map, and I'm on-track to continue my challenge so far.

    I never played in Mystara, other than a starting campaign in the region presented in the basic D&D Expert set. I went and bought, and read, all the Gazeteers and other publications just simply for the love of reading about other worlds, and during that time in my role-playing past there were a lot of worlds for me to read about and enjoy.

    The next map I've recreated is from one of those other worlds. This was another setting that I never campaigned in, but instead set my own version of the story in my own campaign world to suit what my players at the time wanted. I've always drawn inspiration for adventures from books and movies I've read and seen, and integrated them into my own worlds. I once used the plot of Eddie Murphy's "The Golden Child" as an adventure set in one of my campaign worlds. The adventure went incredibly well - mystical artefacts, fantastic locations, demons! - and my player's loved it. It wasn't until about four years after I had ran the adventure that a couple of my friends came up to me and said "We've just seen The Golden Child and knew how it was going to end before we'd seen it..." It was at that point that I confessed where I'd got the idea from for what became one of their favourite adventures, and we all had a good laugh about it.

    So, here's my next submission. I'll not say where it's from. I'm sure many of you role players will know. It's done in the Cartographer's Annual 106/107 - Ancient Realms style and took me less time to make than the running length of Dawn of the Planet of the Apes.

    Now I'm done, I'll pop on my clogs and relax with some chocolate in my tulip garden... :)

    All the best

    DMG
      Abanasinia.jpg
    •  
      CommentAuthorDogtag
    • CommentTimeJul 10th 2017
     
    So very good. Like you, I never actually played Dragonlance, but I collected all of the modules as they came out. It was a grand experiment, releasing an entire campaign and campaign world via modules — including one with wargaming rules. Brilliant! The maps and supplements were so good. This style suits it nicely. You're not only making some very nice recreations here, but you're picking very good styles for them, which goes a long way. Bravo.
    • CommentAuthorLorelei
    • CommentTimeJul 10th 2017
     
    Wow.....I had a wonderful beach day today......brought along my Nook, scanned through the hundreds of books i've got on it....stopped at Dragonlance - Dragons of Autumn Twilight, an old favorite, and started re-reading! I, of course, stopped at the map, and since selling all my old paperbacks (don't ask - it was a tragic week in the life of me) - i've missed the maps (the map on the nook is IMPOSSIBLE to see clearly). THIS IS PERFECT!!! Thank you, thank you, thank you! Oh, and darn, i would LOVE to convince someone to DM a Dragonlance game for me to play in. Oh and I, too, have a few of the old modules in my collection :)
  4.  
    Dogtag. Lorelei. Thank you.

    You're both right. The Dragonlances Saga was a revolution in RPGs. A bit like Disney buying Star Wars.

    I never campaigned in Krynn - but I did.

    I read all the novels, modules, supplements, etc., and studied Karen Wynn Fonstadt's Atlas meticulously, but I told the story to my friends through adventures in my own campaign setting. I created the setting on taped-together sheets of squared paper ripped from my maths book that took me weeks to fill every square with a little, brown triangles or green stick-trees, specifically to tell the Dragonlance story. It resembled Krynn in many ways - but it wasn't.

    Around that time, while feeding my imagination with DUNGEON magazine and the like, I would come across adverts for CC and I wanted it so much, but I only had a ZX Spectum or Commodore 64 at the time. If only I had a PC I could create a Dragonlance setting every 15 minutes with such a digital wonder. No more wearing my fingers away with felt tips...!Now, some twenty-odd years later I have what I dreamed of as a teenager, and it's a privilege to share what I make with people like yourselves. Thank you.

    DMG
    • CommentAuthorBarliman
    • CommentTimeJul 10th 2017
     
    I was never much of a fan of Dragonlance, but this map is wonderful. And the style is a great choice for the setting.
  5.  
    HI Guys

    Sorry it's late today. I've been pushed for time. Consequently, It's a simple map for my third contribution.

    I picked this one from the AD&D module B2: Keep on the Borderlands (Think it was B2 anyway?). The reason I picked it was because my friends and I played through the adventure as part of the D&D 5e playtest. Wotc provided the Caves of Chaos part of the module as a playtest scenario, and it was good fun to revisit a classic module from back in he day. I've used the Mike Schley style because it's gorgeous and very versatile for creating maps of all kinds of scales. Some of the maps in the Community Atlas portray this very well - and everyone is doing an incredible job with the Atlas, btw.

