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    • CommentAuthorShutsumon
    • CommentTimeMay 12th 2017
     
    Hi all,

    I've just got City Designer and I've been playing with it. This is the first map I've created with it. Shael is a tiny but growing hamlet that plays an important role in one of my WIPs. It's actually in the Alait archipelago - see this map http://forum.profantasy.com/comments.php?DiscussionID=6789&page=1#Item_27 and if you look closely you might see Shael sitting by a lake in Benar. Which reminds me that I need to add a compass rose somewhere to show that up is west rather than north.

    Becka
      Shael1.PNG
    •  
      CommentAuthorQuenten
    • CommentTimeMay 12th 2017
     
    Pretty neat - and pretty too
    • CommentAuthorBarliman
    • CommentTimeMay 12th 2017
     
    Very nice!
    • CommentAuthorTonnichiwa
    • CommentTimeMay 12th 2017
     
    Nicely done. I like it!
    • CommentAuthorLorelei
    • CommentTimeMay 13th 2017
     
    Nice little village! You should think about adding one or two, or ten to the Community Atlas Project
    •  
      CommentAuthorQuenten
    • CommentTimeMay 13th 2017
     
    I second that!
    • CommentAuthorrobotrock
    • CommentTimeMay 13th 2017
     
    Nice!
    • CommentAuthorkevbeck43
    • CommentTimeMay 13th 2017
     
    Nice little village! Welcome to City Designer!
    • CommentAuthorWyvern
    • CommentTimeMay 13th 2017
     
    Delightful!

    Maybe that tree with the ring path around it needs naming too - it looks important!

    I'm also intrigued by the path over the stream bridge that ends in a "T" shape. Looks as if there could be further adventure (or something) over that way before long...
    • CommentAuthorJMunsonII
    • CommentTimeMay 13th 2017
     
    Cool little hamlet. :)

    I feel like the center needs a focal point though, a reason for the pie-wedge shape the paths/streets make... :D
    • CommentAuthorShutsumon
    • CommentTimeMay 13th 2017
     
    Thank you for the kind comments, everyone.

    The tree with the ring path and the "T" path are both worldbuilding things but only incidental plotwise which is why I haven't labelled them. This is a very high magic setting and Benar, the country where Shael lies, are adept at using that to their benefit. The road system acts as massive national grid for magic. The tree with the ring path is a small geomantic upwelling and the path captures it and feeds it into the network. The 'T' by contrast is the outlet where magic is channelled into the fields which improves crop yields and lifestock health.

    The wedge shaped street plan exists for similar geomantic reasons (all Benari settlements have street plans that aim to form geomantic sigils though in villages and hamlets these tend to be incomplete) and to serve the purposes of a village green as well.

    Becka

    Becka
    • CommentAuthorWyvern
    • CommentTimeMay 15th 2017
     
    Fascinating Becka! I'm a great fan of tying the magic into the physical structure of the world too; I used it to account for why different races live where they do in my main fantasy RPG world many years ago (but that was partly because I had lots of different figure manufacturers' takes on orc, goblin and hobgoblin miniatures and didn't want to leave any out!). Plus I think it's always good to think more about what a magical world would really be like. To me, far too many end up as essentially medieval Europe with better plumbing, where the ramifications of widespread magic-use are essentially ignored (a warrior king is effectively useless if a wizard can simply make his horse, armour or weapon vanish or turn to butter, for example!).
    • CommentAuthorShutsumon
    • CommentTimeMay 15th 2017
     
    I've started work on my next City Designer map. It's of the town of Fasrat which is a growing port in Benar's neighbour Laglin and is important beyond its size. This is partly due to its proximity to the Benar-Laglin border and being just across the straits from Saralet (who the Benari don't trade with directly) and because during the Benari Mage War it became the home in exile of the High Mage.

    The Laglini don't use Geomancy as much as the Benari do (as is probably obvious from the map so far) because of the amount of public works and micromanagement it requires to keep such a network functioning.

    Becka
      Fasrat2.PNG
  1.  
    This is great! I love to see city maps!