This is an attempt at making a Fantasy style map "out of the box", using only the drawtools, bitmaps etc provided. The unlabelled items in the landscape are there as possible hooks for a childrens's story, adventure game or whatever. What do you think?
You made an excelent job. My only tip for improve would be to put some contous on the ocean. I also do not like the font that you chosed but the colours and effects on them are very appropriate.
I think it looks much better than before. I just saw two more things I would change. The waste or scrub beneath the sailing ship would look smoother with a slight edge fade, inner effect on it. If the effect doesn't work because the terrain is on the same sheet as the terrain around it, put it on a different sheet by using the "change properties" tool. It would also be nice if there was a river at the end of the left fjord (the one on the right side of Brightsea). The river is not necessary because a fjord doesn't have to be like a valley which was created by a river, but I still think it would look nice.
I've played around with this style some, but could never get it to look right.
I agree with HadrianVI. An edge fade on the scrub to the south of the ship would look better. This is just a small quibble though. This is a beautiful map!
The "scrub" is meant to be mud-flats according to the symbol name :-/
As symbols seem to be immune to edge fade, I tried mashing them up a bit with transparency and a muddy glow. Whatever else this did, it at least made them look muddier :)
I use Transparency a lot on my maps. The result on yours was great. As I already said, in my opinion, some work on the sea is the only thing needed to the map be perfect.
With regard to the blank blue ocean, that seems to part of the SS1A style. You may have noticed at the top of the thread that I was trying to create the map using the just the resources given - well,the SS1A style gives you exactly 2 land contours and 0 sea contours to play with. There is a water bitmap fill (water with clouds reflected in it) but it' looks really wierd by the ocean-full. So monochrome blue is what you get.
I know it seems perverse to take this approach, but it's been a sort of exercise in self-discipline to do it this way. I had found myself constantly working around mapping difficulties by importing stuff, rather than actually learning techniques to address them. Now I'm trying a similar project in the CD3B style....
if your CC is immune to edge fade, you should try to de- and reinstall it. I had the same problem in the beginning. Then I reinstalled the program and the edge fade effect started to work :)