    Thanks for the compliment, Barliman. I finish work tomorrow at 2pm, so will have more time than today, and I plan on spending it making my next recreation with you in mind. I hope that you'll like it...

    Until tomorrow...
      KeepOnTheBorderlands2.jpg
  6.  
    Ah, Keep on the Borderlands. No matter what a critical eye on this would say today, it is one of those modules that framed my early D&D experiences and therefore is remembered fondly. Thanks :)
    •  
      CommentAuthorDogtag
    • CommentTimeJul 11th 2017 edited
     
    Strangely, I've been playing AD&D for nearly 40 years, from way back to the original white boxed set, and I've never actually played through B2! I have the module, of course — and the map — but I've never played it.

    This is another triumph. I especially like the forests and the river. Just beautiful!
    • CommentAuthorTonnichiwa
    • CommentTimeJul 11th 2017
     
    Wow!, these are some great looking maps!. I'm lucky enough to have played in all of them so far. B2, the Keep on the Borderlands is the most produced product the Dungeons & Dragons game ever made according to the blurb about it on Drive Through RPG. I've actually got a Campaign I plan on running in the Grand Duchy of Karameikos that will eventually end up leading the players after one of the members of the Toranescu clan that has been turned into a Werewolf and made his way to Ravenloft! So then they will have to deal with Vlad before they can come back to Karameikos proper.

    These maps are a fantastic way to represent all of those worlds. I'm especially impressed with the first one because the original map was a hex map, so translating it to a normal map using the 13th age style must have been quite a task!
    • CommentAuthorJimP
    • CommentTimeJul 11th 2017
     
    B1 is the keep, B2 is the caves of chaos. i have both and was reading, probably for the hundredth time, B1 recently.
    •  
      CommentAuthorQuenten
    • CommentTimeJul 12th 2017
     
    B2 contained both the Keep and Caves of Chaos. B1 was Quasqueton
    • CommentAuthorLoopysue
    • CommentTimeJul 12th 2017
     
    Gorgeous maps DGM :D

    Sadly I came at mapping from the pov of a writer, and have never played any games to be able to say much more than that ;)
    • CommentAuthorTopdecker
    • CommentTimeJul 12th 2017
     
    Posted By: Loopysue
    Sadly I came at mapping from the pov of a writer, and have never played any games to be able to say much more than that ;)


    Do you map after writing, or write after mapping? I am curious about that since I frequently have an adventure in mind, but the process of mapping further embellishes the story elements.

    Tim
  7.  
    Hello All

    Thank you, everyone, for your comments, and thank you for contributing to this thread. Your interest is greatly appreciated.

    So, today's submission is for Barliman. I read about his GW and Warhammer past on another thread and thought this map would be right up his street. I hope you enjoy it, Barliman!

    The Old World was one of the few published settings that I campaigned in. I started by insisting that at least one of my players must be a Rat Catcher, and began the campaign with the adventure - Shadows over Boganhafen. It was also the setting that I played my "Golden Child" adventure in, and another adventure that will be the focus of tomorrow's map.

    I tried to do this one as quickly as I could, but it still took me just shy of six hours to complete. I've used a modified version of the Cartographer's Annual Vol. 101 - Classic Fantasy Maps. I particularly like this style because I think it's the kind of map style that you would find in Aragorn's pocket, or the inside cover of a good fantasy novel. I used this style to map my current campaign world of Aethir, and posted a map of The Kingdom of Estlond in this style a couple of years ago here on the CC forum.

    I've cheated a bit though! the image size is double what I should be posting, but I exported it as a 30% jpg to reduce the file size and still retain most of the detail, and I forgot to add the coastal contours to the sea in the top right of the map. But the rules of my challenge dictate that once I've posted - that's it. Sorry about that slip-up! :)

    I hope you all enjoy this one, and thank you again for all your support.

    Until tomorrow...

    DMG
      WFRPOldWorld.jpg
    • CommentAuthorTopdecker
    • CommentTimeJul 12th 2017
     
    DMG -

    I think you'll soon unmask yourself as a mapping doppelganger! Your effective use of different styles is most impressive.

    Top
    • CommentAuthorJimP
    • CommentTimeJul 12th 2017
     
    Posted By: QuentenB2 contained both the Keep and Caves of Chaos. B1 was Quasqueton


    Looks like I need to re-read them again.
    • CommentAuthorBarliman
    • CommentTimeJul 13th 2017
     
    Posted By: Dungeon Master GazHello All

    Thank you, everyone, for your comments, and thank you for contributing to this thread. Your interest is greatly appreciated.

