Annual Mapping Guide CA46: Toolbars
Jens
Newcomer
I am trying the features of CA46 (Castle Walls) at the moment. Somehow I am not able to figure out how to get the toolbar working. The commans work fine but there is no special toolbar showing up as displayed.
It works fine to type in the commands. However, since I have DD3 installed the toolbar should show up. Does anybody have an idea how to activate the toolbar?
I also checked the file dungeon.mnu and the commands are definitely missing and not listed there. According to the readme file they are supposed to be there.
edit:
Alright, I got it: the problem was that the dungeon.mnu that was in the installable was different to the installed one. So I edited the dungeon.mnu with notepad++ (using the compare plugin) and inserted the commands of dungeon.mnu that was sent together with CA46. Now they do show up.
It works fine to type in the commands. However, since I have DD3 installed the toolbar should show up. Does anybody have an idea how to activate the toolbar?
I also checked the file dungeon.mnu and the commands are definitely missing and not listed there. According to the readme file they are supposed to be there.
edit:
Alright, I got it: the problem was that the dungeon.mnu that was in the installable was different to the installed one. So I edited the dungeon.mnu with notepad++ (using the compare plugin) and inserted the commands of dungeon.mnu that was sent together with CA46. Now they do show up.
Comments
In order to extract the mnu file from the annual you will have to open the exe file with win zip or win rar and then follow your way down the folder structure. The location is:
CA2010_Setup.exe\data\Microsoft Windows Installer 2.0\A9F82C81\A96A8CC
If I am not the only one with this problem then I guess it is a bug of the installable and should actually get fixed.
These are the missing lines of dungeon.mnu:
#20,#Bitmaps\Icons\OFFSET1.bmp:[Offset1]{}|OFFSET1;
#21,#Bitmaps\Icons\DBLP.bmp:[Double line, closing]{~|CMENU #SYSTEM\DBLP.mnc;}|DBLP;
#22,#Bitmaps\Icons\DBLC.bmp:[Double circle]{}|DBLC;
#23,#Bitmaps\Icons\DOR.bmp:[Inserts a door]{~|CMENU #SYSTEM\Dor.mnc;}|DOR1;
#24,#Bitmaps\Icons\ASL.bmp:[Inserts an arrow slit]{~|CMENU #SYSTEM\Asl.mnc;}|ASL1;
#25,#Bitmaps\Icons\STER.bmp:[Stairs]{}|STER;
#120,#Bitmaps\Icons\CSCA.bmp:[Center line scaling]{}|CSCA;
#121,#Bitmaps\Icons\DBLL.bmp:[Double line]{}|DBLL;
#122,#Bitmaps\Icons\DBLA.bmp:[Double arc]{}|DBLA;
#123,#Bitmaps\Icons\BAL.bmp:[Inserts an alcove]{~|CMENU #SYSTEM\Alc.mnc;}|BAL1;
#124,#Bitmaps\Icons\WIN.bmp:[Inserts a window]{~|CMENU #SYSTEM\Win.mnc;}|WIN1;
#125,#Bitmaps\Icons\CREN.bmp:[Crenelations]{}|CREN;
But actually you should be able to find those yourself after you managed to follow me that far
The workaround worked fine though: I just added all these lines to Dungeon.MNU:
#20,#Bitmaps\Icons\OFFSET1.bmp:[Offset1]{}|OFFSET1;
#21,#Bitmaps\Icons\DBLP.bmp:[Double line, closing]{~|CMENU #SYSTEM\DBLP.mnc;}|DBLP;
#22,#Bitmaps\Icons\DBLC.bmp:[Double circle]{}|DBLC;
#23,#Bitmaps\Icons\DOR.bmp:[Inserts a door]{~|CMENU #SYSTEM\Dor.mnc;}|DOR1;
#24,#Bitmaps\Icons\ASL.bmp:[Inserts an arrow slit]{~|CMENU #SYSTEM\Asl.mnc;}|ASL1;
#25,#Bitmaps\Icons\STER.bmp:[Stairs]{}|STER;
#120,#Bitmaps\Icons\CSCA.bmp:[Center line scaling]{}|CSCA;
#121,#Bitmaps\Icons\DBLL.bmp:[Double line]{}|DBLL;
#122,#Bitmaps\Icons\DBLA.bmp:[Double arc]{}|DBLA;
#123,#Bitmaps\Icons\BAL.bmp:[Inserts an alcove]{~|CMENU #SYSTEM\Alc.mnc;}|BAL1;
#124,#Bitmaps\Icons\WIN.bmp:[Inserts a window]{~|CMENU #SYSTEM\Win.mnc;}|WIN1;
#125,#Bitmaps\Icons\CREN.bmp:[Crenelations]{}|CREN;
(copied from the posts above but it anyone runs into the same problem it's nice to have them all in one post)
Seems like good stuff but getting them all would set me back around 250 euro's..
The buttons show up and function, but the icons don't. I tried copying the full path to the icon folder instead of using @bitmap, and then the buttons don't even show up.
Has anyone else been through this and updated the bitmaps successfully?
This is what I've changed
#20,@Bitmaps\Icons\OFFSET1.bmp:[Offset1]{}|OFFSET1;
#21,@Bitmaps\Icons\DBLP.bmp:[Double line, closing]{~|CMENU @SYSTEM\DBLP.mnc;}|DBLP;
#22,@Bitmaps\Icons\DBLC.bmp:[Double circle]{}|DBLC;
#23,@Bitmaps\Icons\DOR.bmp:[Inserts a door]{~|CMENU @SYSTEM\Dor.mnc;}|DOR1;
#24,@Bitmaps\Icons\ASL.bmp:[Inserts an arrow slit]{~|CMENU @SYSTEM\Asl.mnc;}|ASL1;
#25,@Bitmaps\Icons\STER.bmp:[Stairs]{}|STER;
#120,@Bitmaps\Icons\CSCA.bmp:[Center line scaling]{}|CSCA;
#121,@Bitmaps\Icons\DBLL.bmp:[Double line]{}|DBLL;
#122,@Bitmaps\Icons\DBLA.bmp:[Double arc]{}|DBLA;
#123,@Bitmaps\Icons\BAL.bmp:[Inserts an alcove]{~|CMENU @SYSTEM\Alc.mnc;}|BAL1;
#124,@Bitmaps\Icons\WIN.bmp:[Inserts a window]{~|CMENU @SYSTEM\Win.mnc;}|WIN1;
#125,@Bitmaps\Icons\CREN.bmp:[Crenelations]{}|CREN;
CC3+ requires multiple versions of each bitmap to be in the folder. For example, if you reference 'BitmapA.bmp' in the menu file, CC3+ expects to find 'BitmapA.bmp', 'BitmapA24.bmp', 'BitmapA32.bmp' and 'BitmapA48.bmp' there. (The numbers references the size of the icons)
Thanks Monsen.
Update: Being as I am, I went into MS Paint and resized each by pixel and they fit fine as expected.
Update 2: With the intent of being community spirited, I've attached the zips of all the bitmaps resized, hopefully I'm not stepping on any toes.