Well, here's my third map - The Cursed Ones - The Tombs.
The only things I don't like about the output are the light leaks in the tunnels. I did create copies of the tunnel floor, move to walls sheet, etc. However, a thin line let light through as it was perforated in places - especially near sharper bends. A thicker line became a "wall" and ruined the look I was after. So, if I can't get rid of them, I'll live with them (I could always be ultra AR and edit that out in PS if I have to). However, I'm open to suggestions in that department.
This has a very organically grown hint of evil to it that is really cool, Munson. I suspect that I would be dreading what awaits at the end of each tentacle-like hallway...