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    • CommentAuthorMoskva
    • CommentTimeDec 6th 2012
     
    After getting city designer this is my first attempt on creating a city map :

    City of Altenberg an important city in the heart of the imperium and the seat of the duke of Fuersten and the Arch-Marchall of the Imperium.
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    I need some help with 1 small problem.
    I used some bitmaps from the bitmap A classic style but I couldn't figure out how to extract the roof colors from the Jon Roberts style onto these roofs.
  1.  
    Excelent work! I find this style very hard to work on. Too much shadowing and levles. but the result is great.

    Congratulations.
  2.  
    This is awesome...one small suggestion would be to add/increase the edge fade inner effect on some of sheets (In particular, the deep water and some of the dark greens...just to smooth out the transitions a bit.)
    • CommentAuthorDogtag
    • CommentTimeDec 6th 2012
     
    Wow! I like how you built the church out of other buildings (at least, that's what I think you did). Very nice. The John Roberts style has some interesting colors.

    ~Dogtag
    • CommentAuthorKenG
    • CommentTimeDec 6th 2012
     
    That is your first city map???? It looks great to me I'm impressed.
    • CommentAuthorKenG
    • CommentTimeDec 6th 2012
     
    Any chance you would be will to post the FCW file? I would like to dissect how you did it.
    •  
      CommentAuthorMedio
    • CommentTimeDec 6th 2012
     
    Very nice one. I love this city┬┤s style, pity the textures are so meh, the tiles are easily seen. The original drawing of this style is also awesome. GJ!
    • CommentAuthorClercon
    • CommentTimeDec 6th 2012
     
    That is a really fine city, I like it a lot. I also agree with Dogtag that the houses you "built" by combining many houses looks really great.
    • CommentAuthorMoskva
    • CommentTimeDec 6th 2012
     
    thanks for the nice comments

    added the FCW file KenG

    Can anyone help me with this ?
    I used some bitmaps from the bitmap A classic style but I couldn't figure out how to extract the roof colors from the Jon Roberts style onto these roofs.

    Totally agree with Medio, the main issue with this style are the water and land textures. I'd have to add another 500trees to make it look better.
    Is there any solution to remove the tiling?
    • CommentAuthorMoskva
    • CommentTimeDec 6th 2012
     
    A "blurred" terrain version of the same city.
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    • CommentAuthorjigsawman
    • CommentTimeDec 6th 2012
     
    I like the original. The texture appeals to me as opposed to the blur effect.
    JSM
    • CommentAuthorShessar
    • CommentTimeDec 6th 2012
     
    Posted By: Moskva
    Can anyone help me with this ?
    I used some bitmaps from the bitmap A classic style but I couldn't figure out how to extract the roof colors from the Jon Roberts style onto these roofs.


    When making these buildings, did you use the building symbols or did you use the House command? If these are symbols there is no way to change the fill on them without creating all new pngs.

    This is a beautiful map! I prefer the original version, but a Texture Overblend effect over the blurred land might help with the second version.
    •  
      CommentAuthorMedio
    • CommentTimeDec 7th 2012
     
    Yeah, the Texture Overblend may be the solution. Good point!. Maybe i will try another map with it when i have time.
  3.  
    Fantastic!

    I rather prefer the blurred map. I really don't like this repeating artefacts in the other.
    On the other hand, it is possible to edit the fill style's scales without resorting to the blur effect (check scaled in the fill style properties dialog and choose higher values).
    • CommentAuthorMoskva
    • CommentTimeDec 7th 2012
     
    Posted By: Joachim de RavenbelFantastic!

    I rather prefer the blurred map. I really don't like this repeating artefacts in the other.
    On the other hand, it is possible to edit the fill style's scales without resorting to the blur effect (check scaled in the fill style properties dialog and choose higher values).


    I can't find the option, could you explain this more clearly?
  4.  
    Click on the FS:currentFillStyle box (top right). You get the dialog below.
    Scroll down the Fill Style Name menu till you got the fill style you want to edit.
    Make sure scaled is checked and see if changing the values will yield better results.
      FSDialog1.jpg
    • CommentAuthorMoskva
    • CommentTimeDec 7th 2012
     
    That actually worked really well
    • CommentAuthorMoskva
    • CommentTimeDec 7th 2012
     
    Final version untiled , thanks to Joachim !

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    • CommentAuthorKenG
    • CommentTimeDec 7th 2012
     
    Thanks for the files these are such great learning resources.
    • CommentAuthorDogtag
    • CommentTimeDec 7th 2012
     
    Wow, yeah, that really made a difference.
    • CommentAuthorMoskva
    • CommentTimeDec 7th 2012
     
    NP KenG, glad to help you. I rescaled the bitmaps to between 50/50 and 90/90
    • CommentAuthorHenrie61
    • CommentTimeDec 8th 2012
     
    Thats why I like this forum so much.
    A great map that became even better with good advice.
    • CommentAuthorBwenGun
    • CommentTimeDec 9th 2012
     
    A superb map! Made all the more amazing as you've only just got CD. I do really like the Cathedral like temple in the southeast, I must admit I've done the same thing myself from time to time when trying to build a nice and distinctive religious building more akin to the vast Cathedrals of our own world.

    One ting thing I noticed, just south of the Duke's palace there's a golden dome with a tree seeming to grow on top of it. Though you've doubtless already noticed and fixed it I felt it best to mention it just in case you hadn't yet.
    • CommentAuthorMoskva
    • CommentTimeDec 9th 2012
     
    Hadn't noticed the tree actually :) Thanks for noticing.
    • CommentAuthorjigsawman
    • CommentTimeDec 9th 2012
     
    It's a Triffid trying to take over.