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    • CommentAuthorRoyalWolf
    • CommentTimeDec 4th 2016
     
    its a 400x400 region called "The Bowl" I haven't labeled anything yet, tho I do have area names but not city/town/village names yet

    constructive criticism is welcome. this is my first effort at a regional map (ok actually after several false starts. its the first effort that I managed to go more than about 25% complete)

    I know it can use a few more streams and a few bits here and there, but I think its pretty good for a start
      The Bowl Regional Map.JPG
    • CommentAuthorLoopysue
    • CommentTimeDec 4th 2016
     
    Oh that's beautiful, Royalwolf :)

    You have drawn a beautiful thing. The rivers really are superb, and I don't think you need any more of them at all.

    If I have anything to say as a constructive comment, it is to bear in mind that it is terribly easy to regard the edge of the map as a boundary. You might like to extend the forest a few trees under the border at the southern edge to soften the cut-off just a bit. Right now there is a bit of a straight line of trees right there.

    If... as I suspect... the drawing tool will not allow you to draw your forest fill outside the map border, you can move individual nodes with the move node button.
    •  
      CommentAuthorDogtag
    • CommentTimeDec 4th 2016 edited
     
    What a great "first" regional map, Royalwolf! I totally want to adventure there, which is my general standard for maps, so bravo!

    To add one constructive comment to Loopysue's, you might want to move the fertile terrain along the rivers to their own sheet, with an edge fade, or perhaps increase the existing fade a bit, they seem very cleanly defined compared with other terrain on the map. Unless that's the effect you were after, in which case, huzzah!

    Your mountains look terrific and I especially like your varied terrain and how you placed a few trees here and there inside some of the scrub-type terrain. it looks great!

    Cheers,
    ~Dogtag
  1.  
    Yupo just like Loopysue said. The tree margin sticks out.

    To me the fields are a bit to much. Not sure of the distance scale but rarely will there be population all the way from city to city, village to village.

    Just tiny nitpicking details. Overall really good!
    • CommentAuthorLoopysue
    • CommentTimeDec 4th 2016
     
    You're very lucky, cobra mustang to live in a country where there are population gaps the way you describe. Here in the UK, and in most of Europe, you only get gaps above the snowline, in marshes and deserts, and where the government has designated a national park (and there aren't that many of those). Most of the rest is fields, or forestry. Here in Dorset we even use the marshes for cattle grazing.

    It depends upon the population density, I suppose.
  2.  
    Yea population density is crazy. Here in Canada lots of open lands.
    Go down to California, drive down the highway it looks like one huge city but it is like 13 cities all connected together. That is unreal.
    • CommentAuthorLoopysue
    • CommentTimeDec 4th 2016 edited
     
    LOL! That's just normal for the rest of us non-Canadians ;)
    •  
      CommentAuthorQuenten
    • CommentTimeDec 5th 2016
     
    Australia not so densely populated either. Don't forget people actually live in the Southern Hemisphere
    • CommentAuthorLoopysue
    • CommentTimeDec 5th 2016 edited
     
    Oops - my bad.

    Sorry qwalker!

    Its because most of us live crammed up here in the northern hemisphere... except for Canada and Russia that is, so maybe I should have said that its normal for the majority of the rest of us :)
    •  
      CommentAuthorQuenten
    • CommentTimeDec 5th 2016
     
    Correction accepted. Love all you poor sardines
    •  
      CommentAuthorDogtag
    • CommentTimeDec 5th 2016
     
    For the record, the US isn't wall-to-wall people either.
    • CommentAuthorRoyalWolf
    • CommentTimeDec 5th 2016
     
    great advice loopysue and dogtag. i'll give that a shot tonite
    • CommentAuthorJimP
    • CommentTimeDec 5th 2016
     
    Posted By: DogtagFor the record, the US isn't wall-to-wall people either.


    east coast is in lots of place. Like from Virginia up into Massachusetts.
    • CommentAuthorBarliman
    • CommentTimeDec 5th 2016
     
    For a first map, that's really good. The settlement pattern looks realistic to me, and I love this particular style. The only suggestion I would make is that some of the smaller woods look too regular -- they could use some individual trees placed nearby to soften their lines a bit.

