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    • CommentAuthorsuntzu
    • CommentTimeOct 27th 2013 edited
     
    not sure is this will work but here goes



    the big file is here

    click for full size version

    Rob
      iso dungeon.jpg
  1.  
    A good example of what you can do. How long did it take you?
    • CommentAuthorsuntzu
    • CommentTimeDec 3rd 2013 edited
     
    it took me about 24 hours in total , i did learn a lot about using the iso system most importantly where to start the drawing and what to draw first.

    I have also completed the whole map

    here is the link

    click for full size version

    and a smaller picture for you to see what the larger one is like

    Rob
      iso dungeon3small.png
    • CommentAuthorMirithol
    • CommentTimeDec 4th 2013
     
    Fantastic! I especially like the flooded floor. Can you post your top tips for creating Iso's?
  2.  
    Wow! This is amazing.
    • CommentAuthorsuntzu
    • CommentTimeDec 4th 2013
     
    i guess my tips are always start in the top left of the canvas and work your way to the bottom right , also think before you click as moving stuff later is a little bit of a pain

    as to making iso backgrounds , take or make a normal picture , rotate it by 45 deg then make the width 150% and the hight 86% but make sure you turn off any scale proportionally check boxes

    thats about it

    Rob
    • CommentAuthorJimP
    • CommentTimeDec 4th 2013
     
    Hmm... I never thought of using it for surface maps.
  3.  
    Posted By: JimPI never thought of using it for surface maps.

    +1

    Very cute idea and great job in applying this idea
    • CommentAuthorDogtag
    • CommentTimeDec 6th 2013
     
    Posted By: Joachim de Ravenbel
    Posted By: JimPI never thought of using it for surface maps.

    +1

    Very cute idea and great job in applying this idea
    And another +1

    Those look really neat! Great idea!

    ~Dogtag
    •  
      CommentAuthorMedio
    • CommentTimeDec 9th 2013
     
    Really appealing and also very inspiring! Add another +1 here.
  4.  
    This gives me an idea for a useful feature in CC3 Perspetives. You can transform entities from flat to iso using 3D projection, and there is no reason why, with the new shearing features in CC3 Plus, we couldn't do this for bitmaps.
    • CommentAuthorJimP
    • CommentTimeDec 10th 2013
     
    Posted By: Simon RogersThis gives me an idea for a useful feature in CC3 Perspetives. You can transform entities from flat to iso using 3D projection, and there is no reason why, with the new shearing features in CC3 Plus, we couldn't do this for bitmaps.


    Yippeee !
    • CommentAuthorDogtag
    • CommentTimeDec 10th 2013 edited
     
    Posted By: Simon RogersThis gives me an idea for a useful feature in CC3 Perspetives. You can transform entities from flat to iso using 3D projection, and there is no reason why, with the new shearing features in CC3 Plus, we couldn't do this for bitmaps.

    *boggle*
    • CommentAuthorSkidAce
    • CommentTimeDec 13th 2013
     
    Brilliant all of you.