    So, today's submission is for Barliman. I read about his GW and Warhammer past on another thread and thought this map would be right up his street. I hope you enjoy it, Barliman!


    I'm flattered, thank you! :D

    I love that particular style, and, as usual, you've done a great great job with The Old World. Man, that map brings back some fond memories. :)
    •  
      CommentAuthorDogtag
    • CommentTimeJul 13th 2017 edited
     
    *BOGGLE*  =O

    What a beautiful map. There's a lot to love but I can't take my eyes off the rivers. Also, you have a real eye for symbol placement, evident in your judicious use of the mountain and forest symbols.

    I'd be remiss if I didn't mention how awesome the landmass looks. Can I ask how you drew it? Did you trace it from the Warhammer source or did you eyeball it? The coastline is amazing.

    What a magnificent collection you've been posting. Never mind the speed you're cranking these maps out. I think you're giving Lorelei a run for her money in that department. I'll be sorry to see the week end. Thanks for posting these. They're very inspiring.

    Cheers,
    ~Dogtag
  8.  
    Thanks again, Dogtag. Everyone's comments on this thread are an inspiration to me, and I do hope these recreations inspire others.

    Ultimately, though, It's CC3+ that deserves all the credit. Without it there wouldn't be any maps. Not from me, anyway. CC3+ is such a powerful tool for creating beautiful art, and anyone can do it. So, thank you Profantasy!

    I will have been using CC for ten years this November. Consequently, just like anyone who performs a task repeatedly over time, I've gotten pretty good with it. I've studied real-world maps and other cartographer's work for a lifetime, and this rubs off when I draw my maps.

    I'm always questioning myself when drawing a map. It has to make sense in a real-world way, otherwise I scrap it and start again. I think about how terrain affects weather, how weather affects terrain, what temperature zone I'm setting the map in, what fantasy elements might have affected the area I'm mapping, or how life in the region changed things like deforestation causing soil erosion, and on and on. It's all a bit neurotic really!

    Making these maps is a break for me. I'm just simply copying someone else's work, so I don't have to think about anything except making a great copy, and the numerous wonderful styles that CC3 offers are perfect to pay homage to the RPG companies, game designers, cartographers, and artists that have enhanced my enjoyment over the many years I've loved fantasy in all it's forms. Other than technical ability with CC - There's no skill here.

    The real skill comes from long hours developing unique, interesting and engaging worlds. CharlesWayneRobinson is sharing that deeper level of skill with us in his Kelleemah world thread, along with many other members of this forum - too many to mention! - in their submissions, WIPs, and contributions.

    In answer to your question - I create A BITMAP sheet and layer, then use the DRAW > INSERT FILE command to insert a jpg/png/etc. of the original map, then trace it. Nothing more complicated, and the reason these maps are produced so quickly.

    As an aside to the challenge (which I will extend for an additional day for missing today) I will share with you the map of my campaign setting - Aethir.

    The original is 5000 x 4000 and took me about a year and a half to complete (I had loads of free time waiting for the Annual's to be converted to CC3+! lol!). Of course, not all that time was spent drawing the map - but creating the world. I've had to (obviously) reduce both the image and file size that affects overall detail in order to post here, but please enjoy one of my original pieces and we'll get back to the recreations tomorrow!

    DMG
      SmallAethir.jpg
    • CommentAuthorJimP
    • CommentTimeJul 13th 2017
     
    Those are great maps !
    •  
      CommentAuthorDogtag
    • CommentTimeJul 13th 2017
     
    What a brilliant campaign map, seriously. *is humbled* Your players are more spoiled than they realize.
    • CommentAuthorJensen
    • CommentTimeJul 13th 2017
     
    Your maps are brilliant! And the challenge is pretty cool. Great work.
    • CommentAuthorLorelei
    • CommentTimeJul 13th 2017
     
    oh your map is just lovely!
    • CommentAuthorBarliman
    • CommentTimeJul 13th 2017
     
    What a beautiful map, and the continents have such a dynamic flow to them.
    •  
      CommentAuthorRalf
    • CommentTimeJul 14th 2017
     
    Wow, incredibly beautiful. You're taking my Classic Fantasy style way beyond what I was able to do it myself!
    •  
      CommentAuthorQuenten
    • CommentTimeJul 14th 2017
     
    What tremendous maps. I can't add more to what everyone else has said except my vote of praise
  9.  
    Hi Everyone

    Another day. Another classic recreation!

