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    •  
      CommentAuthorQuenten
    • CommentTimeJun 15th 2017
     
    I decided to put this Inn into the Atlas. Just need to change some of the symbols, and complete the cellar and elevation. Comments and advice please (including where to put it)
      Crazy Camel Inn_Ground Floor.PNG
    • CommentAuthorLorelei
    • CommentTimeJun 15th 2017
     
    Well, you know I'm a fan of this Inn (wink).....I'd say why don't you join my Temple in Dunor? Perhaps in inn on the outskirts of the city walls within the district there?
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      CommentAuthorQuenten
    • CommentTimeJun 15th 2017
     
    Done Lorelei
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      CommentAuthorQuenten
    • CommentTimeJun 15th 2017
     
    Lorelei, is it OK if I use the outdoor eating area, and some tree symbols you have used? I am happy to have this map made by you and me (a collaboration would be nice in the Atlas I think). Should finish the ground floor tomorrow
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      CommentAuthorQuenten
    • CommentTimeJun 15th 2017
     
    Hadrian, can you indicate where on the Dunor regional map you think this Inn could go. It is a fairly self-sufficient Inn, and would be in an empty stretch of road between settlements I think.
    •  
      CommentAuthorQuenten
    • CommentTimeJun 15th 2017
     
    Assuming Lorelei is Ok with my request, here is the ground floor of the Bleary Bear Inn almost done - a few people to add, and a few ground effects to be put on different sheets. Do you think I should replace the stairs with non-red arrow ones?
      Crazy Camel Inn_Ground Floor.JPG
    •  
      CommentAuthorMonsen
    • CommentTimeJun 15th 2017
     
    Arrowless stairs are prettier, but less informative, as it is sometimes difficult to see what way the stairs go.

    And that stone floor in 12 does not fit well with the rest of the fills. (I am probably a bit biased against that particular fill though. It was nice back in the CC2 days, but it was kind of left chocking in the dust when CC3 sped past)

    Otherwise, a great map.
    •  
      CommentAuthorQuenten
    • CommentTimeJun 15th 2017
     
    Good point about the stone floor in 12 - consider it on the fix list. I;ll take your comments about the stairs as 1 for yes, 1 for No. :D
    • CommentAuthorLoopysue
    • CommentTimeJun 15th 2017
     
    Great maps, Quenten :)

    LOL! Remy isn't the only one who hates that fill. I detest it so much that I actually delete it from the fills list whenever I start a new map - first thing I do.
    •  
      CommentAuthorMonsen
    • CommentTimeJun 15th 2017
     
    Posted By: LoopysueI actually delete it from the fills list whenever I start a new map - first thing I do.
    That fill is not supposed to be in most templates at all actually, but those old fills have a bit of persistent behavior, making them reappear every now and then, which is why they end up in most of the templates anyway.
    • CommentAuthorLoopysue
    • CommentTimeJun 15th 2017
     
    LOL! Viral fills!
    • CommentAuthorJimP
    • CommentTimeJun 15th 2017
     
    So is 'steet furniture' in some of the older CC3 templates.
    • CommentAuthorLorelei
    • CommentTimeJun 15th 2017
     
    @quenten - of course!!!!!! that would be great :)
    • CommentAuthorLorelei
    • CommentTimeJun 15th 2017
     
    Posted By: LoopysueGreat maps, Quenten :)

    LOL! Remy isn't the only one who hates that fill. I detest it so much that I actually delete it from the fills list whenever I start a new map - first thing I do.


    As do i. i have never used it.
    • CommentAuthorWyvern
    • CommentTimeJun 15th 2017
     
    Quenten, just a thought, but is the wagon in the area 3 Courtyard meant to be quite so ghostly?

    Looking great otherwise - and I see Count Dracula's just arriving by coach!
    •  
      CommentAuthorQuenten
    • CommentTimeJun 16th 2017
     
    Wyvern, no. Thanks for pointing this out.
    I am really appreciating the critical comments, so don't hesitate to jump in. The map can only get better.
    Next update tonight (Aussie time)
    • CommentAuthorTonnichiwa
    • CommentTimeJun 16th 2017
     
    This is a great looking inn Quenten. Looking forward to the next update.
    •  
      CommentAuthorDogtag
    • CommentTimeJun 16th 2017 edited
     
    I've always loved this map.

    One suggestion? Maybe a slight transparency or blend mode effect on the big mud patch at the main gate?

    Rock on!  \m/
    ~Dogtag
    • CommentAuthorLorelei
    • CommentTimeJun 16th 2017
     
    Posted By: DogtagI've always loved this map.

    One suggestion? Maybe a slight transparency or blend mode effect on the big mud patch at the main gate?

    Rock on!\m/
    ~Dogtag


    You know....that blend mode never seems to work out right for me. Everything i try either makes things disappear or just get "darker". I see Sue raves about it and her maps are just amazingly deceptive - as they mostly look like so real, and yet at the same time like a painted piece.
    • CommentAuthorLoopysue
    • CommentTimeJun 16th 2017
     
    You're right I do like Blend Modes, but I only ever seem to use either multiply (which cancels any white out of the poly or texture being blended) or overlay mode, and work with varying levels of transparency.

