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    • CommentAuthorHadrianVI
    • CommentTimeMar 9th 2017 edited
     
    Here's what I have on my Dunor Valley regional map so far.

    I mostly used HW Style but threw some MS Fills in.:)

    If you have any recommendations for revisions, please let me know.

    @Shessar: I hope you find the map adequate for what you had in mind for the Dunor Valley.
      Dunor Valley III.PNG
  1.  
    Wow! This is very nice! :-)
    • CommentAuthorShessar
    • CommentTimeMar 10th 2017
     
    This is really, really beautiful!
    • CommentAuthorLorelei
    • CommentTimeMar 10th 2017
     
    Ooohhh.. REALLY pretty!
    • CommentAuthorJMunsonII
    • CommentTimeMar 10th 2017
     
    Super! Another "WOW" map! :)
    •  
      CommentAuthorMedio
    • CommentTimeMar 11th 2017
     
    I love this map, really!

    Just as always, my 2 cents. Would be too difficult to blend the artic and tundra tiles? The result is a bit abrubt. Maybe you did it on purpouse but to me looks weird.
    • CommentAuthorHadrianVI
    • CommentTimeMar 11th 2017
     
    Thank you.:)

    And thank you Medio for pointing that out. I originally had a slight bevel effect on the Ice/Snow sheet, to give an impression of the thickness of the Ice cover. And I did not notic that the effect is gone.

    I've started working on the Dunor City map as well amd I will upload an updated version of the overland map together with the first shareable version of the city map (right now it is just a mess). However, this won't be before early monday because I'm visiting my parents over the weekend.
    • CommentAuthorHadrianVI
    • CommentTimeMar 13th 2017 edited
     
    Here's my update on the Dunor Valley map.

    I reactivated the bevel effect on the great white plains area and added some minor details.
      Dunor Valley V.PNG
    • CommentAuthorHadrianVI
    • CommentTimeMar 13th 2017 edited
     
    Also, I started with the Dunor City map.

    First I tried a large scaled map which also shows the surroundings of the city. But the city itself became a mess and one couldn't recognize anything.
    So I tried adding a close up view of the city, but I wasn't able to copy all the houses, because it crashed. So I redid the houses. I did the same with the Island.
    That led to having 3 maps in one, which was kind of cool, but it became hard to coordinate, since copying between the sections didn't really work.

    So I gave up on that (png of how it looked like below).

    I made a entirely new map in which i copied the city and redraw the island. I'll be working on that now.
    But gosh... Cities are so much harder to do than Overland maps.
      Dunor Town.PNG
      Dunor City.PNG
    •  
      CommentAuthorQuenten
    • CommentTimeMar 13th 2017
     
    I love the map, and the city. I have a lot to look up to.
    • CommentAuthorShessar
    • CommentTimeMar 14th 2017
     
    This is looking wonderful! I really like the house style you've chosen for this.
    • CommentAuthorHadrianVI
    • CommentTimeMar 14th 2017 edited
     
    Thank you, Quenten and Shessar.

    Here's another update.

    Worked on the city itself, the outer city, where the poor live. I also did the harbor area and created some beached ships.

    Next I will do the Island.

    I added a screen shot from CC3+ as well as a PNG export. Unfortunately some of the buildings are not shown correctly and I do not know why. Any Ideas?
      Dunor City IV.PNG
      Dunor City III.PNG
    • CommentAuthorNacon4
    • CommentTimeMar 15th 2017
     
    This map is incredible. The walls (roads, berms?) are a little pixelated (and you possibly wanted it that way); but the clarity of the whole map is wonderful. How many sheets did you use for it?

    N4
  2.  
    The city is coming along very nicely. :-)
    • CommentAuthorHadrianVI
    • CommentTimeMar 15th 2017
     
    Thank you, Nacon and Charles.

