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    • CommentAuthorFarsightX3
    • CommentTimeNov 28th 2012 edited
     
    The title will confuse many because this isn't made in City Designer 3 but rather Campaign Cartographer 3 with the Herwin Wielink Set. Kael'tristin is the focal point of the map. I wanted to go crazy with a huge city design for an overland. The scale is zoomed in quiet immensely. I hope you enjoy the high fantasy concept.

    Kael'Tristin


    Got the Thumbnail to work, not sure how to re-size it...
    • CommentAuthorjigsawman
    • CommentTimeNov 28th 2012
     
    That's an awesome map. Having only made one map, I hope the rest of mine are as good as this.
    JSM
    • CommentAuthorKenG
    • CommentTimeNov 28th 2012
     
    Looks great
    • CommentAuthorFarsightX3
    • CommentTimeNov 28th 2012
     
    Thanks for the comments guys!
    • CommentAuthorMoskva
    • CommentTimeNov 28th 2012
     
    Awesome usage of this style for a more local map
    • CommentAuthorDogtag
    • CommentTimeNov 28th 2012
     
    Wonderful!

    As Moskva said, I really dig seeing the overland styles being used to make smaller, local maps. Herwin Wielink's style seems particularly suited for it!

    Nicely done. I especially like the way you did the river.

    ~Dogtag
  1.  
    Very pro looking map. The river is indeed superb.
    •  
      CommentAuthorRalf
    • CommentTimeNov 29th 2012
     
    Excellent work! Herwin's symbol really are well-suited for close-up maps.
    • CommentAuthorHenrie61
    • CommentTimeNov 29th 2012
     
    Great map.
    And a clever way to use multiple symbols to make "the gate".
    Gotta remember that.
  2.  
    Awesome stuff. I've gotta try experimenting with the CC3 styles to do these more localized maps.
    • CommentAuthorFarsightX3
    • CommentTimeNov 29th 2012
     
    Thanks for the comments everyone. As for the River, I used the Lake Tool instead of the river tool because I thought it would make a more realistic river for a close up view.

    I really enjoy doing the close up maps and scaling the symbols. If I can somehow figure that out for a massive world map and make it look good I'd give it a try.