New year, new game world
Joachim de Ravenbel
Surveyor
I needed a new world for my RPG games and after some struggles on styles and land shape, came up with this continent of Jiralis.
Thanks to effects, all the entities are either hollow or plain solid fill.
Hope you like it.
Happy new year to all PF staff and users !
Thanks to effects, all the entities are either hollow or plain solid fill.
Hope you like it.
Happy new year to all PF staff and users !
Comments
@Monsen: there is no transparency here. The grainy effect is a texture going over the Whole Drawing, and what you take for the background is in fact the foreground. This idea has been nagging at me for some time now and I'm quite happy with the result. Usually, you create a land by drawing a polygon. Here I multipolied this polygon with the map border, yielding a sort of sea mask going over the land that is in fact the background. That way I could draw all land zone (forests, moutains, etc) without bothering about the coastline and the Trace thing. The blur effect is also restricted under the sea that way.
@md1hro: it's more a patchwork of different styles. I didn't use any drawing tools if that's what you mean. The mountain symbols were shamelessly copied from the CA20, I just made 20 mountains & hills and 8 great peaks and used other colors.
Thanks so much for sharing.
The language is french indeed. Well, adding the rivers to the sea sheet makes the transition between the two smooth and I quite incidentally discoverd that a black glow effect on the coastline (which is also under the sea sheet but over the land one) yields sort of a cliff effect (see above).
Sorry to try to pick so much out of your brain.
Rivers were done using the macro I detailed there:
http://forum.profantasy.com/comments.php?DiscussionID=928&page=1#Item_21
The map is 2140x800, borders included though originally it was 21400x8000 but the size does matter only if you want the map units to be accurate (which is the usual way). The political map is 1/5 scale.
The export resolution is thrice that, ie 6420x2400 in jpeg format.
I didn't aim for a macro-view version and always worked at zoom level.
To choose symbol scale I try to get something pleasant just by looking, so sorry, I have really no tip to help you find your own scale. In this map, moutains are scale 1 and trees 0.5. Ferns are scale 1 because I did them myself and was to lazy (or too occupied) to edit their scale.
The only step outside CC3 was importing the coasline from Fractal Terrain (FT). I didn't use any other contour from FT. The coastline looked cool (even if I added some detail afterwards).
No outside step after the map was done. CC3 effects are (IMHO) great enough, no need to Photoshop the jpeg. The map is loaded with effects though...31 sheets sharing 39 effects + 1 texturize for the Whole Drawing. By the way the image file used for that texture is a noise filter applied to a 200x200 white field.
Not sure if I really answer your questions here...
You're welcome, Goldgrae.
Good eyes for catching that decapitated mountain... Never noticed before.
Too late though... The map is hanging from the wall for 3 months now
Your map looks fantastic. How did you manage to have this big woods without slowing CC3 to much down?
Greets from Switzerland
HadrianVI
Yes, that's quite a lot of symbols... The trick is to use vector symbols rather than raster ones that need more time to draw. You can also lower the bitmap quality with view->display speed settings and thus shorten the redraw time. Once the map is finished, don't forget to revert to the higher quality.