The Karalion Empire is one of the major powers in our fantasy campaign world. Since politics will become more and more important I thought it time to map the Imperial Citadel including the throne room. The Citadel was/is the nucleus of the Imperial Capital around it and was built almost 3,000 years ago. After its foundation as an outpost of a predeceeding half-elven civilisation a fortified settlement grew around it. Over the course of time, the inner part of the settlement became the Imperial Castle encompassing palaces/living areas, gardens, thermae, places for religious worship, kitchens, the Imperial Diet, the Imperial Mint and garrisons for the palace guard within high walls. The Citadel itself "merely" houses the throne room, several council chambers, rooms for audiences, the chancellery and administration of the imperial household, living quarters, the armory of the emperor, minor court yards (most propably four) and maybe additional rooms / functions.
I have started making the walls with the CA46 "Castle Walls" annual: The different shades of purple and red signify the different construction phases starting with the keep and a eight-towered bastion. Later two of those towers and parts of the bastion were dismantled to make room for an expansion of the fortres including a first palace. Further construction phases affected only the interior buildings, not the walls of the citadel.
Next I will replace the solid colors with adequate bitmaps and copy the walls into a DD3 color metric map. Since the annual pdf does not say much about it, are there any pitfalls I should avoide?
Btw: Those black ellipses at the keep represent columns of black stone at the surface of the keep.
Glad to see this great use of CA46 and eager to see how it will evolve :) To fill any shape use the CHANGEFS command (or right-click the Change Properties button and select Change Fill Style) and select the shape(s). The fill style dialog will appear. You might not have the right fill styles handy so you can browse the bitmaps or better yet import your map in a new one created with the template (wizard) you want. Just create a new map based on the template and select Insert File from the Draw menu then select your FCW file.
I am hosting Natalya Faden's texture fills, which I use on my surface maps, at Oljan maps and texture fills There are 3 zip files, 200x200, 500x500, and 2000x2000. They don't exactly duplicate. Some fills are in only one of the files.
Thank you very much for the encouragement, Joachim.
Thanks for the tip, JimP. I already downloaded these textures quite a while ago.
I still have to decide many details, but I made some little progress. This is, what the original bastion looked like: It is based upon the Late Bronze Age fortifications of Nuraghic Sardinia, especially upon Santu Antine (http://de.wikipedia.org/wiki/Nuraghe_Santu_Antine), Su Nuraxi (http://en.wikipedia.org/wiki/Su_Nuraxi_di_Barumini) and Arrubiu (http://de.wikipedia.org/wiki/Nuraghe_Arrubiu). I not yet happy wtih the layout of the interior rooms and stairwells of the bastion, but for the moment it suffices to illustrate the history of the Citadel.
I have changed the fill styles to bitmaps that I hope to show the different construction phases. To the wall sheets containing the fortress walls I added a little white inner glow to signify that those walls were fettled with a white finery. The area with the black marble tiles floor is where the throne room is planned to be. I know it is quite large, but it is still smaller than the Basilica Ulpia or the Cologne Cathedral.
The keep (or nuraghe) houses the primary council chamber, where the "Kronrat" (first house of the Imperial Diet, something between the Privy Council of England and the Roman Senate) convenes: This part still needs floor and furniture as well as a decision upon the style of the stairwells to the upper and lower levels.
The small council chamber is the meeting place of the cabinet. It is also used for private audiences and the like:
The antechamber to the great throne room is an atrium style room with some kind of roof lantern or glas dome: The blue construction lines indicate important lines of sight (the horizontal one lead to the throne), the pink ellipse shows, which part of the room is open to the sky. The columns support a gallery/matroneum.
Love, Love, Love, the textures you're using....and now I'm going to have to get the castle walls annual. Its awesome and looking forward to see how this develops.
Spent some time fideling around with the Throne Room and managed to "build" the pillars supporting the roof. Additionally, I tried to make the white parts of the black marble floor less prominent (not yet sure, wether I will keep this change): As before, pink construction lines indicate a gallery. The chair is just a place holder for the position of the throne.
Next steps are the construction of the raised dais for the throne, the small columns around the hearth and some mosaics on the floor.
The rose patterned mosaic does not seem to work out in combination with a raised dais, so I "banished" the Imperial Emblem to the high wall behind the throne and tried a more classic approach: For the steps I used a black outer glow since a Wall Shadow, directional wouldn´t work on a dais.
I actually really like the black fill, but perhaps you could try to soften it up with a very slight blur...or darken it a touch with the RBG matrix (i.e. try to make those bright whites grey.)
I am not yet happy with the black marble fill myself (to many white spots). And I am still contemplating wether to add more mosaic elements to the floor of the throne room.
Meanwhile I added a first draft of the Imperial Banquet Hall (might double as waiting / staging area for councilors, diplomats, courtiers and the like) on the opposite side of the Atrium:
I love seeing the progression as you build this map. The interiors of very large rooms can be difficult to layout and still keep them interesting. This is looking great. Keep the updates coming!
Having a heavy RL-workload right now, I make only slow progress. I am still working on the Imperial Banquet Hall and the adjoining waiting / reception area. This are my first drafts of the inner courtyard / garden / peristylium to the south of the IBH:
The paving of the first draft looked to dark for my taste, so I experimented with the texture to achieve a brighter impression. Additionally I am not sure about my hegdes. What do you think?
Btw.: The red lines are - once again - construction lines indication walls I still have to draw.
And youre right about the hedges, they don't look right. You could either loose the edge around them or plant them with flowers, then they would be flower boxes.
LOVE the garden sculptures. Have you thought about fractalizing your existing polygon to give it the slight irregularity that they should have? I also think removing the bevel and adding shadows would help.
The garden sculptures are from the CSUAC-Set. The hedge was simply a wall with a dark grass fill on its own sheet plus some effects. But I am testing some other solutions right now.
I love watching a project evolve - I didn't see this when it was first posted... Like KenG I'm curious if there's any new movement on this (very impressive) project. Like JdR I don't really care for the black marble fill (though it could just be my aesthetic vs the artist's) - I feel like it dominates the map and draws the eye away from all of the other, very cool stuff, going on.