    Looking forward to see what more you do with it!
    •  
      CommentAuthorDogtag
    • CommentTimeDec 5th 2016 edited
     
    JimP pointed out:east coast is in lots of place. Like from Virginia up into Massachusetts.
    Sure. The same is true for parts of the West Coast. But the US has thousands of miles between the two. Just sayin'. ;-)
    •  
      CommentAuthorDogtag
    • CommentTimeDec 5th 2016
     
    Actually, that's something else that I really like about this map, the liberal sprinkling of smaller forests and copses.
    • CommentAuthorJimP
    • CommentTimeDec 5th 2016
     
    Posted By: Dogtag
    JimPpointed out:east coast is in lots of place. Like from Virginia up into Massachusetts.
    Sure. The same is true for parts of the West Coast. But the US has thousands of miles between the two. Just sayin'.;-)


    I know as I grew up in a part of Texas we would have to drive for miles to see something, other than trees or fence that is. Well, we did live in town, but the drive to the next town west of there was very dark for around 30 miles.
    • CommentAuthorWyvern
    • CommentTimeDec 5th 2016
     
    Lovely looking map, RoyalWolf.

    Aside from some of the points made already, it's maybe worth thinking of a fancier font for the title.

    Also, the big triangular lake seems to have a short stretch of river running into its southwestern side from the hills to its south, but the river seems to start right on the edge of the hills, whereas it looks as if there's a little valley leading to the small lake due south of where the river ends. Perhaps worth connecting the small lake and river up, flowing into the main lake?
    • CommentAuthorRoyalWolf
    • CommentTimeDec 5th 2016
     
    took some of the suggestions. not sure if the treeline at the bottom is better or not?

    edge fade, I am still struggling to understand what the numbers do so I am not sure if I need it more opaque or less, and if it should be a bigger edge width or smaller. I tried regular edge fade which seemed to do very little, and then inner edge fade which seemed to have more of an effect
      The Bowl Regional Map 8.JPG
    • CommentAuthorRoyalWolf
    • CommentTimeDec 5th 2016
     
    also as to the font - I am completely open to suggestions. I am fontally challenged, so to speak :)

    I am really pretty clueless as to what fonts look good
    • CommentAuthorLoopysue
    • CommentTimeDec 6th 2016 edited
     
    The trees look much better :)

    Edge fades...

    Edge Fade Inner is by far the best version of the three fades if all you want to do is make an area fade out at the edges. The numbers relate as follows:

    Edge Fade Inner.jpg

    The single most important one at the top (highlighted green) is "Edge width". This is the distance over which the fade is applied, and needs to be adjusted to suit your needs. You can do this more easily if you just hit the "apply" button each time you adjust it, so that you don't have to keep opening and closing the sheets dialogue to increase or decrease it each time.

    The Inner opacity relates to how opaque the polygon is in the middle. Unless you want to do special water effects or create a relief shading sheet, I would leave this set at 100%

    The Outer opacity relates to how opaque the polygon is right at the outer edge. Again - unless you want to do some kind of water or relief shading effect I would leave that one set to 0%

    Lastly - make sure that you have "map units" selected (highlighted yellow), or the width of the edge will vary according to how zoomed in you are.

    Fonts...

    Fonts are more of a qualitative thing and very difficult to advise on, since they do depend on personal taste. I would suggest trying out a few alternative fonts side by side and seeing which one you think best suits the 'flavour' of the map :)
    • CommentAuthorWyvern
    • CommentTimeDec 6th 2016 edited
     
    Fonts, yes, you need to decide for yourself what looks good on the map to your eye. Personally, given the generally bucolic map style, I might incline towards a more rustic, perhaps hand-written style of font, but that's just me. And when I've tried some out, I might go for something entirely different anyway, because it looks more interesting!

