Can't figure out the best approach for this style of map

Need some help!

I'm working off of 30-yr old maps that used a particular style for indicating mountains: simple ridgelines. I'm really struggling with the best approach to putting mountains on the map. These are close up maps where hex = 9 miles. So there are LOTS of mountains on some of the maps (there are 70 8.5x11 "tiles" that make up the whole "world"). On one map, I am ending up with 200+ mountain symbols (which slows the rendering to an abysmal crawl - sometimes crashing the app).

Plus, lots of forested area. I cannot figure out the best approach to placing forest area. ESPECIALLY forests that surround mountain areas. It doesn't look quite right.

I've created the maps in CorelDraw as simple "google-style" drawings. I'm attaching a crop of one of the maps where there are lots of ridgelines. The white areas are "alpine" snow covered peaks. There are ravines/canyons at the bottom of the cropped area. I can't find good canyon symbols to represent that either.

How would you guys approach recreating this map in CC3? I'm all ears!
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Comments

  • You could use color fills or bitmap fills to show the mountain area, then just symbols to show the ridge and snow covered areas.

    Same with the forests. Draw a polygon of a green color, and then place a few tree symbols to show the tree type for that area.
  • I just picked up the 2008 annual. The middle earth style mapping should work well for this (I think). The default CC3 styles are a bit heavy for what we're after.

    Still - any and all ideas on solving this large problem are welcome!
  • RalfRalf Administrator, ProFantasy 🖼️ 18 images Mapmaker
    I'd create a new style for this, since it'd pretty different from all existing styles. Do you have the Annual 2007? That contains a guide on how to create your own styles. If not, here are some basics:

    - in CC3/System/Drawtools/ copy an existing overland style folder and rename it to your new style
    - start a map from the matching style and in File > Drawing Properties change the style to the new one.
    - Go through the sheets one by one and either delete them if you don't need them for your style, or adjust the relevant drawing tools (Advanced button) to create the entities (rivers, ridge lines, etc.) you need. don't hesitate to experiment and create lots of new tools.
    - Add new sheets where you need them.
    - Adjust/add sheet effects. Edge Fade, and Edge Fade Inner would work well for your canyon and alpine areas respectively.
    - I'd do forests as dark green polys on a sheet with a transparency sheet effect (say 50% or so).
  • If I could keep CC3 running for more than about an hour, I'd try that. Unfortunately, it crashes pretty consistently after a while (i.e. just about every single time I use it). I suspect a memory leak or something. I'm running on a brand new Win7 64bit machine with 1GB dedicated HD video, and 6GB ram, etc. etc., new drivers, and so on. Everything else runs lightning quick and apps have no issues.

    I'm requesting a refund as I've burned about a week of days wrestling with numerous installs/uninstalls/crashes, etc. :(

    I can create basic maps with CorelDraw and Photoshop. I was just hoping CC3 and DD3 would be perfect and quicker. But the issues prevent any real success other than anything I can create very quickly.
  • RalfRalf Administrator, ProFantasy 🖼️ 18 images Mapmaker
    I'm sorry to hear that you have such problems. Have you installed the latest Update 8? It took care of problems people experienced under Vista and Windows 7. If you did, please contact or tech support and we'll be happy to help you out as well as we can.
  • I've been working with Linda. I did install the update 8. I've uninstalled and reinstalled more times than I can remember now with and without "run as administrator". I guess I'm frustrated. I need software to make my work and projects easier! ;)

    I also have some of the symbol catalogs that are missing images (regardless of how I install). I suspect there are missing links or something. Linda has mentioned that they can fix those. I need to get her the names of the catalogs.

    Maybe I'll give this one last shot - but that will put me past the 14 day guarantee... ugh!
  • Okay - so I was able to work up a first draft (CC3 anyway) of one of the maps. I had to hand draw the ravines, convert them to PNG, then place as symbols... which turned out to be a good exercise and learning experience.

