Dungeon work with CC3+
Joachim de Ravenbel
Surveyor
Hi!
This is my first try at my favourite kinf of maps - battlemaps! - with CC3+ though I started with CC3.
Porting the symbols was just copying the folder in the Application Datas/Profantasy CC3+ folder and I could use all the symbols I needed.
I could also add CA46 tools and buttons with not too much trouble.
There are many sheets and many effects so working with effects on was not an option after a while, but the effects applied pronto anyway, compared to CC3 when going upstairs to make some coffee was often a good idea after turning the effects on on such maps.
Exporting to png was also quicker than ever and I really appreciate the pop-up showing the process thought the labelling is a bit confusing...
One disturbing thing is that the small dots of the screen grid dissapear quite often and no clicking on the GRID button could bring them back. Cancelling a command sometimes circumvents this.
Well, here's the map in full resolution (7.4 Mb) .
This is my first try at my favourite kinf of maps - battlemaps! - with CC3+ though I started with CC3.
Porting the symbols was just copying the folder in the Application Datas/Profantasy CC3+ folder and I could use all the symbols I needed.
I could also add CA46 tools and buttons with not too much trouble.
There are many sheets and many effects so working with effects on was not an option after a while, but the effects applied pronto anyway, compared to CC3 when going upstairs to make some coffee was often a good idea after turning the effects on on such maps.
Exporting to png was also quicker than ever and I really appreciate the pop-up showing the process thought the labelling is a bit confusing...
One disturbing thing is that the small dots of the screen grid dissapear quite often and no clicking on the GRID button could bring them back. Cancelling a command sometimes circumvents this.
Well, here's the map in full resolution (7.4 Mb) .
Comments
Wow. Just... wow.
Did you have to draw all the architectural nuances manually, such as the doors, windows, columns, and pilasters? The columns and pilasters, especially, look amazing. How tall are the walls? I presume the wall, pillar, etc. fills are done with shaded polygons? That looks like a lot of painstaking selections and settings. I can't imagine what that would be like for anyone short of a math wizard!
Bravo on another masterpiece.
Cheers,
~Dogtag
~Dogtag
When I saw the walls I was wondering how tall are they and how all the architectural details were done.
Would love to see youu do a tutorial on how you did it.
JdR, you continue to cause awe, and I continue to fail my saves. I am speechless.
Btw did someone else experienced vanishing grid dots with CC3+ or is it just my lame screen?
High resolution (4.9Mb) version
The GRID button is down but no dot on screen.
Without zooming in or out, I select the LINE tool and draw some lines. Dots appear.
I perform a redraw, dots vanish...
BTW I have already filled the bug form from the download page about this.
And hopefully we can see this style as an annual in the future, Ralf, Simon, hint, hint
CC3/CC3+
Symbols from CA19: Light Sources
Symbols from CA50: More Dungeon Symbols
Fill styles from CA54:John Roberts Dungeon
Fill styles from CA96 : Krom's Village Diorama
Symbols freely available here
The only things not available are the walkway fill style and the vegetable symbols.
(I was actually suggesting you remove the blur in order to speed up the redraws)
Very well done indeed!
1.) What template are you using and what map settings does it have? The tutorial doesn't mention this.
2.) What are your grid and snap settings?
Thanks.
The process is described in the Chapel tutorial. There are so many cool styles but I have no scruples mixing them, and sometimes add my own.
For example, in the Perspective tutorial I use floors from Jon Roberts dungeon (annual #54) and walls from Krom Dioramas (annual #96).
2. The grid settings depend on your own need. I use a 5' square grid with various snap divisions (2, 4 or 5).