OSR Dungeon wilderness map
I've been monkeying about with the OSR dungeon annual, working on wilderness maps for a VTT application. The OSR style doesn't come with anything built in to show elevation changes (unless I've missed it), so I built a couple of tools for that, with... mixed results.
The first tool is a simple contour line. The second uses the "line style" property from the custom tool properties box (something I've never really even noticed before). I selected 'Stair Case (for V wide line)' to create the look of an escarpment with a series of fine lines showing the gradient between elevation levels on the map. It doesn't produce the same quality you'd get from a hand-drawn escarpment, but it's not completely awful either -- just a little too perfect and regular perhaps.
I also added a slight glow to the water to set it off a bit more and pulled in some trees from one of the overland styles (I have a thing for tree symbols that show the trunk; in a VTT it can be very important to know where the trunk is rather than just showing the tree top).
OSR wilderness project
Tips and feedback is always appreciated.
The first tool is a simple contour line. The second uses the "line style" property from the custom tool properties box (something I've never really even noticed before). I selected 'Stair Case (for V wide line)' to create the look of an escarpment with a series of fine lines showing the gradient between elevation levels on the map. It doesn't produce the same quality you'd get from a hand-drawn escarpment, but it's not completely awful either -- just a little too perfect and regular perhaps.
I also added a slight glow to the water to set it off a bit more and pulled in some trees from one of the overland styles (I have a thing for tree symbols that show the trunk; in a VTT it can be very important to know where the trunk is rather than just showing the tree top).
OSR wilderness project
Tips and feedback is always appreciated.