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    • CommentAuthorModric
    • CommentTimeDec 22nd 2014
     
    I've been experimenting with combining two or more maps using the Copy/ Paste feature and creating entire world maps. This is an attempt with two maps I did using the 13th Age style, which I then ran through a filter on Google. I added polar caps as well. Feedback welcome. Cheers!
      WORLD1~1.JPG
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      CommentAuthorDogtag
    • CommentTimeDec 22nd 2014 edited
     
    That looks amazing. Apparently, your experiment was quite successful! That style yields a nice, realistic feel to the map.

    I especially like the snow/ice along the edges of Ortil (south) and Kor and Isrell (north).

    Cheers,
    ~Dogtag
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      CommentAuthorRalf
    • CommentTimeDec 23rd 2014
     
    Very nice work! The style lends itself quite well to this large scale map.
    • CommentAuthorVashtie
    • CommentTimeJan 30th 2016
     
    I would love to use this for my 13th Age game. Any objection to me editing it for my game?
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      CommentAuthorMedio
    • CommentTimeJan 30th 2016
     
    Lovely map. I´m returning from a long break, and coming back to mapping again. I decided to use this Annual style for a revision of my world map, but i just found that i didn´t like much the colour and themes of the mountains &hills of the Annual. But you Modric did it on an awesome way... how did you create such mountains and hills? I´m interested (currently thinking about using PS posteffects for changing them up)... thanks!
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      CommentAuthorQuenten
    • CommentTimeJan 30th 2016
     
    Love the map. A question about the ice caps though - shouldn't they be roughly a rectangular border on the top and bottom for an equirectangular projection - the way you have done it fits in more with the Hammer and Wagner and AE Hemisphere projections. I do love the mountains - an improvement on the Annual 13th Age style, where the ranges really are not that clear. What did you do here?
    • CommentAuthorSvaala
    • CommentTimeFeb 1st 2016
     
    Nice work. I've been working on an entire world map too, and was running into some scale issues (how big should you make your mountains ? what about trees ? etc.) and seeing the result you got there has given me some answers / ideas. Thanks :)