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      CommentAuthorMonsen
    • CommentTimeJul 2nd 2017 edited
     
    Well, I thought I would do something I rarely do; show of some of my maps.

    This is usually a rare occurrence, partly because I don't have had much time for personal mapping lately, and partially because many of my maps are usually in a half-done state, because I generally only map the areas the players in my campaign know about, so most of the continents on my world map is still just outlines, to be developed later, and I generally plop down additional interesting locations on most maps as the players discover them, so they are generally not "fully populated".

    So, for anyone interested, this is the link to the wiki of my world, where you can find most of the maps. Maps have clickable hotspots like in the community atlas, as well as links in the wiki text below them, but you'll have to rely on the browser back button to go back to the parent map. Also, you may find a couple of the maps quite familiar.

    Note that if you find the text in the wiki a bit lacking in the descriptions, keep in mind this is for a face-to-face game, so the wiki is just a secondary information hub to give a bit of an overview, most things are communicated during game sessions and never make it to the wiki.

    Criticism are always welcome, but keep in mind that these maps have already been presented to the players, so I can't change any features in them.
    • CommentAuthorBarliman
    • CommentTimeJul 2nd 2017
     
    Very interesting. I like the mix of styles you use. Any reasons for the choices, or you just want to change things up?
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      CommentAuthorQuenten
    • CommentTimeJul 2nd 2017
     
    Any chance of getting the way you set it out. I would love to do the same for Myirandios. Is there a html template you use?
    And I love the world and descriptions,. Yes, mush is very familiar
  1.  
    Very cool, although I'd expect nothing less from you :)
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      CommentAuthorMonsen
    • CommentTimeJul 3rd 2017 edited
     
    Posted By: BarlimanAny reasons for the choices, or you just want to change things up?
    Yea, I like to vary it and test out the different styles.

    Posted By: QuentenAny chance of getting the way you set it out. I would love to do the same for Myirandios. Is there a html template you use?
    A bit more complicated than just a html template, as working with just plain html gets cumbersome quickly. For this site, I am using wiki software. Personally, I am using RoadKill wiki, but mediawiki is another popular choice. I use RoadKill becuse it runs under .net and supports Active Directory authentication out of the box, but for running on a normal webhost, mediawiki is probably best. You also have Wikia where anyone can set up a wiki easily, but their viewing/editing policies means it is completely open for anyone to edit and reuse material, so that one may be too open for your needs.

    I love using wiki software because the way editing and linking between articles work, it is a great way when you have structured information. I know some people just use blogging software, but I find it way more limiting when it comes to organizing the information properly. I have also given my players write access to the wiki, so they can update details as well.

    I was first considering running the maps on the same software I wrote for running the community atlas site, but I found that I needed a wiki for the rest of the information anyway, so I decided it would be best to just have everything in the wiki. The atlas software allows for easier map management than the wiki, but needing to use both was a complicating factor in itself.
    • CommentAuthorJimP
    • CommentTimeJul 3rd 2017
     
    Some blog/cms software also allows total access to anyone who wants to edit things... I went through about 15 or more cms/blog software, php based one or two html based, to find the one I liked the most. So I use textpattern. I do feel that menus help with site navigation as my articles don't expire.
    • CommentAuthorLorelei
    • CommentTimeJul 3rd 2017
     
    Well this is pretty cool. I would like to set something like this up, as my Obsidian Portal link is OK, but i would love to be able to have maps with hotspots on them like this...I don't believe I can do this on Obsidian. Man, i wish i had some tech skills :)
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      CommentAuthorQuenten
    • CommentTimeJul 3rd 2017
     
    Thanks for the info Monsen, I am looking at it, and my technophobe spirit is already cringing, but I will man up, I hope!
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      CommentAuthorMonsen
    • CommentTimeJul 3rd 2017
     