    Thank you all for your continued support for this challenge! JimP, Dogtag, Lorelei, Barliman, Quenten, Topdecker, Tonnichiwa, Jensen, Loopysue, LordEntrails, and Ralf! - Thank you for following the thread. I'm humbled, and very pleased that you all like the maps.

    It's my fortnightly D&D 5e game tomorrow, so I will be out all day and won't get back until late, so my next submission will be on Sunday - and again I will extend the challenge for an additional day. But today, as mentioned in the Old World map post, I can reveal the other adventure that I stuck in the middle of my "Golden Child" campaign, with no tracing - just artistic interpretation.

    If any of you have ever seen The Golden Child, Eddie Murphy has to retrieve a dagger from a Tibetan monastery in order to kill the bad guy. Well, I wasn't interested in Tibetan monasteries, but I was interested in Castles - and Vampires - and decided that was where the needed dagger was located, in the foothills of the mountains South of Ounelles in Bretonnia (please see the Old World map above to see where I set the adventure). Of course, It was my vampire and I mapped an original castle on squared paper myself, but I think many of you will know where I got the inspiration for the adventure from...?

    So without further ado (again), I present Herwin Wielink and Par Lindstrom meet Strahd von Zarovich!!!

    DMG
      Ravenloft.jpg
    •  
      CommentAuthorDogtag
    • CommentTimeJul 14th 2017 edited
     
    Nice! I especially like how you scaled the forest symbols to force perspective. Very effective. Looks great.
    • CommentAuthorTopdecker
    • CommentTimeJul 14th 2017
     
    I've spent some quality time in the basement of that church. Thanks for posting another awesome map!

    Tim
    •  
      CommentAuthorDogtag
    • CommentTimeJul 14th 2017 edited
     
    Forgot to mention the nifty way you did the road winding along the mountains, and the different widths to force perspective there, too. Nice touch, that.  :D
    • CommentAuthorBarliman
    • CommentTimeJul 14th 2017
     
    Really gorgeous: I'm surprised some game company hasn't put you on retainer.
    • CommentAuthorTonnichiwa
    • CommentTimeJul 14th 2017
     
    Another great looking map!. I concur with dogtag. Nice way to force the perspective. I also like how you used the waves for the ocean as the bottoms of the waterfalls. Nice touch.
    • CommentAuthorLoopysue
    • CommentTimeJul 15th 2017
     
    DMG - this thread is rapidly becoming the place to be for cartographic eye-candy :D

    Posted By: Topdecker
    Posted By: Loopysue
    Sadly I came at mapping from the pov of a writer, and have never played any games to be able to say much more than that ;)


    Do you map after writing, or write after mapping? I am curious about that since I frequently have an adventure in mind, but the process of mapping further embellishes the story elements.

    Tim


    To answer your question, Topdecker, it depends how the mood takes me. I rarely have any visualisation problems with a scene, so the writing usually comes first, but that's not a hard and fast rule. There are a couple of threads on this forum where the opposite happened - the Arramatapo thread is one. There I just started a map to try out a new technique of my own, and it became a story. Perhaps the most enjoyable part was how everyone chipped in with suggestions about the story as the map developed :)
    • CommentAuthorLorelei
    • CommentTimeJul 15th 2017
     
    Nice work on the falls.....love it!
  10.  
    Hello again all,

    I was introduced to roleplaying, in it's most basic form, by Ian Livingstone's and Steve Jackson's Fighting Fantasy series of books (WOFTM, Starship Traveller, and Freeway Fighter were my favourites!), so today's map is a tribute to them.

    While the focus of the map is from Steve Jackson's Sorcery! series, the map is my homage to Fighting Fantasy as a whole. There are loads of maps that I could have chosen from, but I remember reading Sorcery! and being presented with a full-page image of the view from the Cantopani Gate as one of the first views of an epic journey that continued in Khare: Cityport of Traps, The Seven Serpents and concluded in The Crown of Kings. It brings back wonderful memories.

    You will recognise the Mike Schley style, and I have taken some artistic licence to add names of locations that are un-named on the original maps, but hope you all enjoy it nevertheless.

