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    •  
      CommentAuthorRalf
    • CommentTimeFeb 7th 2012 edited
     
    More on this nice user submission to the Map library by Gerard Serre on the ProFantasy blog.
    • CommentAuthorThistle
    • CommentTimeFeb 8th 2012
     
    Oh, that is absolutely gorgeous. Nice work!
    •  
      CommentAuthorOld Krom
    • CommentTimeFeb 15th 2012
     
    Hello crazybear
    I use
    For the map: DD3 Dungeon metric 22X22 (Groundfloor Grass dry 3 Bitmap - scale 2)
    For the wall:Stonework cobble (scale 2)
    For the wooden wall (rampart walk): wood floor oak V and H (but in symbol effect* )
    For the windows I cut and Iadd DD3 color -Statues, Temples and Idols - STONE STAB symbol at the good scale.
    Other symbols DD3 color
    For the others effects: wall - Symbol* - Floor - download the map

    Sorry for my poor English
    • CommentAuthorJimP
    • CommentTimeFeb 15th 2012
     
    Your English is just fine.
  1.  
    How long did this take? I'd love to see an entire city in this style, but I suspect that would take a while!
    •  
      CommentAuthorOld Krom
    • CommentTimeFeb 17th 2012
     
    Hello Simon

    I think, 3 months of my free time
    I work now on my CONAN's CAMPAIGN and the CITY of KORSHEMISH (KOTH KINGDOM).
    The BEL TEMPLE http://forum.profantasy.com/?PostBackAction=Download&AttachmentID=1357
    One bridge on the ROYAL CHANNEL

    All is at the same scale so as to assemble with the town.





    http://forum.profantasy.com/?PostBackAction=Download&AttachmentID=1357
  2.  
    Hey this is excellent. I have a little tip for you. If you zoom into one your walls, you'll notice a few problems with the bevel effect. If a pixel on your fill style happens to match one on the sheets below, then you get a "hole" in the bevel. This is easy to fix.

    Hide all the sheets apart from the WALLS sheet.
    Create a new sheet called WALLS MASK in the sheet list and put it before (above) WALLS in the drawing list.
    Use Copy to Sheet to make a copy of all the WALLS sheet onto the WALLS MASK sheet.
    Hide the WALLS sheet.
    Change the colour of the WALLS MASK sheet to purple (or another colour which won't come up) and the fill style to Solid.

    Then the artefacts will go.

    I did one other thing, which was to add a white border mask around on the MAP BORDER sheet - I turned off the effects.
    This is a white polygon which hides any effects (in this case the road) which goes off the border.
    I've attached my version.
    •  
      CommentAuthorOld Krom
    • CommentTimeFeb 18th 2012
     
    Thank you Simon

    And now my bridge on the Royal Channel.
    I try to draw houses in daub with exposed beams.
    I add some free Devin Tokens to create the life.
  3.  
    Posted By: Gerard SERREThank you Simon

    And now my bridge on the Royal Channel.
    I try to draw houses in daub with exposed beams.
    I add some free Devin Tokens to create the life.


    Thats a bealtfull work my friend =0
  4.  
    Hi, Gerard; some of the art for that one is missing - in particular the IMPORT folder, eg the TPCAMP 47 symbol.
    •  
      CommentAuthorOld Krom
    • CommentTimeFeb 20th 2012
     
    The same ROYAL CHANNEL
    Without Token, not so fun.
    •  
      CommentAuthorOld Krom
    • CommentTimeFeb 20th 2012
     
    The same ROYAL CHANNEL
    in JPG
      ROYAL CHANNEL 01 A.JPG
    •  
      CommentAuthorOld Krom
    • CommentTimeFeb 21st 2012
     
    Posted By: Simon RogersHi, Gerard,

    What's the source of all that artwork?


    My principal source is CONAN and the HYBORIAN WORLD.
    I take my inspiration from the capital of the Koth's Kingdom KORSHEMISH.
    This city is not realy depict in the books of CONAN's adventures.
    So, I can give free rein to my imagination.

    You can see I like technical map certainly because I am an ancien draughtsman.

    Next map : ROYAL CHANNEL, the Lock and the Water Mill
    •  
      CommentAuthorRalf
    • CommentTimeFeb 21st 2012
     
    I think Simon meant where did you get the additional symbols that are not in CC3/DD3, e.g. the horse?
    •  
      CommentAuthorOld Krom
    • CommentTimeFeb 21st 2012
     
    Posted By: RalfI think Simon meant where did you get the additional symbols that are not in CC3/DD3, e.g. the horse?


    Symbols are not in CC3 / DD3
    They are in free DEVIN TOKENS
    •  
      CommentAuthorRalf
    • CommentTimeFeb 22nd 2012
     
    For everybody's reference: Devin's Tokens set can be found here: http://www.immortalnights.com/tokensite/index.html.
  5.  
    Posted By: RalfFor everybody's reference: Devin's Tokens set can be found here:http://www.immortalnights.com/tokensite/index.html.


