Fractal Terrains-->Annual #1 Mercator
I've finished reading the entire CC3 instructions, and did all of the exercises, so I'm starting to stretch my legs a bit by going into the Annuals. Right now I'm on #1, and I'm able to do the basics as far as putting stuff on the map, but my sense of "mountains should go here, forests there, etc.," isn't as good as it could be, so I was thinking that Fractal Terrains would help me generate a more realistic landscape. The problem is that Fractal Terrains would give me a square map, while I need a double-globe (for lack of a better word) shape. Is there an accurate way to handle this, where the "negative space" outside the globes isn't just cut off, or am I going to have to cut and paste portions of the Fractal Terrains map and just hope everything lines up ok with a little fudging?
Thanks!
Thanks!
Comments
I'm wondering if Annual #1 might not be the perfect starting point, due to its non-standard form... I was just going to go in chronological order.
Here is what I'm trying to transfer: an outline of the lands, a very rough level of contour (I'd be fine with 5,000 ft intervals... I just want to know flatland, hills, and mountains), the rivers, and where the forests should be. I want my map to be pretty simple.
Is there any way to get a really rough (i.e., simple to manipulate) world with just those parameters transferring over? Once I do, which sheets does it go to? Once I can figure this out, it should be pretty easy to trace over these with the drawing tools, and I think I can actually manage the style of Annual #1... I like a challenge.
1. How do you import to a layer? Is this more than just copying and pasting? Would it be easier to import them as sheets?
2. Is it possible to make a few different graphics files? For example, one with climate and one with elevation?
Thanks!
Do an Insert, the item goes on that layer.
You can insert any number of files into the map.
Any item you insert, goes to both a sheet and a layer, whichever ones are selected/active when you do the insert.
I have a bmp layer in my templates, I made my own, and that is what I import to.
Insert is in the Draw menu at the top menu row of CC2/CC3.
I'd then do the following:
- Export your world to CC3, open it and check the dimensions north-south and east-west.
- Now opena second instance of CC3 and start a new map based on the Mercator style with the same dimensions.
- Copy the parts you need from the FT3 export over one by one (via the clipboard) and adjust them to match the Mercator style.
For example:
- Copy over the Land (a multipoly), then use the "Change like drawing tool" command (right-click the Change Properties button) to make it into a proper Mercator Land entity.
Hope that helps,
Ralf
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Segment "Azimuthal Equidistant", 0, -90, 0, 0, 1, 0, 0
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Effective -180, 90, 0, -90
Rotate 0
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Segment "Azimuthal Equidistant", 0, 90, 0, 0, 1, 0, 0
scale 1, 1
Offset 0.5, 0.0
Effective 0, 90, 180, -90
Rotate 0
EndSegment
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So, now onto the next conundrum. I've managed to lay down the continents, and I've also mapped the lakes. The problem is that the Ocean Fill sheet is contrasting too much with the larger lakes. The sheet effects aren't on yet, so it would be more subtle, but still, I'd like the larger of the two lakes (more like inland seas) to not stick out as much.
I think I have two choices, neither of which I know how to do:
1. Make the larger of the two lakes have the ocean fill (that part I can do) AND be on the Ocean Fill sheet so that the effects will work on it. The second part is the tricky one, because it is now on the Lakes sheet.
2. Somehow break up the coastline so that there are inlets from the ocean to the lakes.
The second one is my preferred choice, as the stuff with the ocean fill would actually be ocean, instead of just lakes that look like oceans.
Is there a quicker method of building the continents from the FT3 land contour data? I tried to use the trace command, but it wouldn't allow me to select the land contours from FT3 as an entity. I've tried clicking the multipoly command, and then dragging over the contours, but it doesn't seem to be doing what I think it should, so maybe I don't understand the command very well.