    Here's the overall map (hex = 9 miles). Every symbol and ridge line has an impact on the players' movement in-game.

    Lots of detail. I need to go back in and add the locales, roads, regional naming, etc. I'll just do that in Photoshop.

    Any tips or constructive feedback is welcome. I'm learning a lot as I go!
  • edited December 2009
    I don't really have constructive feedback, but this map is fantastic.
    The only thing that looks odd is the change of river color. Is that intentionnal or are the darker ones part of the (great) hand draw thing ?
    If that the case, you should be able to cover the dark one with a spline on the river sheet and a lot of clicks...
  • JimPJimP 🖼️ 280 images Cartographer
    edited December 2009
    Dark water is down in canyons. Looks okay to me.

    Fantastic maps !
  • sdavies2720sdavies2720 Traveler
    edited December 2009
    I like this map a lot. I've found that intermediate-scale maps are some of the most challenging. I think it's because these maps are complex on so many levels. The decision what to include and leave out is more complex (you leave things out both because they're too detailed and because they're too large-scale). These maps tend to be used for multiple things (where are we, where's the barony boundary, is there a village nearby, where's the dragon's lair?). And the representation/realism problem is more accute.

    I think you've done a good job.

    Some (idiosyncratic) comments:
    * The mountains look a little too random. Typically (but not always) mountains run in ridges and lines - - here I don't get a sense of their structure. On a more practical level, it's tough to understand where passes might be (which is probably something you'd want to be able to tell from the map)
    * Stylistically, and especially on this scale of map, I want the Mountain symbols a little bigger -- through most of history they were significant barriers, and I think they should loom bigger. I'd also try (not sure about this) making the tree symbols smaller, or go to a texture. There's not a lot of information in the forest parts of hte map, so I'd make them less prominent.
    * I love the cliffs (where are those symbols from, I don't remember them). I'd like the bottom of the canyons to be slightly different -- have a mild texture to it, or slightly different color. What I really want is for the river-side of the cliff faces to blend a little more. Right now they look a bit like they were plopped in.
    * The paths of the rivers are a little unusual--not impossible, but unusual. I'm mainly looking at the right-hand river that apparently loops around the full mountain range, while one interior river flows to the upper right and one next to it flows to the lower left. It's possible, but implies that there is no overall tilt to the land.

    I look forward to more show and tell. This map is outstanding.

    Steve
  • I'm glad you stuck with it kewlpack because that's a great map!
  • How did you do the canyons?
  • I believe kewlpack drew the cliffs/ravines himself and converted them into PNG symbols - they are very nice!
  • edited December 2009
    Thanks for all the feedback guys. Yes, I drew the canyons by hand in photoshop (using the mouse - don't have a stylus anymore). Just freehand stuff.

    The two colors for water are: light blue = slow/shallow water, dark blue = fast/deep water.

    I appreciate the input a lot. The one thing you should bear in mind - these maps were drawn by my friends about 30 years ago. They had no sense of actual geologic reality... thus the fairly random feel to things. In the pencil version of the maps, every ridge line has a direct impact on what can or cannot move through the hex (or it takes a full day to "cross" the ridge).

    Also... the campaign world is FLAT as a pancake. Not spherical. The mountains are the only real major landscape other than the foothills and ravines. So things are a little "different" than a traditional spherically based map.

    That's been the biggest challenge of the whole thing: how to represent those ridgelines in a new style and have the same movement restrictions. I'm not sure I've hit the right balance yet. I agree on the forest texture size. I just used symbol clusters for this version. It should be simple enough to utilize a texture - but I do want a dimensional feel to the forest areas.

