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    • CommentAuthorJimP
    • CommentTimeAug 5th 2016
     
    I figured I better get a partial world started before I make too many small maps and realize I don't have a place to put them that works for all of the small maps.
      world_part01_00014b.png
    • CommentAuthorJimP
    • CommentTimeAug 7th 2016
     
    Some text and a new structure or three. Two Ziggurats, a henge, and some ruins, oh my !

    Not sure if I want to keep the rivers as following the hexagon borders, or go with more natural looking rivers.
      world_part01b.png
  1.  
    Looks good to me. I've always liked hex maps. My first introduction to them was from Dungeons & Dragons. I really started enjoying them more when the Gazetteer series came out for that game.
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      CommentAuthorMonsen
    • CommentTimeAug 9th 2016
     
    Posted By: JimPNot sure if I want to keep the rivers as following the hexagon borders, or go with more natural looking rivers.
    I prefer the more naturally looking ones. Hexes are fine, but I think having rivers following hex edges is a little bit to abstract.
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      CommentAuthorDogtag
    • CommentTimeAug 9th 2016 edited
     
    +1 to more natural rivers.

    I like the map. There's just something about hex maps that makes me want to adventure.
    • CommentAuthorJimP
    • CommentTimeAug 9th 2016
     
    I'm more inclined to use natural rivers as well. Some of the maps I've seen for this game use rivers that follow the hex edges.
    • CommentAuthorJimP
    • CommentTimeAug 9th 2016
     
    rivers, fractalize at 30. The two going into the desert fade away. I'll likely redraw the desert rivers and make the lines in the desert dashed instead of solid.
      world_part01_00021b.png
    • CommentAuthorJimP
    • CommentTimeAug 9th 2016 edited
     
    I had to delete part of the two rivers, add a dashed line and refractalize.
      world_part01_00023b.png
    • CommentAuthorShessar
    • CommentTimeAug 9th 2016
     
    I love hex maps and you've done a great job on this one JimP. The font you've chosen goes well with it too. Wonderful work as always!
    • CommentAuthorJimP
    • CommentTimeAug 9th 2016 edited
     
    Thanks.

    And in a few more decades I'll be as good as you and the rest of the folks around here. :-)
    • CommentAuthorJimP
    • CommentTimeAug 14th 2016 edited
     
    Part of a small city. I'll be making this city in parts. Probably 4, but not certain at this point. I used two of the wood bitmap fills for the map border. I didn't try to line them up vertically, etc.
      town01_00025b.png
    • CommentAuthorJimP
    • CommentTimeOct 9th 2016
     
    Doom Isle. Coming ashore, the characters see only sand and cacti. As the characters approach the wooded areas, they hear off in the distance a voice singing 'cool clear water' then from another direction 'water'.
      doom_isle01b.png
    •  
      CommentAuthorMonsen
    • CommentTimeOct 9th 2016 edited
     
    Hmm, I did like the font you used on the overland map a few posts up better. It just seems to flow better on these types of maps, the current one is a bit harsh for such large text IMHO. As usualy, you always seems to have some interesting places on the map to adventure and a few hooks. Bet that water sounds tempting.

    I hope the characters are prepared for a 40 mile trek through the desert first though. Man, I get shivers just by the thought of it, I REALLY hate sand (In real life, not on maps), and this place seems to be full of the stuff.
    • CommentAuthorLoopysue
    • CommentTimeOct 9th 2016
     
    I think the font is just a bit large, that's all. I agree with Remy about preferring the other one you were using at the beginning of this thread.

    Why is the ocean frantic?
    • CommentAuthorJimP
    • CommentTimeOct 9th 2016
     
    No idea on the ocean name, just something I came up with. Probably rowers in longships being frantic to get away from huge sea monsters who just want to play tag.