    I am aware that the walls are pixelated, i have the same problems with the docks and the Bridges and I don't really know how to solve this. I may choose another method to do the walls (like the one in the basic CD Bitmap A Style). That could resolve the issue with the walls.
    • CommentAuthorShessar
    • CommentTimeMar 15th 2017
     
    What do they look like in the program when you zoom in? If it is just the exports or the zoomed out map that looks pixelated, try changing the speed settings (hourglass with magnifying glass button) to Fixed-Very High just before export. This forces CC to use the highest resolution pngs.
    • CommentAuthorHadrianVI
    • CommentTimeMar 16th 2017 edited
     
    Thank you, Shessar for your advice.

    The problem was with the smart symbol itself. When I tried to redo the walls there were even larger gaps between the individual segments. I wasn't able to resolve the issue so I redid the wall with the other method. Also, using a higher quality led to more artifacts when exporting to a 1000x1000 png.

    If the new version is pixelated then it's because of the resolution of the png. Since the forum doesn't allow for larger pngs I had to use a rather small resolution.
      Dunor City VI.PNG
    • CommentAuthorJMunsonII
    • CommentTimeMar 16th 2017
     
    Super map!

    I'm not too fond of the size of the key though - it eats the map IMHO...
    • CommentAuthorHadrianVI
    • CommentTimeMar 16th 2017
     
    Thank you.

    Well, I could make it a bit smaller, I guess. :)
    •  
      CommentAuthorMonsen
    • CommentTimeMar 16th 2017
     
    The Dunor Valley map is now online in the atlas. Thanks for the contribution. Looking forward to the city map too. And there are now more cities and villages needing mapping, so if anyone feels like doing a map, there are lots of opportunities at a host of different scales now.
    • CommentAuthorLorelei
    • CommentTimeMar 16th 2017 edited
     
    Excellent! I doing HATE city maps and have such a hard time putting one together.....give me a village or battlemap anyday :) Thank you for this! I can't wait to use it :)
    • CommentAuthorHadrianVI
    • CommentTimeMar 16th 2017 edited
     
    Haha, I feel you. I always start way too ambitious. Then it looks like one huge mess and I have to reconsider my ambitions.
    This is actually the first city map I ever finished. All my other city projects have been given up at some point. The largest settlements I finished were smaller towns.:P

    Edit 20.04.2017: I just realised that the other CD maps I made before this one weren't so small after all: http://forum.profantasy.com/comments.php?DiscussionID=3333&page=1#Item_5

    But I guess I will keep doing some city maps for the Atlas just to get some practice.
    •  
      CommentAuthorMonsen
    • CommentTimeMar 16th 2017
     
    Posted By: HadrianVIBut I guess I will keep doing some city maps for the Atlas just to get some practice.
    One hint here. If you need a city map for your own campaign, pick an unmapped city in the atlas from a similar region and you get two uses out of a single map. Makes it easier to summon the effort for a larger project.
    • CommentAuthorHadrianVI
    • CommentTimeMar 16th 2017
     
    Thank you for the hint, Monsen. I'll keep it in mind. :)
    •  
      CommentAuthorMonsen
    • CommentTimeMar 17th 2017
     
    Dunor City is now live in the atlas. We are starting to get a decent number of maps there now, but we need more. Still room for hundreds and thousands of maps in this world :)

    Thanks HadrianVI for another great map.
    •  
      CommentAuthorDogtag
    • CommentTimeMar 20th 2017 edited
     
    This is a really, really nice map! It reminds me a little of Gandwarf's stuff. I particularly love your choice of color palette. This is a beautifully designed and envisioned city map. The little details add a lot, like the drag marks in the beach and the wake for the ships and boats and the surf. Marvelous. *doffs cap*

    ~Dogtag
    • CommentAuthorHadrianVI
    • CommentTimeMar 20th 2017
     
    Thank you, Dogtag.:) If you liked Dunor, you're probably also going to like Vyrn, besides which Dunor is going to look like a small village:)

    And thank you, Monsen for uploading it.:)
    •  
      CommentAuthorQuenten
    • CommentTimeMar 20th 2017
     
    Great city, Hadrian. I have a lot to look up to with my own city map for Stromphe on Artemisia.
    • CommentAuthorHadrianVI
    • CommentTimeMar 20th 2017
     
    Thank you, Quenten. I'm looking forward to see the Stormphe City map, I'm sure it will be great:)