    The critical difference between a straightforward transparency and a blend mode is that where a transparency is just like having the polygon behave like a piece of tracing paper floating some way over the top of every thing else - being largely unaffected by the underlying sheets, the blend mode is more like turning the blended polygon into a liquid and using it to paint the underlying matrix of the map. Thinking about it - that's exactly why my maps do have a 'painterly' feel to them. It's the blend modes - and in particular the blend modes used in conjunction with Edge Fade Inner sheet effects ;)
    • CommentAuthorHadrianVI
    • CommentTimeJun 17th 2017
     
    That's another great map. I especially like the details on the roads. Great job, Quenten.
    •  
      CommentAuthorQuenten
    • CommentTimeJun 18th 2017 edited
     
    Here is the final update (I hope). Also the location - note to Hadrian, Lorelei and most of all Monsen. If no comments requiring revision in the next 24 hours, I will send it to Monsen. The 1st floor and cellar will be sent separately, as they have to get Monsen-linked anyway :)
      Inn Location.jpg
      Bleary Bear Inn_Ground Floor.JPG
  1.  
    Very nice, I think my favorite detail is the cards on the tables, I love to do that too!
    • CommentAuthorLorelei
    • CommentTimeJun 18th 2017 edited
     
    Q, looks great! I see some familiar changes in the map (wink wink) I am sure some pilgrims making their way to Dunor to visit the Pantheon of Reverence might stop at the Bleary Bear Inn on the long traveled road :)
    • CommentAuthorLoopysue
    • CommentTimeJun 18th 2017
     
    The details certainly make the map.

    Great work, Quenten :D
    •  
      CommentAuthorQuenten
    • CommentTimeJun 18th 2017
     
    Thanks ladies, I am honoured by your approbation.
    Here is the first floor (I use Australian and English convention for floor labelling)
    Still a lot to do on the inside
      Bleary Bear Inn_First Floor.JPG
  2.  
    The layout is really very nice, seems cozy but also quite roomy.
    • CommentAuthorLoopysue
    • CommentTimeJun 18th 2017
     
    I like the cutaway floor showing the bar room below :)

    It seems quite dark. Is it meant to be night time?
    •  
      CommentAuthorQuenten
    • CommentTimeJun 18th 2017
     
    The 'dark' is a sheet dividing the first floor from ground level. I don't want the ground level to appear on the same height as the first floor. The 'cutaway' is the barroom actually open to the floor above, I just haven't put in the railing yet
    • CommentAuthorLoopysue
    • CommentTimeJun 18th 2017
     
    Have you thought of making it paler instead?

    Just a thought ;)
    •  
      CommentAuthorQuenten
    • CommentTimeJun 18th 2017
     
    Great idea, ma'am. Will try it out tomorrow (11pm here) and post it to see what the general opinion is
    • CommentAuthorJMunsonII
    • CommentTimeJun 18th 2017
     
    And, actually, a bit of blur would do better too...
    •  
      CommentAuthorQuenten
    • CommentTimeJun 18th 2017
     
    I will try that Jon. I'll post both suggestions separately and together, along with further symbol placement tomorrow ... if I get around to it - ha
    • CommentAuthorHadrianVI
    • CommentTimeJun 18th 2017
     
    This is just amazing. As for the location: You are free to place it where ever you want. But since it is such a great in, why not make it the name giving Inn of Vertshusen (Vertshuset basically means Inn or travern in norse)? :)
    •  
      CommentAuthorQuenten
    • CommentTimeJun 20th 2017
     
    Well here is my final version of the first floor. Now working on the cellar
      Bleary Bear Inn_First Floor2.JPG
    •  
      CommentAuthorQuenten
    • CommentTimeJun 20th 2017
     
    Here is a close up of the Inn first floor.
      Bleary Bear Inn_First Floor detail.JPG
    •  
      CommentAuthorQuenten
    • CommentTimeJun 20th 2017
     
    Hadrian, can you give me Norse for Drunk Bear Inn? I like Vertshuset. I'll then call that 'Dunori'
    • CommentAuthorHadrianVI
    • CommentTimeJun 20th 2017 edited
     
    I'm not entirely sure. I think it's 'Beruset Bjørn' for 'Drunk Bear' and then either Vertshuset or Inn for "inn". But in my opinion it would be way cooler, if the Inn was just called 'Berused Bjørn' instead of 'Berused Bjorn Inn'.

    Btw, I would call the language Dunorse or Dunorsk (/Dunorshk/):D
    •  
      CommentAuthorQuenten
    • CommentTimeJun 20th 2017
     
    Great, Hadrian, Beruset Bjørn it is. (Dunosk for Drunken Bear). Love it.
    •  
      CommentAuthorQuenten
    • CommentTimeJul 2nd 2017
     
    Here is the cellar, with the new title. I'll leave this for 24 hours, then hand the 3 levels of the Inn over to Monsen. I also may get round to doing an attic level, and an elevation drawing. May, I said.
      Bleary Bear Inn_Cellar.JPG
    • CommentAuthorJensen
    • CommentTimeJul 2nd 2017
     
    Fantastic map! As I´ve never tried making dungeons/battlemaps etc. this is a great opportunity for inspiration and learning. Please hurry, I am curious ;)
    •  
      CommentAuthorMonsen
    • CommentTimeJul 5th 2017
     
    Quenten's great inn is now available in the atlas. Thanks for the contribution.