    The south-edge tree line does look better, but still a little artificial. If you'd like to tweak it further, and assuming the forest is meant to extend some way off the southern map edge, what I'd suggest is the following, once you have CC3+ running with your map open in it.

    1. Right-click on the "Default Terrain" icon.
    2. On the "Select drawing tool" panel that appears, click the "Advanced" button at the bottom right.
    3. This brings up the "Custom drawing tools" panel. Scroll down the "Tool name" list on the left side until you find the Terrain Default, Forest drawing tool you want to use, and click on it.
    4. When the details for that drawing tool appear, click the "Drawing aids" check-box for "Restrict to map border" so it's no longer checked. Then click the "New" button at the left lower corner of the Custom Drawing Tools information panel.
    5. This calls up the "Save current settings as..." panel, allowing you to rename the forest drawing tool in its non-default setting. I usually call the new variant "Terrain Default, Forest [Tree-type], Borderless, to remind me this tool will draw beyond the map's border. Then Click "OK" of the Save Current Settings As... panel, to save the tool in its adjusted state. Note that you still have the original default version of this drawing tool as well, which will not draw beyond the map's border.
    6. Then click "OK" on the Custom Drawing Tools panel.
    7. Now you can use the drawing tool to redraw your forest and extend it a little way beyond the southern map border so it looks more "real" when the "SCREEN" sheet works its magic and hides the bit of "new" forest that extends outside the map's edge, cutting through parts of the trees, as if the map border is genuinely as artificial as it is, compared to the actual fantasy world you're drawing.

    NOTE: You don't have to redraw the whole forest, just add a patch which extends exactly to the shaped edges of the current forest, and extends it a little way beyond the map edge. The way the default tree fills work means you shouldn't be able to tell where the patch lies over the original forest when finished. There is a snag though, because the background single-colour border shading will look darker on the patched region than elsewhere. When you turn on the sheet effects, that may not be noticeable, but you can help disguise it further by drawing your patch to a point where the trees extend to the edge of this coloured background on the original forest area.

    It is important not to extend the forest patch too far beyond the edge of the map, because the Screen isn't infinitely huge. However, if you find you have gone too far - so a bit of forest still shows beyond the edge of the Screen - you can easily go to the Screen sheet and add a simple solid white rectangle to hide that bit of "oops" forest in the completed map. Or just delete and redraw the forest patch instead (you can try adjusting the nodes to make the offending area of extra forest smaller too, but I find it's faster to simply go for a redraw!).

    For the Edge Fade options, indeed any of the special effects, you may find that setting up a sample blank map on which you can try out various effects and their variant settings one at a time may be useful to get an idea of their capabilities. So much of getting the best from the CC3/CC3+ effects is down to trial and error. You'll often find that each instance needs adjusting slightly differently on an actual map anyway. However, it is useful to know in advance what the different command options mean in reality, so you've a better idea what it is you're trying to do. Even if you can't always get the program to cooperate as you might wish every time (well, that's what I tell myself)!
    • CommentAuthorCalibre
    • CommentTimeDec 14th 2016
     
    Beautiful map.

    Man, someone else who can do rivers and roads and I can't :~(

    Lookin good, sir.

    Cal
    • CommentAuthorRobertR
    • CommentTimeJan 8th 2017
     
    Nicely done, wish mine could look that good.
    • CommentAuthorRoyalWolf
    • CommentTimeFeb 14th 2017
     
    been working on this some more, plus the adjacent regions. still fine tuning some things here and there.

    got the geographical features mostly finished, will post an update when its to a point where stuff is filled in with towns and roads
    • CommentAuthorRoyalWolf
    • CommentTimeMar 10th 2017
     
    ok updated continental map - about 75% complete. the previous region I have posted here is in the northwest corner.
      contintenal map 1.JPG
    •  
      CommentAuthorQuenten
    • CommentTimeMar 10th 2017
     
    Looking very good. need to see some city and region names to make it really live.
    • CommentAuthorRoyalWolf
    • CommentTimeMar 10th 2017
     
    yup that's next - reading the Tome of mapping now to figure out how best to do that
    •  
      CommentAuthorDogtag
    • CommentTimeMar 10th 2017 edited
     
    Looks good! It's weird looking at the upper left and recognizing that as your previously-posted map, but now seeing it as part of the larger whole. Very nice.
    • CommentAuthorHadrianVI
    • CommentTimeMar 10th 2017 edited
     
    Looks good! But it seems to me like you did not activate the sheet effects before exporting. It would surely look even better if you'd turn them on.
    Or maybe you did activate them, but the values on the effects are not optimized for that kind of view...