    Map of the month??? Ummm... sure! ;) I need to finish it up.
  • Ooops! I managed to delete, deactivate, or misplace the map border/constraint that kept everything in a nice, neat rectangle. How can I either create a new one or reactivate the normal one?
  • MonsenMonsen Administrator 🖼️ 46 images Cartographer
    Simple. Just draw a bounding rectangle on the "MAP BORDER" layer. The tools uses the entities on this layer to determine where to stop.
  • Hmmm... I picked the filled rectangle, set to hollow, put it on the Map Border layer and sheet... no dice. It's not masking the outer edge. Maybe I'm missing something else?
  • RalfRalf Administrator, ProFantasy 🖼️ 18 images Mapmaker
    The rectangle just limits drawing tools (like rivers, terrain areas, etc). to the edge. It does not mask anything. But you can do the following:
    - Draw a second rectangle further out, so that it is encompasses everything you have drawn.
    - Set the drawing properties to Color White, Fill Style Solid, Layer MAP BORDER
    - Be sure to be on the topmost (lowest in the list) sheet in your list
    - Do Multipoly on the two rectangles.
    The resulting multipoly should be covering everything beyond your border.

    Hope that helps.
  • edited December 2009
    Sorry, the rectangle you made will only stop further drawing tools (and nothing else, it won't stop symbols, or entities drawn with usual button like line, polygon...), not the previous.
    To hide the edges, especially if you have sheet effects showing through, I genereally use white filled polygons. Another option is the decorative border.
    Edit: Arghh Ralf, you got me here!
  • RalfRalf Administrator, ProFantasy 🖼️ 18 images Mapmaker
    Actually, I should probably say how I normally set up masking polygons on new templates:

    - They get their on sheet and layer, so that they don't mess up the map border: Both are called SCREEN. The SCREEN SHEET goes below the MAP BORDER sheet in the sheet order.
    - Properties are Color White (15) and Fill Style "Solid".
    - I then draw one polygon around the map border, clicking points as shown below. This keep the object count low, and I don't have to worry about multipolies.
  • Very nice map! The ridges are beautiful.
  • Thanks gang. I'll fix this up and finish the map over the weekend.
  • edited December 2009
    Okay - after reviewing the first version of the map with my friends (the original creators of the pencil versions), and your input above, I've reworked the map. The mountain areas are actually forested for the most part - so the mountains are colored differently to represent that.

    The area is known as the "Sylvanian Forest" and almost everything is covered in something green. Other areas of the world will have more common mountain-ish coloration. The yellow path is an old "hidden" elven path. On the top left is a dwarven red-brick road.

    Here we go...
  • Wow - even better! :)

    So glad you stuck with CC3! I know I could learn a lot from you.
  • Very nice map. It's both visually interesting and easy to interpret. Nicely done.
    Steve
  • edited December 2009
    A few more tweaks: hand drawn farmland symbol because I couldn't find a good one I liked, and used some structure icons instead of the stark b/w icons. I think this one is about done!
  • I'm trying to fix one issue with the map... there are soooooo many forest symbols on it that redrawing when zoomed in takes FOREVER! I see there is a "Default Terrain" tool that will let me draw areas and populate them with random forest. I need to adjust the size of the forest symbols though... they are a bit too big right now. How can i resize the texture/bitmap/symbols that the Default Terrain tool draws?

    Thanks gang!
  • MonsenMonsen Administrator 🖼️ 46 images Cartographer
    If you are using the forest drawing terrain tool that uses actual tree symbol as it's fill, you need to change the default symbol scale of your map (File -> Drawing Properties)
    For bitmap fills, you need to edit the scale of the fill style the tool uses. Just click on the fill style indicator in the top statusbar, bitmap files tab, find the fill yuo wish to change, then make sure the checkbox for scaled is checked, an enter appropriate dimensions. If you wish to also use the original scale in your map, you can just make a copy of the existing style in a new name, then make a copy of the drawing tool that used this style, and change the fill your new drawing tool uses to your new scaled fill.
  • Decided on going with a simple checkerboard style farmland texture. Also added a slight highlight to key points of interest on the map. The gang is happy with it so I think this is the approach for the next... 69 maps (ergh!).

    Thanks to everyone for the assistance and tips.
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