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    • CommentAuthorrobotrock
    • CommentTimeJul 4th 2017
     
    This is my first go (after several tutorials) at a city map. I learned a lot and am now trying to muster the courage/will to tackle a larger, more diverse city.
      Meldenia 2.png
    • CommentAuthorBarliman
    • CommentTimeJul 4th 2017
     
    That's a really good first effort. Or second effort, for that matter. :)
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      CommentAuthorQuenten
    • CommentTimeJul 4th 2017
     
    This is good. I still have trouble with cities
  1.  
    Lovely, I like all the little details! The colorful tents in what I assume is the market area are my fav! And the little garden in the south east.
    • CommentAuthorTopdecker
    • CommentTimeJul 5th 2017
     
    It looks exceedingly prosperous. The rogue in me approves :)
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      CommentAuthorQuenten
    • CommentTimeJul 5th 2017
     
    I note the surrounding fields are very large compared to the city. You can reduce the scale in the FS Style line at the top if you want.
    • CommentAuthorrobotrock
    • CommentTimeJul 5th 2017
     
    I definitely struggled to do the area surrounding the city. All of the tutorials that I went through just used squares with edge fade inner applied to represent fields, but to my eyes they didn't match the "realistic" style of the city map. So after trying several things, this looked the best so far but I will continue to play with it. I am not sure what other people do.
    •  
      CommentAuthorQuenten
    • CommentTimeJul 5th 2017
     
    If you go to the FS box, and click on Bitmaps, and bring up the fill you used, then go to scale and reduce it by at least a factor of 5, and see what transpires. You can fiddle with the scale till you get what you want, both zoomed out and zoomed in. Hope you understand my instructions, tell me if I need to be clearer. But the city is awesome.
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      CommentAuthorDogtag
    • CommentTimeJul 5th 2017
     
    Personally, I like the large fields.
    • CommentAuthorJensen
    • CommentTimeJul 5th 2017
     
    Cool map, I like it. Well done!
    • CommentAuthorHadrianVI
    • CommentTimeJul 15th 2017
     
    This looks really, really nice:)
    • CommentAuthorLoopysue
    • CommentTimeJul 15th 2017
     
    Great map, Robotrock :)

    I'm experiencing some kind of optical illusion thing with the fields, such that they look upside-down, like they are on the underside of a plane facing downwards. I think it might be because they are ISO fields? Probably also because I seem to see strange things in all kinds of pictures - maps included ;)
  2.  
    Very well done! :-)
    • CommentAuthorBarliman
    • CommentTimeJul 15th 2017
     
    Posted By: LoopysueGreat map, Robotrock :)

    I'm experiencing some kind of optical illusion thing with the fields, such that they look upside-down, like they are on the underside of a plane facing downwards. I think it might be because they are ISO fields? Probably also because I seem to see strange things in all kinds of pictures - maps included ;)


    Talk about the power of suggestion -- now that you've mentioned it, the whole topography looks upside-down to me.

    I need to stay away from hypnotists...
    • CommentAuthorScottA
    • CommentTimeJul 15th 2017
     
    This is extraordinary for a first go! I hate doing cities and mine are just horrible! Do agree about the size of the fields, however. And yes, something perspective-wise looks off so that there is an upside down look to the surroundings. Maybe it's just the scale of the city vs the scale of the fields? Very nice, though.
    • CommentAuthorTonnichiwa
    • CommentTimeJul 15th 2017
     
    I agree with everyone else. Beautiful city. Sue has it right though. What is off is that the city is a top down view and the surroundings of the city are a sort of isometric perspective. Herwin Weilinks overland style is a type of perspective like that, so it doesn't really fit well with a top down view of a city.

    But I think the city proper is very well done. I too like the merchant's quarter at the beginning of the city. And I also like the court where it looks like they do outdoor plays. My one question, is there a graveyard somewhere or do the people put their dead in catacombs beneath the city?
    • CommentAuthorrobotrock
    • CommentTimeJul 15th 2017
     
    I totally see it now too (thanks for that...)
    I ended up "settling" on those for the fields after trying several different things. I will definitely be re-visiting them after I figure out what to do and also finish the city I am currently working on (#2). If anyone has any ideas on how to make some fields that would match the city, feel free to chime in :-)
    As far as the graveyard - I just didn't think of it. I do have a pretty extensive back story about the city, but I neglected to work that out.
  3.  
    A an absolute success on your first go at a city map. It's beautiful.

    I see administrative districts, cultural areas, religious centres and palatial gardens. There are temples and parks, impressive architecture, and grand design. Evidence of an organised, prosperous, and intellectual centre.

    I think Meldenia lies on the southern borders of some greater nation. Trade must flow from cities to the north, with caravans arriving daily to bring new produce to the market just inside the northern gate. There's no clear thoroughfare to the market from the southern gate, so there's not a lot of traffic coming from the south, and the strong walls would indicate some need for defence. However, the threat must be distant as there's no heavy military presence, but dangerous enough that the settlement hasn't expanded beyond the walls.

    There are stories to be told here.

    Thank you for inspiring my imagination with your map.

    DMG
    • CommentAuthorLoopysue
    • CommentTimeJul 16th 2017
     
    Robotrock - not all is lost. You don't have to swap out the ISO textures for top down ones. I usually find that if you increase the height scale of the texture by about 1.5 it suddenly looks a whole lot better. Its a very crude way of converting ISO fills to top down ones, and it doesn't always look right, but it generally improves the situation with the optical illusion thing.

    Barliman - sorry about that! LOL!
    • CommentAuthorrobotrock
    • CommentTimeJul 17th 2017
     
    Posted By: LoopysueRobotrock - not all is lost. You don't have to swap out the ISO textures for top down ones. I usually find that if you increase the height scale of the texture by about 1.5 it suddenly looks a whole lot better. Its a very crude way of converting ISO fills to top down ones, and it doesn't always look right, but it generally improves the situation with the optical illusion thing.

    Barliman - sorry about that! LOL!


    Thanks for the tip. I will give that a go and see if it helps :-)