    DMG
      ShamutantiHillsView.jpg
    •  
      CommentAuthorDogtag
    • CommentTimeJul 16th 2017 edited
     
    Holy crap! Amazing.
    • CommentAuthorrobotrock
    • CommentTimeJul 16th 2017
     
    I love how you used the perspectives to turn the last couple into more like "pictures" rather than maps. (hopefully that makes sense)
  11.  
    Thanks, guys!

    robotrock - Absolutely makes sense! it's something that I've never tried before this challenge, but some styles are just wonderfully detailed and particularly suited to create a "picture" rather than a traditional map. It kinda brings the setting to life for me, putting you "inside" the world depicted, and I've very much enjoyed making the last two maps.
  12.  
    Well, It's 1:29am as I begin writing this.

    I'm on 2pm-10pm shifts at work this week, so I get a lie-in, but then have little time for mapping between getting ready to go to work in the mornings and not getting home until after 10:30pm - especially seeing as I'm going to have to watch my recording of the new season of GoT as soon as I get in...

    So I'm posting early today, and I'm cheating on the challenge in three ways.

    First Cheat - I'm not bringing you a classic recreation. I've decided to go for a recreation of a classic style.

    Second Cheat - I had to use photoshop-like software in order to create this map. Simply to import an image of the original map style so I could pipette the colours and build an authentic custom palette in CC3

    Third Cheat - I said a custom palette in CC3 because I created this map many years ago, before CC3+ was released.

    The story is that Ralf gave a free download of this style on the Profantasy site some years ago. I don't know if it's still there, or if it's compatible with CC3+ (being lazy and not looking... lol), but it was a wonderful style.

    All I did to create this map was take that style and modify the symbol catalogue to change the symbol colours to my custom palette, created a couple of symbols that weren't available in the style, and modified others to better reflect the source style.

    I do have the original CC3 .fcw file and it opens in CC3+. The created/modified symbols are all in the symbol manager, and it was a simple job to replace the fonts that seemed to be the only thing that CC3+ couldn't import, probably because I don't have the DominicanCaps font on my Surface.

    So, enjoy my recreation of this classic style... courtesy of Ralf.

    DMG

    BTW: If anyone would like a copy of the CC3 .fcw for this style I will happily post it for you to play with. I'm not sure if It will require any work. The symbols only exist in the symbol catalogue, and I'm not sure if sharing it retains the custom palette, and I seem to remember having to do a lot of work to create the coastline, but let me know!
      TheKingdomofWesterhal_8mph.jpg
    •  
      CommentAuthorDogtag
    • CommentTimeJul 16th 2017 edited
     
    First, awesome!

    Second, I can personally guarantee this style (Cartographer's Annual Issue #43) has been translated for CC3+ since I'm the poor slob who updated it. :D

    The official conversion is also free! Folks can get it bundled with the other free Annual issues here.

    Brilliantly done, sir. Fantastic map.

    Small side note: I, too, converted this style on my own, before I officially converted the annuals for ProFantasy, ha ha!
  13.  
    That's the one, Dogtag! I knew it would still be somewhere. I really was just too lazy to look, but now you provided the link and I've seen all the free samples available (I'd forgotten how many cool styles are offered free, and wasn't aware they were all updated for CC3+) I'll be grabbing those!

    Also, kudos for your translation work! I missed this style very much when I originally updated to CC3+, but I'll certainly be revisiting it again now you've pointed me in the right direction.

    Cheers, man!

    DMG
    •  
      CommentAuthorDogtag
    • CommentTimeJul 17th 2017 edited
     
    One important note, I checked with Ralf and the link to the individual, non-bundled issue (here) is still for the CC3 version. But the bundle has the CC3+ version. I edited my post above to reflect that.
    • CommentAuthorBarliman
    • CommentTimeJul 17th 2017
     
    This map makes me want to break out some counters and fight a wargame over it. :)
  14.  
    Hello again All,

    Well, this is the last entry for my challenge, and it seems I failed. Although every map took less than a day to create (and in many cases mere hours or less), I didn't manage to post one every day. I fudged the rules of the challenge to suit life circumstances, and cheated several times - so a fail.

    On the other hand, I had tremendous fun creating these maps, ended up posting more than the seven for the week, and hope I invoked a bit of nostalgia in everyone who has followed this thread, or at least just enjoyment in viewing my maps.

    Thank you all again for the kind comments and support. I may well revisit this challenge again in the future as I have ideas for many more Classic Recreations from many RPG systems I have studied in the past, but for now I leave you with my final map that pays homage to two classic campaign settings in one. It's a very simple map, but I hope you enjoy it and recognise the settings that I refer to.

    In the meantime, I'm going to continue working on my current setting of Aethir, and plan on creating a thread that details my world in the near future.

    Take care, all!

    DMG
      Greyspace.jpg