    I loved it! Thanks for sharing =)
    • CommentAuthorJay_NOLA
    • CommentTimeFeb 22nd 2012
     
    Fantastic maps you could easily use them with RPG Maker to make a computer game.
    •  
      CommentAuthorOld Krom
    • CommentTimeMar 18th 2012
     
    I All
    Now my last map
    Always for KORSHEMISH
    ROYAL CHANNEL
    The Lock and The Water Mill
    (1 month work)
      ROYAL CHANNEL 03 - Lock and Water Mill.JPG
    •  
      CommentAuthorOld Krom
    • CommentTimeMar 18th 2012
     
    •  
      CommentAuthorMonsen
    • CommentTimeMar 18th 2012
     
    Great map. I love all the details in it.

    The two diagonal symbols at the Alchemist looks a bit bad however, since they appear on top of the walls. I see your normal SYMBOLS sheet is already configured to be below WALLS in the sheet order, but these two symbols appear on the SYMBOLS WALL sheet, which seems to be the wrong sheet for them. Putting them below the WALLS will instead give the illusion that they conform to the form of the walls.
  6.  
    Once again an excellent floorplan.
    Simon
    • CommentAuthorDogtag
    • CommentTimeMar 19th 2012
     
    These are simply brilliant, and I love your use of the 3rd-party tokens to enhance the maps. Absolutely gorgeous. Thank you for sharing, both the images and, especially, your FCWs.

    Can I ask, did you use any reference materials to create the channel or locks?

    Cheers,
    ~Dogtag
    •  
      CommentAuthorOld Krom
    • CommentTimeAug 15th 2012
     
    Hi All Players a Map Of The EREB TARNAK (Gods's Mountain)
    •  
      CommentAuthorOld Krom
    • CommentTimeAug 15th 2012
     
    And the Town of ASSOS (Near the EREB TARNAK)
    •  
      CommentAuthorOld Krom
    • CommentTimeAug 15th 2012
     
    Sorry, now the town of ASSOS
  7.  
    Great Maps (throughout this thread) but I'm particularly amazed by this map of EREB TARNAK. It never even occurred to me to use those overland symbols from the annual for a close up shot of a region. And the subtle blur on the background really makes everything else pop.
    •  
      CommentAuthorMonsen
    • CommentTimeAug 18th 2012
     
    These are great Gerard, and I love that you post the FCW's, since these are far more flexible than an image, but may I suggest that you post en exported .png image as well? This will allow people without this annual to see your maps as well.
    You can easily post an .FCW and an image in the same post by first submitting the post with one of them as an attachment, and then clicking the Edit link, as this will allow you to add a second attachment to the same post.
    •  
      CommentAuthorOld Krom
    • CommentTimeAug 19th 2012
     
    Ok Monsen,
    THE EREB TARNAK
    I love this map in Herwin Wielink pictures.
    There is a full of possibilities (see details of the garden around ASSOS).
      EREB TARNAK.PNG
  8.  
    Posted By: Gerard SERREOk Monsen,
    THE EREB TARNAK
    I love this map in Herwin Wielink pictures.
    There is a full of possibilities (see details of the garden around ASSOS).
      EREB TARNAK.PNG


    This one is great! I am enchanted =).
  9.  
    Fantastique !
    •  
      CommentAuthorOld Krom
    • CommentTimeAug 24th 2012
     
    Hi All
    Now the project ended.
    See
    - The Holes
    - The Vault
    Amicalement
    GERARD
      EREB TARNAK (E) 01.PNG
  10.  
    I like this one - reminds me of The Lonely Mountain. These maps are too sweet - four stars and two thumbs up! :)
      MapComper001A.png
  11.  
    Really lovely - any chance of EREB TARNAK at higher resolution?
    •  
      CommentAuthorOld Krom
    • CommentTimeOct 8th 2012
     
    Hi all

    This is my last drawing.
    SARNASH
    The Tradder post in the swamp of desolation.
    A Wood bilding on piles (2 months of work)

    GERARD
      SARNASH 01 - Trading Post (v1).JPG
    •  
      CommentAuthorMonsen
    • CommentTimeOct 8th 2012 edited
     
    This is really nice. I can see lots of adventure taking place here. A really good map.
    • CommentAuthorShessar
    • CommentTimeOct 8th 2012
     
    Gerard, your maps are beautiful! I love how you did the water for Sarnash and I especially like the plants and rocks along the bank.

    Your work is very inspiring. Thank you for sharing!
    • CommentAuthorHenrie61
    • CommentTimeOct 9th 2012
     
    Humbled by your work Sir. Great map.

    Just wondering what the small building in the top right corner is.
    •  
      CommentAuthorOld Krom
    • CommentTimeOct 10th 2012
     
    Sorry Henrie61
    This is the good map and the small building is WC.
      SARNASH 01 - Trading Post..JPG
  12.  
    Very cute use of symbols at various scales and great design!
    • CommentAuthorDogtag
    • CommentTimeOct 15th 2012
     
    *is humbled*