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    • CommentAuthorJMunsonII
    • CommentTimeMar 15th 2017 edited

    My last map for this module is the Lich Lord.

    My system did NOT like rendering it. Lights really task the fing!

    Do note that the "unattached rooms" are the next levels of the towers, and they go down, not up. This is an inverted "castle." The castle is fully constructed on the inside, complete with windows and arrow slits - but those views only reveal the rock. What were they expecting to see I wonder?

    The large version can be had here.

    The small version:

    All commentary welcome!


    • CommentTimeMar 16th 2017
    My commentary is 'this is just great'
    • CommentAuthorNacon4
    • CommentTimeMar 16th 2017
    Very cool. I'm assuming that the circular rooms are part of a barbican that goes down instead of up?

    Excellent work.

    • CommentAuthorJMunsonII
    • CommentTimeMar 16th 2017
    Thank you Quenten, Nacon4. :)

    @Nacon4 - the circular rooms are the tower levels. I did not draw a gate/entrance to this keep - the only entry/exit is at #1.
    • CommentAuthorJMunsonII
    • CommentTimeMar 16th 2017
    I culled quite a number of lights and fixed the grid bleed-through... :)

    I'd say there's a limit between 153-180 lights in a map before the system will crash. I haven't tested the exact number, though I'm tempted to... Just not enough time to play with that. This map features 153 lights.