    Also, you could extend the map on the left side, so that the landscape doesn't come that close to the map border. The map border is just as editable as any other entitiy. There are, however green lines, which limit the drawing tools. But they can be edited as well. But it can be hard to identify and find them, at least in my experience.

    Keep up the good work.:)
    • CommentAuthorShessar
    • CommentTimeMar 10th 2017
     
    Wonderful map! I love your rivers! I like how you used the farmland fill style to denote the fertile river valleys too. Well done!
    • CommentAuthorRoyalWolf
    • CommentTimeMar 10th 2017
     
    just found the compass and scale bar. added those easily enough

    no point in posting yet until I have more significant changes tho
    • CommentAuthorRoyalWolf
    • CommentTimeMar 10th 2017
     
    Posted By: HadrianVILooks good! But it seems to me like you did not activate the sheet effects before exporting. It would surely look even better if you'd turn them on.
    Or maybe you did activate them, but the values on the effects are not optimized for that kind of view...

    Also, you could extend the map on the left side, so that the landscape doesn't come that close to the map border. The map border is just as editable as any other entitiy. There are, however green lines, which limit the drawing tools. But they can be edited as well. But it can be hard to identify and find them, at least in my experience.

    Keep up the good work.:)


    I think I had effects on, but the effects work much better on the regional size I posted originally. like you said - optimized for that view. the regional zones is mainly what I am interested in for viewing, but I wanted to see the whole thing put together as well
    • CommentAuthorRoyalWolf
    • CommentTimeMar 10th 2017
     
    also FYI the city map I am working on - the City of Blackhold, that's just south of the small central mountain range, nw of the forest, in between the rivers
    • CommentAuthorHadrianVI
    • CommentTimeMar 11th 2017
     
    If you wanted to have optimized sheet effect for both views, you could do that by saving each set individually.
    • CommentAuthorRoyalWolf
    • CommentTimeMar 11th 2017
     
    lets see how this goes over....

    text for regions added
      contintenal map 12.JPG
    •  
      CommentAuthorDogtag
    • CommentTimeMar 11th 2017 edited
     
    Nice!

    Like HadrianVI mentioned before, though, it appears the effects are not activated. CC3+ overland effects should (should!) look good at pretty much any zoom level because they usually use the new Percent of Drawing Extents Width Effects Units setting. That typically ensures the effects adjust with the zoom level. If you did grab this screen shot with your effects on, though, then you may want to add a white Outer Glow effect to the TEXT sheet. Or, if it's already there, you may want to double-check that the Effects Units are set to Percent of Drawing Extents Width or, if that's already set as well, you may want to increase the size of the glow slightly. In the end, though, it's all a matter of personal taste.

    And speaking of personal taste, personally I would probably steer clear of Mallaria. I'm getting visions of mosquitoes! :-D ;-)

    Also, the more I look at the map, the more I really admire your rivers!

    Cheers,
    ~Dogtag
    • CommentAuthorRoyalWolf
    • CommentTimeMar 11th 2017 edited
     
    I think all my effects are map units

    I was trying to keep complete control of them so that's why it was set that way

    I did have outer glow for text set at percent of drawing width, but it was a black outer glow. now change to white

    also trying to add an edge striping effect on the coastline but it does not seem to be doing anything...
    •  
      CommentAuthorDogtag
    • CommentTimeMar 11th 2017 edited
     
    Posted By: RoyalWolfI think all my effects are map units

    I was trying to keep complete control of them so that's why it was set that way

    I can totally get behind that, myself. The two "non-Map Units" effects units in CC3+ are new. All effects in CC3 were in Map Units. The main problem with Map Units, though, is that they don't adjust with zoom levels, so they become less visible-to-invisible the more you zoom out.

