PANORICA - Final Rest of Crevan Brokenhand

Inspired by this one shot adventure from SJGames forum (http://forums.sjgames.com/showthread.php?t=92914), I decided to redo the map there and acomodated it to my version of the adventure.

Its the first time that I do a dungeon and I am having trouble to advance. Here is the final layout of it, but I am having trouble to advance. Cant get stairs, torches, etc look in the way I want but I will be posting my tryes

Its located here on my world map:

Comments

  • Everything about it looks really good. I especially like the background texture you're using. Keep posting updates.

    (BTW - if it helps at all, my method with stairs is to either use a "stair overlay" which can be found on the dunjinni forums or make a couple of "stair" sheets and just draw in some rectangles with a shadow facing the appropriate direction.)
  • Posted By: anomiecoalitionEverything about it looks really good. I especially like the background texture you're using. Keep posting updates.

    (BTW - if it helps at all, my method with stairs is to either use a "stair overlay" which can be found on the dunjinni forums or make a couple of "stair" sheets and just draw in some rectangles with a shadow facing the appropriate direction.)
    How I do it? The stairs. Can you post a screen shoot of the effect that you use for the stairs (the rectangle metod).
  • anomiecoalitionanomiecoalition Traveler
    edited September 2012
    No Prob....i did this in like 5 mins. I just picked 3 random colors to illustrate whats happening. You create a sheet for each stair (in this case 3). In this example Blue is Stair 1, Red is Stair 2, Green is Stair 3 (and the sheets go in that order with sheet 3 on the bottom of the list). I applied a wall shadow directional effect on each sheet (the most important thing is to adjust the direction of the sun - in this case 270 so that the shadow points to the north). Thats it...Its supposed to depict 3 steps going down (green to blue).

    You can use this method to create as many stairs as you'd like of whatever fill, shape and orientation. In my last map - http://drunkennerdery.wordpress.com/2012/09/10/the-treasure-pit/ - i made 2 sets of stairs in a semi-circle shape with one facing NE and one SE. In this case I had to have 6 stair sheets. The annoying thing is that I needed a separate sheet for each level of stair and each angle.

    Hope that helps, but let me know if its unclear or if there's anything else I can help with.
  • Mateus090985Mateus090985 Traveler
    edited September 2012
    Thank you. I will try tomorrow =)

    Here is the version 1.1. You have to open the full resoluction on the link to see the details

    EDIT: Deleted map
  • awesome...looks like you got the stairs figured out already :)
  • This dungeon is coming along nicely.
    Feels a bit empty though, needs more content.

    Why was it build?
    Make a little background story and then fill it accordingly.
    There are dead bodies, what killed them. Is it still there?
  • The background is mostly on the adventure that I linked on 1st post: http://forums.sjgames.com/showthread.php?t=92914.

    I am doing adaptations but the layout is the same. Is the tomb of an "barbarian" king that wrecked havoc some centuries ago. His source of power comes from a "demon prince" by the Mirror of the Fire Demon (object of my previous adventure). Crevan was only killed after be betrayed by his loved one and was attack fom behind by a poisonspear (the one on the right sealed chamber).

    The dead bodyes are from previous adventures and a pair of "holy knights". What killed them? The damaging psionic waves from a skull hidden on the chamber on left (in the case of the rusted skeletons), poison from mushrons (the archer), and undead servitors (draugrs) friom the sealed chamber.

    It looks empty cause I am first putting effects to uneven the ground. If you look on the bigger map linked and zoomed you will see very subtle cracks, stains, blood marks, water marks, etc =).
  • Mateus090985Mateus090985 Traveler
    edited September 2012
    Here are my stairs and the efect that I used.

    How can I improve it? Bevel (I never used this effect before)?
    a4.JPG 95.1K
    b.JPG 21.1K
  • First off - It looks really good. But...I might suggest increasing the opacity (so you have a really dark shadow). You might also want to try decreasing the Blur radius (to say .5 or less) so that this shadow is really crisp and defined. Finally, you might also want to try decreasing the length (again to maybe .5 or less) so that the shadow is only covering part of the next stair.

    These settings are tricky and dependent upon the scale of your map. In this case, you probably need to play around with less than 1 because your map size is rather large. Hope it helps.

    *Alternatively - since each stair is enclosed on 3 sides (except for your corners) - you could try to just use a glow effect. I think the wall shadow will give you better results...but thought i'd mention it.
  • Posted By: anomiecoalitionFirst off - It looks really good. But...I might suggest increasing the opacity (so you have a really dark shadow). You might also want to try decreasing the Blur radius (to say .5 or less) so that this shadow is really crisp and defined. Finally, you might also want to try decreasing the length (again to maybe .5 or less) so that the shadow is only covering part of the next stair.

    These settings are tricky and dependent upon the scale of your map. In this case, you probably need to play around with less than 1 because your map size is rather large. Hope it helps.

    *Alternatively - since each stair is enclosed on 3 sides (except for your corners) - you could try to just use a glow effect. I think the wall shadow will give you better results...but thought i'd mention it.
    Thank you. Now I got the staris right =). Will post a 1.2 version and a zoom to the stairs area. Any tips how to make the up corner on the right of the stairs look like an entrance? I tryed to break the wall but no luck. I also would like to put a wall closisng the up part of the stairs from the botton. Any tips? Apparently I caanot connect walls there.
  • hmmm...thats strange. You should be able to break the wall/add a wall. Might need to try exploding your walls, making sure that everything is connected right, and then reform them.

    You could try searching for "arches" on the dunjinni forums for an entrance.
  • Mateus090985Mateus090985 Traveler
    edited September 2012
    Version 1.2.