    I've been trying to locate the font, it was on my Win 8.1 laptop, but isn't on my vista computer. I have to load Mark's Norse font to.
    •  
      CommentAuthorMonsen
    • CommentTimeOct 9th 2016
     
    Posted By: JimPI've been trying to locate the font, it was on my Win 8.1 laptop, but isn't on my vista computer. I have to load Mark's Norse font to.
    I recommend having a folder on a server somewhere with all your fonts (that you use). I have a folder for that, which makes it easy to install the same fonts on all computers. If I get a new font I wish to use, it goes into that folder immediately.
    • CommentAuthorJimP
    • CommentTimeOct 9th 2016 edited
     
    Odd... I loaded the map, and it says Calligrapher. But that doesn't look like the one on the earlier maps. I'll have to hunt for it...

    oh, the 'cool clear water' song is from years ago. Its part of a chorus to a song about a lone gold prospector and his mule lost out in the desert US somewhere, and no water to be found.

    'Don't listen to him Dan, he's a devil not a man', then another person sings 'cool clear water'. I think it was the Young pioneers that sang it. 'Dan' is slang for mule.
    •  
      CommentAuthorMonsen
    • CommentTimeOct 9th 2016 edited
     
    Posted By: JimPOdd... I loaded the map, and it says Calligrapher. But that doesn't look like the one on the earlier maps. I'll have to hunt for it...
    If the correct font isn't installed in the computer, CC3 will use a replacement fonr for display. The properties will still list the actual font that is supposed to be there though.

    Interesting. I haven't heard about that song before. Is this something you expect your players to recognize? (And if they don't hey are screwed :))
    • CommentAuthorJimP
    • CommentTimeOct 9th 2016
     
    I checked the map file and it says Calligrapher on my old laptop hard drive.

    Well, that is one thing my siblings and other players usually got upset about, me dropping cultural references in my games from decades ago. If they don't get it, I do explain.
    • CommentAuthorLoopysue
    • CommentTimeOct 9th 2016
     
    Someone pointed me to dafont.com a few days ago. I don't think I will ever need to look anywhere else for an appropriate font for any job. There are literally thousands of them there :)
    • CommentAuthorJimP
    • CommentTimeOct 9th 2016 edited
     
    Looks like I need to get my laptop working again, and look on there, from the map file loaded from it now loaded while I'm using my desktop. I looked at all 24 map files, I increment the version number as i work on maps, and say them all the same, not curved like the png shows the text.
    • CommentAuthorJimP
    • CommentTimeOct 9th 2016
     
    Posted By: Monsen
    Posted By: JimPOdd... I loaded the map, and it says Calligrapher. But that doesn't look like the one on the earlier maps. I'll have to hunt for it...
    If the correct font isn't installed in the computer, CC3 will use a replacement fonr for display. The properties will still list the actual font that is supposed to be there though.

    Interesting. I haven't heard about that song before. Is this something you expect your players to recognize? (And if they don't hey are screwed :))


    Yeah, not installed on this computer. I found it on freefonts, but I'll check dafont to.
    • CommentAuthorJimP
    • CommentTimeOct 9th 2016 edited
     
    Okay, here it is. I got it and installed it on my vista box. Now the text shows correctly.
      doom_isle01b2.png
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      CommentAuthorMonsen
    • CommentTimeOct 9th 2016
     
    That makes everything look much better. It is interesting how much effect the font can have.

    hmm, maybe you should decrease the font size of Frantic Ocean, it seems to be as large as the title of the map.
    • CommentAuthorJimP
    • CommentTimeOct 9th 2016
     
    Yeah the ocean and the isle are the same. I'll work on it later this week.

    Thanks for the feedback !
    • CommentAuthorJimP
    • CommentTimeJun 13th 2017
     
    Well, I went to work on this some more... and apparently I only made part of the city, not two parts as I remembered. Not a problem. Of course, it could somewhere on my hard drive, and I misplaced it or something.
    • CommentAuthorJMunsonII
    • CommentTimeJun 14th 2017
     
    Makes me want to break out Ultima... :D
    • CommentAuthorJimP
    • CommentTimeJun 15th 2017
     
    The Fantasy Trip is all hexagon maps. The sample map in the book tries to show 3 levels of tunels, but they are in B&W. There were different floor types to show the levels. I wound up highlighting them in 3 colors to tell them apart.

    I have been thinking on making an Iso tunnels dungeon for the Interactive atlas. This reminded me of that idea.