    Another option altogether, if you want to display the map at different zoom levels but still use Map Units to set the effects, is to save your effects settings and create new ones for different zoom levels. That's what they used to do in CC3. So the totally zoomed out effects settings were named "MapStyle 1000x800" while more zoomed in/larger-scale maps used "MapStyle 500x400," "MapStyle 250x200," and so on, for whatever the map style was.

    Again, however, it's all a matter of personal taste. Just a thought.

    Cheers,
    ~Dogtag
    • CommentAuthorRoyalWolf
    • CommentTimeMar 11th 2017
     
    a good idea. now reading back, I think that's what Hadrian was suggesting as well.
    •  
      CommentAuthorDogtag
    • CommentTimeMar 11th 2017
     
    Ah, yeah, looks like HadrianVI's second reply said just that.
    • CommentAuthorWyvern
    • CommentTimeMar 11th 2017
     
    Dogtag joked:And speaking of personal taste, personally I would probably steer clear of Mallaria. I'm getting visions of mosquitoes!:-D;-)


    I think that's actually "Mellaria", the laid-back version, where you don't really care if you get bitten or not ;)
    •  
      CommentAuthorDogtag
    • CommentTimeMar 11th 2017
     
    Ah, yes. So it is.
    • CommentAuthorRoyalWolf
    • CommentTimeMar 19th 2017
     
    added more towns, roads, islands, details
      contintenal map 13.JPG
    • CommentAuthorHadrianVI
    • CommentTimeMar 19th 2017
     
    Looks really nice. I love the detail you put into it.

    I'd still do something with the western coast, it is a bit too straight along the left end of the map. I think it would look a bit more natural if it looked less aligned to the map border.


    You can always increase the size of your map with the scale tool.

    In your case, if you wanted to extend the map to the west, you can use the scale tool and draw a box in the left corner of your map. This way you should select the map border, the screen, the background and the map restriction lines. If this also selects sea contours, you can always use the "not" combination to un-select them. Then you press "do it" and point right at one of your right corners (if you don't want to increase the height of the map, it doesn't matter if you pick the top or bottom) to chose the point of origin. This is important, because this way the map will only extend to the right. After pressing the left mouse button, press CTRL and move the mouse to the the side until you have the with you want (you can also use this to decrease the size of your map). Make sure you keep an eye on the top left corner of your screen where the coordinates bar turned red. This shows you the vertical scaling. Make sure the number is 1.0000 when you complete the scaling. Otherwise the map will de- or increase in height as well, which is maybe not wanted.

    I use this method quite a lot, because I hardly ever get the size right right from the beginning. The method can also be used to just increase the area you can draw on, without moving the screen, the map border and the background. You do basically the same but un-select everything you don't want to move. This is especially useful if you work with lighted bevel effects on your contour sheets.
    • CommentAuthorRoyalWolf
    • CommentTimeMar 19th 2017
     
    thx. I plan on doing this on my next update sometime in the next week
    • CommentAuthorauryx
    • CommentTimeMar 22nd 2017
     
    Amazing map! It reminds me of the original World of Greyhawk map, and that's one of my favourites.

    Can I ask, which style is this drawn in? One of the Annual styles, or original CC3?
  3.  
    This is coming along very nicely RoyalWolf. :-)
    • CommentAuthorRoyalWolf
    • CommentTimeMar 22nd 2017 edited
     
    Posted By: auryxAmazing map! It reminds me of the original World of Greyhawk map, and that's one of my favourites.

    Can I ask, which style is this drawn in? One of the Annual styles, or original CC3?


    Schley style I think it was. I don't have any annuals
    •  
      CommentAuthorQuenten
    • CommentTimeMar 22nd 2017
     
    Many of your islands are surrouded by deep water - surely it would be better if they had shallow water surrounding them. I like the map though