    Posted By: Loreleibut i would love to be able to have maps with hotspots on them like this...I don't believe I can do this on Obsidian.
    Probably not. You may be able to make normal imagemaps (which is what I use too) if they except the imagemap html tags, but to have the hotspots visible like I have, I use a couple of javascripts, which are very unlikely to be possible on obsidianportal.
    This is why I like to set up my own stuff. Obsidian Portal is probably great, but I generally want more control. Usually costs me quite a bit more of time and effort, but usually worth it in the long run.
    • CommentAuthorHadrianVI
    • CommentTimeJul 3rd 2017
     
    Wow! Remy, this is amazing. There are some very beautiful maps on your wiki. Amd the worldmap is done really, really well
    •  
      CommentAuthorMonsen
    • CommentTimeJul 3rd 2017 edited
     
    So, I've just experimented a bit with making my images zoomable instead of having separate hi-res links.

    Try this demo page and tell me what you think. Note that it still have a hotspot in the image that is clickable, and works correctly with the zooming. Also worth noting is the small full screen button in the toolbar at the bottom of the image, great way to enjoy the zoomable image.

    For reference, the world image used in this demo is 30766x16000 pixels in size. The Ilara image the hotspot leads to is 24000x20000 pixels.
    • CommentAuthorSkidAce
    • CommentTimeJul 4th 2017
     
    Posted By: LoreleiWell this is pretty cool. I would like to set something like this up, as my Obsidian Portal link is OK, but i would love to be able to have maps with hotspots on them like this...I don't believe I can do this on Obsidian. Man, i wish i had some tech skills :)


    You can do hotspots at OP on maps and pictures.

    I will try to find the code (I think it Ascendent neutral).
    • CommentAuthorSkidAce
    • CommentTimeJul 4th 2017
     
    <img src="https://db4sgowjqfwig.cloudfront.net/assets/273554/Panel_Dungeon.png" usemap="#green" border=“0”>
    <map name="green">
    <area shape="circle" coords="226, 424, 20" href="http://www.obsidianportal.com/campaign/alfaysia/wikis/five-kingdoms">
    </map>

    is an example of using coords and a link to another page.
    • CommentAuthorJimP
    • CommentTimeJul 4th 2017
     
    I use Handy Image Mapper to do the image maps on my Traveller site. Its a free program. No adverts in it.
    • CommentAuthorLoopysue
    • CommentTimeJul 4th 2017
     
    Wow, Remy :D

    It doesn't work very well on Edge, but not much does it seems, so that's nothing to worry about. Great stuff, and... isn't there something distinctly familiar about the Kings Coast map? Oh yes! Of course, its remarkably similar to the user manual tutorial example. I often wondered who's that was :)
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      CommentAuthorMonsen
    • CommentTimeJul 4th 2017
     
    Posted By: SkidAceYou can do hotspots at OP on maps and pictures.
    Problem is that you can't make them visible like I have in my maps. By default, html hotspots are completely invisible, I use a special javascript to create the highlighting, which I am sure I can't add on OP. (If I could, it would surprise me, but I haven't tested though, since I don't use their service)


    Posted By: JimPI use Handy Image Mapper to do the image maps on my Traveller site.
    I use the same program to generate the image maps for the atlas.


    Posted By: LoopysueIt doesn't work very well on Edge
    Strange, it works perfectly fine in Edge for me. Truth be told, I have very little problems with edge.


    Posted By: LoopysueOf course, its remarkably similar to the user manual tutorial example.
    Not just remarkably similar, it is the same map. When I made the tutorial maps, I found it better to map something in my own world instead of just a random location. You'll also find the Windclaw and Snowport maps in the Tome. So, now you can see where these maps belong in the greater world :)
    • CommentAuthorLoopysue
    • CommentTimeJul 4th 2017
     
    Thought so! LOL!

