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    This map is a patchwork of diverse sources.
    The outside has been generated by POVRAY, a 3D renderer. The resulting 3000x3000 png file has then been converted in a fill style with a scale of 200x200, the size of the map.
    The lighted inner part is a png export of another CC3 file, also converted in a fill style.
    The light effects has been done on the external file, the main one doesn't have any, shadows beeing done by regular polygons instead of effects.
    On this excerpt, the integration of the png from the outer CC3 file is detailed. The floor, shadow and low walls inside the walls with curtains is from the export png whereas the corner outside the walls and the trees are from the current file.
    I believe this opens new ways of handling multiple effects with less render time because some of the effects are on an outside map and integrated in the main one by bitmaps or fill styles.
    In this case I needed fill styles because the shapes are not rectangular, so when drawing an octogon with the fill style scaled correctly, the corner from the raw bitmap disappear.
    • CommentAuthorFub
    • CommentTimeJun 23rd 2013
    Some very nice techniques here! I'm still working my way through your chapel tutorials, but a tutorial on this would be very interesting as well.
    • CommentAuthorKenG
    • CommentTimeJun 23rd 2013
    It really looks cool.
    Thanks for the comments. I'll try to write a tutorial that will hopefully be shorter than the chapel ;)
    In the meantime, you can find a high resolution version here .
    Posted By: Fubbut a tutorial on this would be very interesting as well

    Well, here is the tutorial. I just hope it is interesting :)
    • CommentAuthorJimP
    • CommentTimeJul 7th 2013
    Thanks ! I downloaded your macro tutorials to. Hopefully I'll have time this month to read over them.
    You're welcome JimP. So is feedback :)