Not signed in (Sign In)

Vanilla 1.1.4 is a product of Lussumo. More Information: Documentation, Community Support.

Welcome Guest!
Want to take part in these discussions? If you have an account, sign in now.
If you don't have an account, apply for one now.
    • CommentTimeAug 29th 2014
    Hi folks,

    I stopped by the ProFantasy booth at GenCon and had the opportunity to chat with Ralf a little. He was as friendly and helpful as you might expect from his posts here on the forum. One thing I asked him about, in particular, was how he did the wagon tracks for his Deadlands maps. I always thought they added a lot, giving roads and paths a "used" look. When I got back home I thought I'd try my hand at it. Below is my first attempt. I'm actually quite happy with how it turned out. Thoughts, anyone? I'm always glad to get feedback to help improve my mapping!

    (Click for a higher resolution version)

    It's just a random battle map. I'm still working out some of the effects settings, in particular for the water, so if Ralf or anyone has some additional tips, I'd be grateful for ideas. Also, if anyone's interested, I've attached a zip of the FCW file.

    • CommentAuthorsly
    • CommentTimeAug 29th 2014
    Hey. It looks good!

    The only thing I would change would be to increase the blur amount so that it blends in a bit more with the terrain.

    But that's more of a personal preference than anything!
    • CommentTimeAug 30th 2014
    I'd probably go for a blur somehwere in the middle between these two version. Or - even better - do two TRACKS sheets, with the lower one haing the strong blur, and the upper the weaker one.
    • CommentAuthorJimP
    • CommentTimeAug 30th 2014
    I have seen wagon tracks in rock on the old Chisolm Trail in Texas. They are very well defined. Not sharp edges, but less 'blurry' than you would see in dirt.

    In rock they can be wider than a wagon wheel, but there is less 'wobble' in the track like you would get from wagons crossing muddy or wet dirt road.
    • CommentTimeAug 30th 2014
    These are great suggestions and comments, thanks!
    • CommentAuthorMerion
    • CommentTimeFeb 19th 2020
    Just wanted to say a late "thank you" - this really helped my WIP battlemap looks much more authentic