    Maybe my problem with Edge is that I have the view zoom set permanently to 125% because I only have a 15" screen. Can't read anything without having to squint at 100%.
    • CommentAuthorJimP
    • CommentTimeJul 4th 2017 edited
     
    Is there a special way to handle rectangles with Handy Image Mapper ? The square maps I do work fine. But not the 1400 x 700 hemisphere maps of Crestar. Some of the locations come out fine, and others are way off from the area I selected. I use the square tool in Handy Image Mapper.
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      CommentAuthorMonsen
    • CommentTimeJul 4th 2017
     
    Not that I know of. I haven't had any problems with rectangular or circular hotspots in handy, no matter the shape of the original map. (I do assume you are not resizing the image file AFTER creating the imagemap). It is utterly horrible for polygon hotspots though, it seems to sort the coordinates , creating a really weird shape.
    •  
      CommentAuthorMonsen
    • CommentTimeJul 5th 2017 edited
     
    So, I decided to experiment how far I could take this, so I exported a 81920 x 65540 pixel version of Snowport. The .png is 2.6GB in size, and when loaded, Gimp lists the image as using 50GB of memory. The base image is horrible to work with, but the zoomable version of it I put up is still very nice and snappy to zoom around in (Note that my server is physically located in Norway, which should provide a fast experience for most of Europe, but unfortunately, performance do degrade the further away you are)
    The great thing about the zoomable version is that it loads appropriate quality tiles on demand, allowing for viewing of high quality details without having to load the entire image.


    I've also put in a dynamic scale bar (upper right of the image as long as the mouse is over it), and enabled measurements (the ruler button in the toolbar below the image [note that you need to turn off the measuring again before you can drag the image with the mouse, it is either measuring OR dragging])


    For the technical aspect of things, I am using the pro version of Zoomify. This allowed me access to their source code, so I could add miles and feet as valid scale options since they only had options for metric units by default. Everything else was just experimenting with their configuration to get things the way I wanted. I then created a special tag for it in the wiki, making it easy to add zoomable images to any wiki page without having to to a lot of setup on each page.
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      CommentAuthorQuenten
    • CommentTimeJul 5th 2017
     
    Pretty snazzy. But down with imperial, I say.
    •  
      CommentAuthorMonsen
    • CommentTimeJul 5th 2017 edited
     
    Posted By: QuentenBut down with imperial, I say.
    I definately agree, but I am playing AD&D 2nd edition, and all measurements are in imperial there. I find it easier to just keep my maps in imperial and use values as written in the system, rather than convert everything else.

    Being on the other side of the globe, how did you experience the performance of this? Some load times are definitely expected, it won't be instant even if you sit on top of the server, but I am curious how your experience is.
    •  
      CommentAuthorQuenten
    • CommentTimeJul 5th 2017 edited
     
    Very fast, but I have a decent computer. BTW, hope you liked Monsenburg and The Remy River. Also, is the revised version of the Inn maps OK now?
    •  
      CommentAuthorMonsen
    • CommentTimeJul 5th 2017
     
    Yes, I loved those places :) I trust Monsenburg is the capital of the land? ;-)
    I am currently processing the inn maps.
    •  
      CommentAuthorQuenten
    • CommentTimeJul 5th 2017
     
    No, Monsenburg is a City conquered by the wild (unshaven and drunk) men of Dogtag Woods - sorry about that. Perhaps you'll need to sail over the RalfSchlee. :D
    •  
      CommentAuthorDogtag
    • CommentTimeJul 5th 2017
     
    Quenten matter-of-factly stated:No, Monsenburg is a City conquered by the wild (unshaven and drunk) men of Dogtag Woods - sorry about that.

    "Unshaven"?!
    •  
      CommentAuthorQuenten
    • CommentTimeJul 5th 2017
     
    Yes, that's why they're called barbarians. (from the Latin Barbae, meaning 'beard'). And these ones all have little metal token hung around their necks with their chief's name on it, sort of like a D.....
    • CommentAuthorLoopysue
    • CommentTimeJul 6th 2017
     
    LOL! So you don't have a problem with 'wild', or 'drunk' :P
    •  
      CommentAuthorQuenten
    • CommentTimeJul 6th 2017
     
    I'm an australian. Therefore, of course not. (My wife does, though. :( )
    •  
      CommentAuthorDogtag
    • CommentTimeJul 6th 2017 edited
     
    I believe Loopysue's calling out my joke there.  ;)
    •  
      CommentAuthorQuenten
    • CommentTimeJul 6th 2017 edited
     
    No, really. Never could have guessed. LOL