    Stairs, doors (may change for some arches but I liked the doors), all torches placed. More effects, more ruble and stains on the floor. Well I did a lot. Take a look =)
  • RalfRalf Administrator, ProFantasy 🖼️ 18 images Mapmaker
    Excellent, this came together really well.
  • Posted By: RalfExcellent, this came together really well.
    Thank you Ralph. I will chance the pedestal on the "throne room". Will use the techniques that I learned for the stairs. I also need one big statue for the round room, an altar and things on the square room on left and ideas for the big room and the one with the magic spear.
  • I actually really like the pedestal as is (for what its worth). Maybe a little more shadow on the pillars to give them a little more height?
  • This is a wonderful dungeon map! You did a great job on giving it a dirty and creepy atmosphere. I love it!
  • Posted By: ShessarThis is a wonderful dungeon map! You did a great job on giving it a dirty and creepy atmosphere. I love it!
    Thank you but it is still a work in progess. I already have a new version but will await to complete more before posting.
  • Mateus090985Mateus090985 Traveler
    edited September 2012
    Version 1.4 is here. It is the final version in my opinon. The 1.5 would see the light only to correct errors (if there is any), maybe change effects a bit and to include suggestions.

    EDIT: ENGLISH TRANSLATION

    Final Rest of Crevan Brokenhand

    1 - Stairway Entry
    2 - Access Corridor
    3 - Antechamber
    4 - Main Chamber
    5 - Huscarlr's Rest
    6 - Temple
    7 - Crevan's Tribute
    8 - Crevan's Cript
    9 - Secret Chamber

    EDIT: Deleted map
  • The final product is amazing. The only suggestion I might add would be to move the grid sheet to just above the floor (but below all of your objects). Its certainly not necessary, but if you decide to go back and make any other changes, it might be something to think about.
  • Mateus090985Mateus090985 Traveler
    edited September 2012
    Posted By: anomiecoalitionThe final product is amazing. The only suggestion I might add would be to move the grid sheet to just above the floor (but below all of your objects). Its certainly not necessary, but if you decide to go back and make any other changes, it might be something to think about.
    I thought about it but did not made my mind. If I could put the grid just inside the walls would be great but i did not toyed with it. I am also not very happy with are 5 but could not think in anything to impreve it. To put sarcophagi for the huscarlr would be imprecise and a bit silly in my opinion. Maybe the bodyes of some fallen adventures would be enougth to complete the area, but I also tought that more bodyes may be too much.

    I also accept suggestions in ways to make the wall look breaked in the parts with fallen stones. I did not find a way to do it or to put a lanslip effetc.
  • Yeah, putting the grid inside the walls is possible but a little annoying - you would need to replace your current "background" sheet with a shape that mirrors your outer walls - you then move the background sheet above your grid sheet. I have a method for creating the shape...but its a little annoying and probably time consuming at this stage (its the tutorial i posted on here a few days ago).

    ditto the request for a god method to make crumbling walls...haven't figured out a good way to do that yet myself.
  • Mateus090985Mateus090985 Traveler
    edited September 2012
    Ok, I did a fast 1.5 version. You guys think this can be the final version or you see possibilities for improvement?
  • Mateus090985Mateus090985 Traveler
    edited September 2012
    Consider this still 1.5 but with veru minor changes. I changed some shadows, put skeletons on area 5 and maybe some more rubble and floor effects. Put an indication of the entrance. Oh and the Secret Chaber is now only a Sealed Chamber. I only would like to put an indication to where north is but all my attempts did not resulted in a good composition. Enjoy =)

    Full resolution here:

    http://dl.dropbox.com/u/37717003/PANORICA - REINO DE NYENDA - REPOUSO FINAL DE CREVAN MÃO QUEBRADA - 70 X 56 1.5.PNG
  • DogtagDogtag Moderator, Betatester Traveler
    edited September 2012
    This looks amazing. I am always humbled by your maps, and this is no exception.

    If I have any suggestions or comments, they would be: Where is the coffin/sarcophagus for Crevan? I don't see it in his crypt (area 8). The same question regarding Huscarlr, in area 5.

    The dungeon is magnificent and the stair effects look great. I, also, thought the original pedestal in area 8 was fine, but the new one looks even better!

    Cheers!
    ~Dogtag
  • Mateus090985Mateus090985 Traveler
    edited September 2012
    Crevan dont have a coffin =). He is living his undeath life in his "throne" lamenting for his beloved (all the statues are of her). The huscarls I did not think in a way to represent theirs rest place apart from the treasure chests. In my setting this people do not burry the dead, they burn them and disperse the ashes in the elements or, for nobles, in the tomb or in some recipient. But the corpses were not burned because the huscarls of Crevan decided to serve him until in death as guardians.

    Basically the love and hate of Crevan for his beloved one made him continue to live even after death and he can only be destroyed with the spear that betrayed he in life (the one in the sealed chamber).
  • My compliments.

    This one turned out very well indeed.
  • Posted By: Henrie61My compliments.

    This one turned out very well indeed.
    Thank you. I am happy that you liked it. I hope my players also give some attention to it =)
  • DogtagDogtag Moderator, Betatester Traveler
    Posted By: Mateus090985Thank you. I am happy that you liked it. I hope my players also give some attention to it =)
    I don't know how they couldn't, it's as much artwork as it is a game aid!

    ~Dogtag
  • Posted By: Dogtag
    Posted By: Mateus090985Thank you. I am happy that you liked it. I hope my players also give some attention to it =)
    I don't know how they couldn't, it's as much artwork as it is a game aid!

    ~Dogtag
    Thank you again for the kind words.
Sign In or Register to comment.